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  1. 90 points
    After last week’s F1® 2020 Announcement, we are delighted to offer you the opportunity to join us for another year of our F1® Beta programme. We’ll be road-testing our handling additions and alterations, the new split-screen feature, as well as the online multiplayer section of F1® 2020, as we look to continue to improve key aspects of this year’s game. Applications for the F1® Beta Programme are now live, and will run until 06/05/2020, 23:59 BST. To sign up to the closed Beta, you will need to head to your profile page. To get there; click on your forum name in the top right corner of any forum page and select “Profile” from the drop down menu. When on your profile page, click “Edit Profile”. You should be able to find the Beta Sign up area after the Social Media section. Please confirm that you are applying for the correct Beta, read and fill everything out correctly and make sure you have access to the email address associated with your forum account.
  2. 65 points
    ***IMPORTANT INFORMATION FOR YOUR APPLICATION - PLEASE READ*** We have had reports that the gamertag question was unable to be edited. This has now been resolved. Please go back into your profile and BETA Access application form and update this when possible to be considered 2 of the checkbox questions require ONE answer only to be selected. Selecting more than this will void your application. Please ensure that your selections meet the criteria before closing to avoid disappointment. As a gentle reminder, it is on you to make sure your application is correct and accounted for. I don't mean to be harsh, but there won't be enough time in the day to check everyone profiles 😄😄 😄 If I do it for one, I'll have to consider doing it for all. Hope you understand I suggest possibly logging out of your account, logging back in and checking your information has saved as a general rule to make sure. Also, do note that replying 'Done' is not necessary. Assist to @UP100 on this one 😛
  3. 53 points
    Hi everyone, Important update here. We are now beginning the process of adding successful BETA applicants to the forums. Please be patient as this will take time and do refrain from posting in that area, if you receive access. Please do not act in the new forum area until you have received the email.
  4. 38 points
    Okay, on a serious note here. BETA Update: List is now completed and we are in the process of sorting out applications over the next few days. I'm not going to guarantee a date or time on this, but thank you for your patience. We've had a lot to sort out and a lot to consider.
  5. 29 points
    Hi everyone, Mails have been sent and access granted. I'd like to take this time to thank everyone for applying. We've had record applicants this year, and it's not a easy decision for users. What I can give away is a little information for consideration next year. A great way to ensure you are considered well for the BETA, in my opinion (which matters all of a sudden) is: Posting complete bug reports in the game cycle. This is the decider for me. If you post reports and test correctly while a game is live, we'll want you 😛 Correct forum behaviour and etiquette. Be active and contribute to a forum that is a great place to be. Be constructive, critical and respectful to others. If you have a problem or an issue, think about how the information we need to fix it. Just because it's not BETA season, it doesn't mean we are not looking to improve the game.
  6. 26 points
    Will be around a week @baboonJay, depending on a few factors: Amount of applicants I believe is the highest we've ever seen Working from Home and 'My First BETA' could make the decision process a little longer while I make sure all is correct. However long it takes for me to get the list together and the right candidates. Successful applicants will be contacted via email
  7. 22 points
    Visit the Website --- Original message below --- From a simple ‘2.0’ in late 2018, to the game’s launch in early 2019, through four Seasons of epic content, and onto the Colin McRae: FLAT OUT Pack and Game of the Year Edition, DiRT Rally 2.0 has been an incredible journey that we’ve been on with you, our passionate rally and rallycross community. As a team, we set out to create the definitive rally and rallycross experience for you, both in terms of what you can experience, and how you experience it. None of that would be possible without the support of you, the players, not just by playing DiRT Rally 2.0, but having the passion and willingness to be part of a true gaming community. You work with us to keep the game moving forward with patches, updates and improvements built around your feedback. From everyone who has contributed to DiRT Rally 2.0 here at Codemasters, we simply say: thank you for driving with us. Whilst there are no plans for additional Seasons for DiRT Rally 2.0, some minor updates and surprises are