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Showing content with the highest reputation since 7/15/2019 in all areas

  1. 11 points
    Sadly if this is true, we have ourselves to blame - by we I mean those who complained the AI were too aggressive. This even happened in the beta but there were also people, I included, who said we had to be careful what we wish for as it'll make the game too easy like before. The AI in beta, and sounds like at launch, were great IMO. It's people who like to divebomb to overtake who get hit by the AI then moan they're too aggressive. You just need to learn that F1 cars are delicate in collisions and so be smart with your overtakes sheeeesh! Anyways, I'm hoping this actually isn't the case and this comment is an overreaction!
  2. 8 points
    I come to the point where it is getting really annoying to read your posts. Visual aids help you to play the game as you like it, but they don't make you faster. How will you be faster if you use proximity arrows (to avoid crashes) or track map (for orientation)? Maybe they have also more traction and power as you stated for TV-cam. There are a lot of players which playing the game as they want. If you use cockpit cam, no HUD, no assists it's fine. You are the only Pro here, but please try to be a bit friendly and don't name every gamer which makes something different a noob.
  3. 7 points
    Just give the players the choice of aggression in the difficulty settings. Doesn't have to be robust and convoluted can be as simple as two settings. Casual or Hardcore
  4. 7 points
    your fault, he going by inside line and your don´t remains in outside and try back to inside line even when he have half car in the same space
  5. 7 points
    Wales is starting to roll out in some platforms/regions 🙂 In any case, join myself and Jon Armstrong as we tackle the countryside, tonight at 19.00 BST / 14.00 EST 🙂
  6. 6 points
    You are joking right? You know you cut him up and he was entitled to the space. I don’t think you deserved a penalty as you lost out but if you had managed to hit the AI off then I think you would have had a penalty
  7. 6 points
    Hi All, I've merged two threads on the same subject. Also, the dev team have reviewed this issue and think that this should unlock at silver level 1. We will let you know when this change is likely to make it into a patch. Thanks.
  8. 6 points
    ERS is unrealistic right now and a pain in the ass if you want to be competitive and automatic is completely useless ; using random ERS. This is how automatic ERS should work like in real life. You have pre determined point where you can choose between none to hotlap and Overtake is a separated button that you activate yourself like in real life. In this game you will have the map of the track in your setup where you can choose which ERS you want to use at different location on the track. During the race you only have to use Overtake when needed but you need to make sure your setup you made is able to charge enought ERS to be able use Overtake so you have a lot of customization possible.
  9. 6 points
    It is indeed for steam, very nice. Made something for those still waiting: EDIT: Although I have to say, the weather selection is lacking... No dawn or dusk. No light rain. Just heavy rain or dry and just Daylight, Night or Sunset. And daylight/cloudy/wet is not possible. kinda expected more from Wales atmosphere, I miss the D4 conditions where you could set time and weather separately and had more combos
  10. 6 points
    Heads up: Wales may not be immediately available on the Clubs site as it needs to be added manually post-release. I've also been told that some of the bugs with the current Clubs site may be getting fixed soon; once i know more I'll share deets 🙂
  11. 5 points
    Ver. 1.05 AI is a bunch of weak potatoes. They do not fight anymore! They just drive behind each other. Only overtake using drs. All the great fights are gone...the patch is a pure joke. Also they always give up when they are beside the Players car falling so far back that they get overtaken by the following car.... Is there any Option to patch back to 1.04? @Faya
  12. 5 points
    this thread is legitimately hilarious
  13. 5 points
    This is the one I really wish was represented more in games. I know why it's not but man it just looks way cooler.
  14. 5 points
    Can we not all agree that the best skill point system for online ranked races would be to base it on real life and not the size of lobbies as i won yesterday in a 6 man lobby i got 1 point yes 1 point next race i finish 5th i lost 30 points that would take me 30 wins in that lobby to regain those lost points, This system doesn't work at all and penalize those in smaller lobbies quite heavy lets get it so it's a set format regardless of lobby size so just like real life:- 1st - 25 Points 2nd - 18 Points 3rd - 15 Points 4th - 12 Points 5th - 10 Points 6th - 8 Points 7th - 6 Points 8th - 4 Points 9th - 2 Points 10th - 1 Point Also you could add an extra point for fastest lap now if you really wanted you could make - points for lower than 10th and make it backwards so 11th - -1 Point, 12th - -2 Points and so on this just seems like it should be something so simple to change i love racing online for the most part but this skill system is just so unfair due to rammers, game crashes, loss of connection etc.
  15. 5 points
    And I'll just reiterate what I said on the other discord too - this is not a bad thing! This is fantastic, it means we have more competition in the rally game world, which will make all future games better for everyone.
  16. 5 points
    What year do you live in ? And "tiles" sounds like Windows 8 lol
  17. 5 points
    Hi David, We should all be thankful that you've even taken the time to participate in this discussion, let alone the forums. The wheel FFB / handling in F1 2019 is the best the series has seen, for sure. That said, I'm unfortunately in the "don't like it" camp- it's not because I think it's "unrealistic" with regards to how the cars are modeled, as I have no idea what a real F1 (or F2) car feels like. Rather, I feel "disconnected" from the car and the track in ways that I don't with competing FFB and physics models (AC, ACC, AMS, etc.). There are also some weird lateral slides that we simply don't see in real F1 that are quite common in the CM F1 2019 model. And as others have pointed out, actual F1 drivers (who also sim race) seem to share these general complaints. It's really difficult to put into words where the disconnect is coming from. On my TS-PC F1 2019's FFB seems as detailed as ever, but when I drive any of Assetto Corsa's open-wheel cars I feel significantly more "in control" of the machine itself, even if grip levels are low. It could be a limitation of the engine you're working with, so if that's the case I hope to see more development thrown at that problem, whether it be the physics engine or something else that's preventing this "connected" feeling to the car that we get in other sims. I know there are different products for different markets, but it's my absolute *dream* to have a CM F1 game with the physics+FFB of an AMS/AC. I probably wouldn't play much else if that game existed. I sincerely hope you guys will dedicate more resources and focus to this area in the future.
