First of all, I have very little knowledge on licencing issue in F1 games and game programming in general, so I'm pretty much just brainstorming and shooting out ideas from my desperation of wanted to see more from this amazing series. I'll get straight into the points, and update stuff here whenever I come up with anything new (always good to have some dream, right?)
Texture options (Matt, chrome, gloss, etc)
Methods to change rims color and texture (or even the rim model).
Number ratio for all the sliders for color matching purposes.
Ability the apply the colors to Team Color and Race Suit and vice versa.
Ability the save colors for use across all editing platforms.
Different fonts and color change (with outline option) for numbers.
Instead of forcing players to scroll through numbers of preset to edit the one you wanted every time, once you selected a design it should be saves as a template, if you want to switch it to other preset it should be an option within that template.
DO NOT Remove the designs we currently have, only add more in the future.
Separate color changing option for the Halo (At least for some designs).
Option to add/remove engine supplier logo on the car (With color changing option if possible).
Ability to write your own team name with different kind of fonts to place on the car and race suit.
On the livery editor section of main menu, there should be an option to tide each car livery with corresponding race suit and emblem into sets. The system we have right now is quite inconvenient because if we selected a specific livery for multiplayer use, it applies to everything else (example: livery A's stickers are applied to all characters the user created, or emblem A applied to all user created liveries and race suit)
The livery customization in MyTeam mode should show all user created liveries like the one in main menu instead of just the one selected for career use.
Sponsor Stickers & Team Emblem (Livery Editor):
Needs to be able to change color for every sticker individually.
Stickers on Race Suit should be untied from the car and have individual color changing options as well.
Options to add outline with color changing function.
Texture options or even fully textured/colored version (with color change).
Size and distort option for team emblem.
Ideally, a full-fledged character editor.
Or at least add more Eastern Asian character presets (Pretty mixed feeling to know my only option for the bearer of my name in-game is a person with the face of a sumo wrestler...)
Option to add different type of beards, and accessories like glasses on ALL preset models.
More audio names (Preferably more common first names and nicknames).
Ability to change design of the Hat, separate from the Race Suit.
Able to add and change sizes of your number and team emblem on the suit
Can they not show that much teeth?
My Team career: (Updated on Aug 10th)
Instead of only having Will's interview to decide your starting progression on New Game, there should be an option to do Winter Testing. (Either complete it yourself to maximizes the effects, simulate it to get default outcomes, or skip it entirely to start with a bare bone car & team.)
The Winter Testing can be a platform for gathering extra research points, unlock certain R&D parts (or even paths), and increase exposure of yourself, team & sponsors which affect acclaims, or may be even give you a chance to sign extra sponsors to jump start your team.
Add a performance slider or some sort to individual teams during the settings at the beginning of the season so players can adjust their performance freely themselves without waiting for the game balancing patches (which usually ended in more dissatisfaction).
Other's team performances may also be affected by Winter Testing if the performance slider is not possible, it can be either a boost of performances in a random manner for them (At least starting from 2nd season).
Ability for players to setup the race calendar or even weathers themselves for each season like in Gran Prix mode (or at least after season 1).
More rule/gameplay options like in GP mode or even expand the selections (example: no penalty, no damage on player's car, etc).
Management needs to be deeper and cover wider range of things other than just facility running cost and driver salary, bankruptcy should be a real risk (With option to tune it down and streamline it to our current system, so player can choose how far they wanna go).
May be implement some sort of team staff management like hiring technical director to unlock certain part of R&D.
DO NOT place a story or even mention anything like that in the game, let the players make up their own story.
Jeff needs to stop repeating the same dialogues every race weekends about how important practice programs are, replace it with something like how to attack each track for specific programs, those are actually useful.
We need more than just Claire and Will to do the interviews (How about having Murray Walker interview you like Will when your team have become very successful? The interview contents doesn't even have to be related to acclaim or morale, it's sort of a reward for the players)
Interview overall needs major overhaul, most questions are very out-of-touch from what's actually happening (Saying I have a much better weekend this time when we just had a 1-2 finish the last race, really?).
Interviewers need to be more professional (I know even in real life some of them aren't...), their questions need to stop making us feel like we're completely ignorant about the sport. Even for actual new players that really didn't know much, the questions we have now get old almost instantly and really ruins the immersion.
Less childish, cringy answers for us (1 out of 4 at most) and restrain from using too many exclamation marks from the player during interview (it looks pretty annoying), let us answer like a mature team owner, even if the answer options are meant to attack someone or just being an A$$, there're better way to do that instead of actually being a 13 years old.
Since car liveries are being update from time to time, may be we should implement a system where the AI teams will update their livery throughout the season if the game already (or will) have multiple livery files of said team in the game files (Like Williams and Mercedes from this year). It seems like a waste to just completely replace the old liveries after updates and not use them as enhancement for the game experience.
Having real reserve drivers for each team, or even including some retired drivers like Alonso & Button in the driver market to increase the selections in driver line-ups.
Make it so that F2 drivers from certain junior program are much more likely to join the team that supported them.