planned. At this stage, the Rally team is now focusing on the future. By no means are we saying this is “the end” for DiRT Rally 2.0. Daily/Weekly/Monthly Challenges live on, Clubs are stronger than ever and you have plenty of esports action to look forward to. Nothing’s moving in terms of your usual hangout spaces (the Forums, the fan-made Discord, Reddit, YouTube, Twitter) and your support team for DiRT Rally 2.0 are still very much here to help. Prepare to see something new roar to life in the world of DiRT, very soon. Developed by a separate Codemasters studio to the DiRT Rally team, we’re incredibly excited about what’s around the corner. We invite you to be part of a brand new experience, while also continuing to enjoy our definitive Rally offering. As for the future of DiRT Rally? Well… we have a few things in mind. We have big plans, driven by a passionate development team, solely tasked with taking the Rally series to even greater heights. You won’t hear about that for a while, but when you do... oh boy, will you be excited for what’s coming. Whether it’s our latest game soon to be revealed, or what comes next for Rally, we are incredibly excited to continue making DiRT the franchise for everything we all love about off-road racing. “If in doubt... FLAT OUT” -the team at Codemasters
  8. 22 points
    We are doing things in waves, and there's a lot to go through. If you have any updates, please keep them private for now. Respect other users who may/may not be successful
  9. 22 points
    Version 1.14 May 5, 2020 Content: Volkswagen Polo GTI R5 - Made "Petter Solberg - 2019 Wales Rally" livery available to all players. Volkswagen Polo GTI R5 - Made "Oliver Solberg - 2019 Wales Rally" livery available to all players. Mitsubishi Space Star R5 - Made "Festive Livery - Wandering Star" livery available to all players. Ford Sierra Cosworth RS500 - Made "Festive Livery - Merry Cosworth" livery available to all players. Cars: Ford Escort RS Cosworth - Updated engine audio based on new recordings of real car. DS Automobiles DS 21 - Resolved issue where rear-view mirror view was inverted. SUBARU Legacy RS - Improved lighting of instrument cluster. SUBARU WRX STI NR4 - Changed transmission type in menus to Manual (Previously Manual Sequential). SUBARU Impreza 1995 - Resolved issue where exhaust would clip through bodywork after sustaining damage. SUBARU Impreza S4 Rally - Adjusted gear change animation. Mitsubishi Lancer Evo X - Adjusted gear change animation. Resolved issue where multiple rallycross cars were missing a texture on front left window. Locations: Perth & Kinross, Scotland - Adjusted co-driver volume levels. Perth & Kinross, Scotland - Made some adjustments to co-driver calls in French language. Hawkes Bay, New Zealand - Made some adjustments to co-driver calls. Colin McRae Scenarios (difficulty): The following Scenarios have had their difficulty adjusted based on player data to provide a smoother difficulty curve: Scotland 1988 - Slightly easier. Wales 1988 - Slightly easier. Sweden 1989 - Slightly easier. New Zealand 1989 - Slightly easier. Scotland 1991 - Slightly easier. Scotland 1992 - Slightly easier. Greece 1994 - Eased damage criteria for passing Scenario. New Zealand 1994 - Slightly harder. Australia 1995 - Slightly harder. Wales 1995 - Slightly harder. Argentina 1998 - Slightly harder. Germany 2002 - Slightly harder. Scotland 2004 - Slightly easier. Australia 2005 - Slightly harder. Scotland 2006 - Eased damage criteria for passing Scenario. Colin McRae Scenarios (miscellaneous): Refined grammar on several Scenario descriptions and objectives. Resolved issue where some retired AI times were appearing incorrectly in Scenarios. Added missing Rival icon to specific AI drivers in some specific Scenarios. Adjusted mechanical damage criteria so that bodywork damage doesn't affect pass/failure of relevant Scenarios. Achievements: If in doubt... - Improved unlocking logic. ...Flat out - Improved unlocking logic. Rallycross: Resolved issue where race wouldn't restart if AI driver jumped the start of a race. Adjusted AI driver allocations so that they would now appear in the correct FIA World Rallycross Championship year. UI/UX: Added post-Stage notes for drivers who retired from a Rally. My Team: Resolved issue where some players could not access DLC cars they had purchased/owned in-game. Miscellaneous: Corrected several team colours in Service Areas to match livery colour on player's car. Resolved issue where menu music would play for a split-second when a player Restarted a Stage. Resolved issue where some players would lose access to cars in their Garage after resetting their profile. Adjusted PlayStation Store link in Japanese versions of the game to go to the correct page. Made minor bug-fixes throughout title. Made minor stability improvements throughout title. Version 1.15 is in development, with only minor and essential changes planned, and is expected to release in mid to late 2020.