  18. 5 points
    Absolute nonsense. Go look at the time trial leaderboards No assists are faster. All the fastest times are set with No assists. Also after extensive testing with good players using no assists and assists in matches they also concluded no assists are faster. Even YouTubers such as TRL Limitless confirmed this. If you are being beaten by "2 seconds per lap" maybe you should look into getting better there is no way an assist player can beat a No assist player by 2 seconds unless they are much slower. After testing by good players it was confirmed ABS this year is weaker you have to brake aprx 20-30m earlier and Medium TC is much slower this year out of corners it bogs down heavily in high demand corners such as Turn 3 in Austria. After 5hours of testing it was found NO assists had an advantage of 1 second per lap, the top players in the league on some tracks found they had a 1.4 second advantage vs their lap on the same track with assists on. (In fact on high demand traction tracks, NO assists is 2 seconds faster, check the time trial times) Also how do you know the person who was beating you was using assists? the game does not inform other player of the assists they are using. If you want to race against people without assist go to a league instead of racing in the casual unranked matches as that's what they are for, casual players.
  19. 4 points
    Version: 1.04 Platform: Playstation 4, Xbox and PC Mode: Ranked Online (5 laps and 25% distance) Whenever I'm playing online ranked mode, I'm getting way too low amount of skill points when I win. I know it depends on amount of players in lobby, but for example, in 10 player lobby, when I finish 4, I'm getting like 10 points max. And what's worse, it doesn't matter if I drive 5 laps or 25% distance. But now the worst part. If you place somewhere in the back, game takes way too much points from you. Once I was driving on 1sf position and I've got error... I lost about 300 skill points. This is ridiculous and not even my fault. TL:DR: We lose way too much skill points for stuff like being rammed, destroyed or even from game errors and we are earning way too low. Stuff like this shouldn't even happen... Going for the achievement Pure Gold itself is pain in the ass. At least give us ability to improve skill rating in unranked matches while playing with our friends. Sorry to say this, but the game is once again broken in online mode at the start. Year after year the same thing happens over and over again. I think, like the rest of us, that it's time to do something with this finally. We came up with few solutions (with forums help of course) that can help us and dev team to decide what to do with this problem: - Significantly increase rewarding points and lower the negative ones. We are being punished way too hard right now. Points are also really slowing down when around 1800 points. We are winning like couple of points (if we are lucky) and losing tons of them (when not lucky). - Positive points for more places than just above 50%. Sometimes we even get negative points for placing much higher than half of the grid and we're still getting negative points. It's really depressing to when you're being punished for your hard work. - Completely remove negative points for being destroyed, disconnections and game errors. It's not our fault, so we shouldn't be punished for such an accidents. No points won't hurt anybody and we can at least play and have fun without being worried that someone will ram us to the wall. - Give us ability to increase Skill Rating in Unranked races. We can play with friends and that way increase skill and than be matched with other players that know how to race. I'm mean, for real, nobody would mind that, right? - Lower requirements for the "Pure Gold" trophy/achievement. It's kinda linked to above points but it doesn't hurt to mention it. Right now it's really very unfair achievement. - I know this is not related strictly to the skill rating system, but please improve penalty system. It needs drastic updates, because right now there literally no penalty system at all. People can do whatever they want and there's no punishment. PS. Please, if you really want this problem to be fixed, spread the word and share link to this topic whenever you need. The more people will give their voice the more chances it will be fixed.
  20. 4 points
    Impression I get from this forum is F1 2019 was the worst launch, early access wilst people where playing a week before, due to shops realising it early, overall enjoyable but game worst ratio of issues in awhile, 2020 I dont see the point in buying personally, F1 2019 has the halo, F2, leagues etc, what can be added thats worth it in 2020, Codemasters try to please everybody, but please nobody, With big reg changes in F1 we need a F1 game that caters for all. not just the majority of assisted users.
  21. 4 points
    People need to learn how to drive and not complaining about the AI constantly.
  22. 4 points
    I want say that the game is now finally playable. The handling is much much better (F1 cars actually have grip now the way you see them absolutely annihilating corners like they do irl) and the overall game is much more stable. The AI is also better in that they don't punt you every corner like they're driving go-karts. Al around much better experience!
  23. 4 points
    Same, same ... again and again. This kind of statements can be found everywhere: People only say or write something when they are not satisfied with the current situation and want need to complain. Everybody else who is satisfied with this is just quiet (and simply enjoys it). Like in this example, all those people liked the AI in 1.04 where silent and the late-brakers complained heavily against the AI. Now it's vice versa, the people happy with the AI in 1.04 are upset with the cautious AI in 1.05. Maybe a better (rewarding?) feedback system --any kind of positive or negative-- would be more helpful for Codemasters @Faya to find the true path?
  24. 4 points
    They should at least provide an option to disable the midseason transfers
  25. 4 points
    I love the new feature of not having to switch between manual and sequential but this just illustrates to me how bad the internal testing is, I mean it wouldn’t take much time at all just to run through all the cars and make sure they are working as intended before releasing the update, instead we have too many cars with the wrong gearbox settings and now we will have to wait months for them all to be fixed!!
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