If we wanna get a bit wild, let's put legendary drivers like Senna and Michael into the drivers market (but only appear sometime down into the career), like some football management games out there. Of course, make it so that that's an option so players who prefer more realistic experience can just turn that feature off. We can also put some restriction to these drivers, such as only one-year contract at most before they retire or some sort.
There should be more options and realistic on teammate's contract, like multiple-years contract instead of just half year.
Teammate's training activities need to have permanent effects, but the effects can't be too significant (still needs to balance it out for the game progression), may be an exp system should be implement for each stat (Note: seeing multiple exp bars increase feels good, that's the feel of progression).
Age and driver's growth potential should be a stat (so they don't all max out in 5 years) and should be transparent to the players (Unless there's good enough reasons to justify hiding the said stats)
If you completed a season of either F2 or F1 driver's career, the interviews should be different if you use that character to start a team in My Team mode on the first season (at least).
Calendar progression needs to be more controllable instead of forcing the players to really focus on just pausing at the right day.
Players need to to have more influences over Teammates's perks and cars, ability replacing their power unit's components and gearbox, purchase perks, even if they cost money or resources (I actually prefer ordering & replacing parts will cost money for both of you).
For immersion purposes, anything that mention the year 2020 should be either replace or delete after the first season.
In career and MyTeam mode, other driver's helmet with manufacturer or team logo on the design should be either replace by those corresponding to their new team or just delete it from the design if they switched team.
Sponsors (My Team):
Ability to sign more sponsors (There can be a new category of "minor sponsors" that provide small but additional incomes or rewards).
Add some level of background to at least the main sponsors (such as what kind of brand they are)
Depends on the type of brand they are, some sponsors should be able to provide special effect to your progression (such as certain R&D boost if they're engineering company, or facility upgrade discount if they came from construction industries, or, signing Codemaster will boost acclaim gain from Esport event activities lol). Make sure to only limit the special effects to some sponsors, the info will be too overwhelming and it waterdown the supposedly special ones if every one of them has it.
If we can have real company as sponsor, we can make it so that the game will unlock special livery that's related to that sponsor (of course you can choose not to use the livery).
Racing: (updated on Aug 10th)
AI needs to be able to actively trying to fight back when players are side by side with them in the corners.
AI difficulty setting needs refinement so that their actual performances are more consistent between different tracks.
AI difficulty setting adjustment during the middle of the race should be possible.
AI needs to be more active on getting the inside line into turn one of first lap, we need to get rid of the 2 lanes train.
AI needs to actively swerving left right to warm up their tires during warm-up lap, right now we only have that when safety car is present under yellow for some reason, it's part of the immersion (even if it doesn't actually do anything for the AI car).
AI second/third practice session's lap time with soft tires needs to be much more competitive to be more realistic.
Improve AI for practice and qualifying session during their non-competitive laps, they need to know you're coming in behind them much earlier and jump out of the racing line, and not starting to accelerate as soon as you're close to them.
No more yellow flag when you're just slowing down during practice and qualifying session.
No more suddenly and automatically cutting off your throttle during any yellow situations.
Animation of car entering or leaving their pit box needs to refinement and be more realistic, right now the car movements are very unnatural and awkward on most tracks (especially for tracks with narrow pitlane), it looks especially ridiculous with modern graphics (It's been a problem since the very first Codemaster F1 game).
May be there should be an option of letting players to drive on their own into the pit box (with guideline effects like racing line that could be turn on/off), or even into their start grid.
If the above situations can't be control by players, there should be indications of when the auto-pilot is gonna kick in.
Pit assist setting should be separate into Pit-in assist & Pit-out assist (Not the pit release assist).
The clutch engage prompt at start should be separate from the MFD so players can still adjust their setting at launch.
More parts should be able to fell off, rear wing is a must.
Damage sensitivity setting should go beyond of what we currently have, may be to the level of medium setting with the extreme damage mod.
Wheel should be able to climb over other wheels if they made contact at certain angle, it's been done since Monaco Grand Prix in Dreamcast generation.
Car components failure on/off should be in the setting, the higher the wear (at least from 50% onward) the higher the chance for actual failure, only failing at 100% wear is too immersion breaking.
Add an option for player to choose to remain as a spectator in the practice and qualifying sessions if they retired or crashed out.
Other Enhancements: (Added on Aug 10th)
More variations of victory & podium celebration, especially for the player and our teammate in Driver's Career & My Team mode. Jumping into and hugging your crew on your very first win, applause your teammate when they've won, celebrating and taking photos with the whole team holding the trophy with ending credits when you've won the world championship...it really needs to act as a reward of accomplishment for the players. I felt that the current ones we have right now is lacking emotions and too systematical (The driver feels so cold), they can stay, but only for other driver's victory (Because it's not important for you) and multiplayer's win to save screen time.
More variations of commentating dialogues, we have a good amount now, but I think there should be more mentioning about what us and our team have done in the race instead of just reusing all the lines that talk about other teams.
Wow, really glad you took your time to read my non-senses all the way to the end.