  10. 20 points
    I wouldn't bother. We are still in early stages of access. Recommend looking tomorrow at the earliest. Lot to get through at the moment.
  11. 19 points
    @AxelArvidzon39 is correct. We have a list together, but producing something like this does take a little time. Also, we had the weekend and I needed to shout at FUT Champions and go for a few runs. I'll update accordingly when codes have been released into the wild. 👍 Also, in regards to 'who should test', we need a wide range of players. We are lucky enough with new efforts in the VirtualGP etc to have the facility to work with F1 drivers but, ultimately, its also a game. A game for people to enjoy and race around and, at this time, for some to escape the current normality. So a wide range of people are needed to test.
  12. 19 points
    Hi everyone, Sorry guys, 'Codies silence' on the matter is purely because I've been mega busy with BETA-related stuff the past few days, as my league race 'performance' clearly showed. We've had a record amounts of applicants, and we've more data than ever to sort through and evaluate, it's taking myself and a lot of members a fair bit of time. On the ERS. we have taken feedback and information directly from F1 drivers and teams on how the system is used and deployed in real-life. We have been told from the teams/drivers that the current 2019 ERS management system was far too complicated and something that the F1 drivers do not engage in to this level. Therefore, we have made changes to create a system closer to real-life deployment strategies. Also, quick note here, some teams may have slight differences in how it is used, and we've been tasked to create a universally-accepted, but closer to reality, model. It is something that is due for further testing soon enough for successful BETA applicants (this will be available shortly) and one of the key things we would look for in review in Week One of testing.
  13. 18 points
    Once all codes have been issued, I will confirm on here 👍
  14. 18 points
    Legend says that anytime someone asks for the beta release date, it will be delayed by an hour. Having said that, I'm really looking forward to getting started sometime next winter.
  15. 17 points
    @BarryBL If I could add some experience of what I have seen to be the KEY FAILINGS of PREVIOUS BETAS (17, 18, 19) To all the participants The quality of your feedback is important - if I look at a sample of bug reports posted in the TA forum currently, it is very NOISY! It will not win you favour by trying to find the most bugs. It is not a competition and there is no prize. It helps if you complete the bug template, every time on a new bug, and you state what you have tried to prove it is a bug and not just a kink in your setup. Replication is important. It helps if you can confirm and add evidence to exisiting bug reports. You can even disprove them, or say how you found a solution. It helps if you do not jump in and out of Multiplayer lobbies looking to race elsewhere or when you crash out. Spectate and rejoin the session at the next race. Stay connected. We do not need endless posts about people's thoughts about the game. It is a BETA. You will be asked your opinion so save it, and take the opportunity at the end of each focus period (usually a week). Far more chance of it getting read then, than lost in hundreds of (hopefully) quality bug reports. Look for similar bug reports and add to them. Find and confirm bugs in your current game are fixed! To the moderators (keep reading participants) Sorting the wheat from the chaff - merging threads and deleting (or dumping posts) is key to retaining focus. I hope you have some kind of standard message to send to a user informing them that their post has been removed due to being incomplete, not contributing or spam. Consider removing those from the program that have difficulty signing up. It is no good having people who cannot communicate what they have found or are not technically minded enough to do the simplest things like sorting out emails and usernames. In the end To be a beta tester you should be able to produce diagnostic information; the Report Code a dxdiag, a crash dump, hardware settings file the ability to take and share screen dumps, post video to email or share privately (not unlisted) on YouTube (visible to only yourself and the Codemasters beta e-mail address) a detailed description of how to recreate the issue DO NOT sign up if you just want early access to the game - you will be disappointed, the game is not usually made fully open, you will get specific modes and be asked to use them for a period of time. If you can find and quantify ONE bug during this period it will be helpful. If you can confirm TWO others, that's great. It will not be open all the time, you may have periods where you are locked out. PS4 users have previously snoozed the game to get around this. Don't bother posting errors, they don't count because the condition is not normal. It has been general that you have been granted access to play according to the time you log in. Codemasters, I suggest if you can somehow log people out of sessions automatically once an hour has passed beyond the sign-in cut off that would be good.
  16. 16 points
    Get on the grid with our brand new gameplay trailer* for F1® 2020, featuring the epic theme by Brian Tyler. Celebrate the 70th anniversary of Formula 1® with intense racing wheel-to-wheel battles on some of the season’s most demanding circuits. We’re not just showing off the wheel-to-wheel racing of F1®, but the Formula 2™ cars as well, which is now fully integrated into Career mode. You’ll also be able to choose from playing a full season, half season, or three-race F2™ experience. Of course, we’ll also be adding the 2020 season as a free update later in the year. And we still have more 😉. Be the 11th team in F1® 2020 – out 10th July 2020
  17. 14 points
    Create. Manage. Drive. Win. It’s time to show you more of F1® 2020’s My Team mode. This mode is a first for the F1® franchise. Alongside the well-established Career, you’ll be able to experience F1® 2020 as a driver-manager, and it’s going to offer you a unique insight into the world of F1®. Create Choose your driver and create your team’s unique visual identity with your own colour scheme, logo and sponsor. Using our comprehensive driver rating system, you’ll be able to choose your teammate from the 2019 F2™ grid. Manage Take charge of your facilities and watch them grow as your team becomes more successful. Manage your team’s resources and time and make sure they’re properly motivated. Be careful, if funds get tight, you may need to temporarily shut one of your departments. Drive Take your place as the 11th team on the grid, driving the car you’ve developed throughout the F1® season. There’s no room for inner-team rivalries when you’re also the team boss. Win Use acclaim to upgrade your facilities, and research key developments needed to give you the edge. Win the World Championship with your F1® team. Learn more about My Team here: https://www.formula1game.com/2020/news Be the 11th team in F1® 2020 – out 10th July 2020. Find out more and pre-order here: https://www.formula1game.com/2020/pre...
  18. 14 points
    It‘s somewhat sad to see that some users have yet to realise that being chosen for the beta means that they have new, but generally simple, rules to follow. Using the appropriate sub-forum, not posting screenshots to the public (and therefore violating the agreement) and not bragging about being chosen should be the norm. For those of you who can play and most importantly test the game right now: Please provide valuable feedback and stick to the rules. Anything else is just not okay and can upset players that wanted to be part of the beta process, including myself.
  19. 14 points
    Like a lot of us who enjoy Dirt Rally 2, I’m really hoping the simulation aspect is retained for whatever the next dev project will be. It’s the feeling of immersion, the feeling that you’re as close as possible to being in a rally car, that keeps many of us hooked. VR is absolutely essential from the outset in my view (although many will disagree).
  20. 13 points
    Allright guys and dolls, hasn't there been a single post in one of the 40 pages here that told you to be patient and just wait for the mail, that begging at this stage doesn't help anymore and neither does moaning or an occasional bribe and that those selected can't be extorted to give up there place since they are non transferable. So please, please keep your fingers crossed, stop asking, guessing or assuming and wait for the mail. In a couple of days or so the owls will bring the mail and the magic can start (and another 1200 posts will be added here, 900 happy ones and 300 not so happy)
  21. 13 points
    Guys. This is not a "free trial", early access or a demo. This is a structured BETA. If chosen, you're working as an extended member of the QA team. Lacking the ability to read clear instructions or lacking patience does not bode well for you.
  22. 13 points
    You seem to forget testers only report bugs they can't fix them! Some testers are more helpful than others for sure. That's why it's important for people in the beta to take it seriously and experiment with as many options as possible. Some people seem to treat the beta as just a way to get early access to the new game and only play to have fun, not even looking for problems let alone taking the trouble to report them. I saw a game site today that ran an article describing how people could 'get the new game early by applying for the beta' and even instructing them how to fill in their profile. That's exactly the kind of thing that does NOT help Codies make a better game! You can tell from some of the comments here which people just applied because it seemed a 'lucky dip to get a free game early'. I'm hoping that everyone selected takes a responsible attitude to the testing because the more that do, the better Codies can be informed of any issues before release. The beta program is definitely not run as a lucky dip for game fans, but as a serious attempt to open up some of the game modules to extra scrutiny before release. I'm of course hoping it's successful so we can look forward to a great game in July!
  23. 12 points
    good luck my guys. hope everyone who gets the beta firstly enjoys the experience but secondly gives codies valuable feedback to improve this game series 🙂 take it seriously guys as it’s a responsibility you’ve been trusted with but remember to have fun too!
  24. 12 points
    Hey @AlexTT, I'm defending that one 😛 Bump is gone for 2020.
  25. 12 points
    Revealing DIRT 5 – First Next-Gen Codemasters Game, Launching from October 2020 By Chris Groves · On May 7, 2020 DIRT 5. It’s time to Let Loose. As revealed during Microsoft’s Inside Xbox show, Codemasters is delighted to announce DIRT 5, launching from October 2020 on Xbox Series X, PlayStation® 5, Windows PC (via Steam) and the current generation of Xbox and PlayStation consoles. A Google Stadia version will be released in early 2021. Codemasters Forums users: To chat with the Codies team and fellow fans about DIRT 5, head over to the game's official Discord server! discord.gg/BYGnqQB At launch, we will have a dedicated Support section for DIRT 5 on the Forums, to help players with any technical issues or topics 🙂 -------------------------------------------------------------------------------------------------------------------------------------------------------- Whilst respecting the heritage and retaining the DNA of the franchise, DIRT 5 writes a new chapter in the legacy of DIRT – bolder and braver than ever before. Check out the official announce trailer, soundtracked by the superb ‘Time to Dance (Sebastian Remix)’ by The Shoes: DIRT 5 is more than relentless rallying, more than suspension-shaking jumps, more than hairpins and handbrakes. Join an energised world of off-road racing, and be part of a vibe that delivers big on epic action, pure expression, and unbridled style. Now, time for some juicy info… Bursting with modes, ways to play, and concepts never before seen in the series, DIRT 5 is an overload of amplified entertainment. Dive into the ambitious Career mode, which lets you choose your path to glory as you progress through an immersive journey. The narrative features a voice cast led by the legendary Troy Baker and Nolan North, partnered by the car culture heroes at Donut Media and more famous names from the automotive world. Make your unique mark and overcome all obstacles to ensure nobody ever forgets your name. Play together in Career and offline modes with split-screen for up to four players, making DIRT 5 the ultimate playground for you to throw down, trade paint and get really sideways with your friends, either online or on the couch. Looking for a fresh way to be playful on four wheels? Take the fun to a global scene, with traditional race events and innovative modes that’ll have you hooning for miles and grinning from ear to ear. But that’s far from all it when it comes to ways to play DIRT 5. Look out for the reveal of a new mode later this year – something you have never seen before from the DIRT franchise. Travel the world to conquer over 70 routes from locations spanning the entire globe, that turn real landmarks into racetracks – from the frozen East River in New York, to the marble mines of Italy, to the Favelas of Brazil. Defy dynamic weather conditions, intimidating terrain and unpredictable elements in eight different race types, covering gravel, snow, mud, ice and more surfaces in between. Your ride of choice? Choose from a ferocious car roster that includes machines purpose-built for off-road dominance – and a few you’ll be less used to seeing off the beaten track. Our first trailer gives you a first glimpse at what you’ll take the wheel of, from extreme machines like the Ariel Nomad, to racing icons like the Lancia Stratos and modern off-road masters like the Citroen C3 R5. Oh, and each car will be visually customisable through DIRT 5’s nuanced livery editor, with more editing options than any previous DIRT game. Once you’re done designing, snap your greatest moments with a dedicated Photo Mode, capturing ever jump, scrape and slide. It’s all set in that amplified off-road world, dripping in style and giving license for you to express yourself, on and off the track. With a backdrop of infectious atmosphere and an unforgettable soundtrack, everything you do in DIRT 5 adds to the vibe. So, what will you bring to the table? Launching on the new generation of consoles, as well as current-gen, DIRT 5 makes use of the groundbreaking technology coming to console gaming. With Xbox Series X, experience heightened graphical fidelity in a hyperreal world, optimised performance no matter the mode, and unparalleled load-times for constant action. With Xbox Smart Delivery, if you purchase the Xbox One version of DIRT 5, you’ll receive the best version of it to your Xbox One, as usual. Then, if you decide to jump into the next generation with Xbox Series X, you will automatically receive the Xbox Series X optimized version of at no additional cost. Be the focus. Be recognised. Be the one to take iconic environments, dangerous terrain and incredible vehicles, and turn them into highlight-reel moments. That’s what DIRT 5 is all about. Time to make it what you’re all about, too. Join the conversation and engage with the DIRT 5 team right now through the game’s official Discord server. Of course, follow the DiRT channels on Instagram, Twitter, Facebook and YouTube, where we’ll be showing you so much more of the game in the coming weeks and months – from feature deep dives, to art concepts, to peeling back the curtain on DIRT 5’s creation.