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UP100

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Posts posted by UP100


  1. 7 hours ago, Leo Natan said:

    Just a Codemasters shill, from what I have seen. 🤷‍♂️

    I just don't like to repeat things that have already been said, which means I complain about things such as the F1 soundtracks being significantly worse than before and then the lack of Japanese localization in GRID 2019 although the game has the Japanese localization files... and now you're probably bored because I complained about things you don't care about 😁


  2. 7 hours ago, steviejay69 said:

    Can we try a Discord server? I can create one if you've not used it before and make you admins?

    I dont have a permission to run a Discord server, and I kind of also think that it's easier if everything is kept in the same place for now at least.

    We'll probably have a small talk about it when Barry gets back, so maybe it'll happen in the future... Though I can't promise anything 🙂


  3. I always think that having a completely impossible AI difficulty as the maximum would be optimal, as that'd mean I'd never get bored of the game because the AI underperforms.

    Although there are still some good races to be had against the AI at some tracks 🙂 

    • Agree 1

  4. I've mostly had the problem that the AI is too slow in the game...

    Though I've definitely experienced the AI's driving off the track every lap especially on night condition.

    A way to probably recreate it
    Track: Indianapolis - Sport Circuit
    Car: Anything that's fast
    AI: Hardest
    Time: Night

    At least in my experience the AI seems to just overshot the corner from the second lap onwards as they arrive into T1 at a very high speed

    • Agree 1

  5. 9 minutes ago, KittyFit90 said:

    I'd been a bit dizzy and unsteady for a couple of days and feeling a bit queasy. The incident happened just after I'd been looking through a microscope (eye strain-o-rama!) I stood up and turned quickly and was about to speak to the class and I keeled over. The doctor I saw this afternoon says it will take up to 10 days to detox me :classic_angry: For the first time I was honest about how much I'd been drinking the last 12 months...I got the 'how are you not dead' look from her. 2 pieces of good news though, 1. I don't have to do any training for a while.. my wife was surprisingly sympathetic too and 2. I don't have to go to work for orientation week...which is always a nightmare. 

     

    Oh and don't drink black coffee when detoxing, its great for the headaches but really really bad for everything else...drink water and lots of it. 

    I don't know if I can react to this with a like or not 😁 That's usually my go-to reaction in the off-topic subforums.

    • Agree 1

  6. 6 hours ago, KittyFit90 said:

    Edit: I think I'm in trouble health wise, I got so nauseous I collapsed in class and vomited on the floor, so embarrassing, they rang an ambulance for me and now I'm in hospital :classic_blush: I think they are going to medically detain me and detox me safely over a few days to a week. I didn't realise that my addiction was so bad😥

    Well that escalated quickly. At least you realised now, which is probably a good thing for the future

    Though I can relate to collapsing in class and getting an ambulance. It's certainly not the best thing in this world

    • Sad 1

  7. 6 hours ago, jesped said:

    Totally. Specially since Mr. smarty pants here didn't even read the thread before starting pointing fingers, discuss semantics, divert from graphics stuff, facts and points made 6 months ago in a desperate try at defending this pile.

    I dont know why so much Ad Hominem. I mean it only benefits you to accept that you could try and change the graphics/gameplay stuff you preciously talked about being impossible 🙂

    • Disagree 1

  8. 12 minutes ago, jesped said:

    This is a graphics thread, that you didn't even read...     what are you talking about?

    Have you fixed any of the problems we've been discussing in this thread and the previous one in the last 6 months that are still present today? 

    Have you fixed any draw distances? shadows? reflections? Trees? LODs? tonemapping? Textures loading over low res ones? Flat lighting? any modified Cameras, lens flares, color balance, tonemap, DoF, motion blur, distortion, bloom, smoke, dust, streaks, ... ?


    Let us know when you do. 

    I'm not gonna do your job for you. You told me Codies have made the game impossible and now you know that certainly isnt the case. I'd say this conversation is now over

    There are hundreds shadow/LOD related values, so I'm definitely not the one to do it 🙂


  9. 3 minutes ago, jesped said:

    Quality settings, Cameras, physics, handling, FFB, lens flares, color balance, tonemap, DoF, motion blur, distortion, bloom, smoke, dust, streaks, etc.  were moddable in at least 6 titles (just that I know of, but sure they were more)

    Now NOTHING of that can be modified. 
    But I guess the modders are to blame and not Codemasters.
    It wasn't Codemasters intentions and clear purpose to prevent modding. It was a thing that just "happened naturally", without any purpose, intention or though put into it. In Happy-Land, in a gumdrop house on Lollipop Lane! 😂

    You can beat around the bush with semantics all you want, pal, but those are the facts that anybody can see.

    Quality settings, lens flares, DoF, motion blur, bloom, streaks etc. are at least available for the user to modify. See /Documents/My Games/GRID (2019)/hardwaresettings/hardware_settings_config.xml

    Loads of things can be modified, you just haven't tried anything.


  10. 7 minutes ago, jesped said:

    It's not "two games". All of those things and more were accessible at least it Dirt 2, Dirt 3, Dirt Showdown, Grid, Grid 2, Grid Autosport. And it's no "coincidence" that now they are not.

    But hey, you can change a tire texture. Great modding support. 😂
     

    Mate that's not support. Just because the files are there, it doesn't mean modding is supported. The loads of different files are still available in GRID 2019, but it doesn't have modding support either.

    No Codemasters EGO game that I know of has offered the user with any kind of freedom except for OFDR which had lua scripting and mission creator. Feel free to add some more games into the list that I have inside my head, but I can't remember any at least.


  11. 12 minutes ago, jesped said:

    You can divert the point all you want and dig any excuses, but the point still is: Codemasters was open to modding and supporting it years ago, now they are purposedly not.
    It's not "coincidence", and it doesn't matter if "there are others doing the same". We are in the Codemasters forum talking about Codemasters here. About what they did in the past and what they do now.

    Facts are you can't change even the most basic things like LOD's in GRID 2019 because Codemasters don't want you to change them, so they won't allow you to. Period.

    Two games having mod support doesnt really mean much, eh? OFDR was basically only custom missions, and GRID 2 was mostly about having a way to modify the files without getting flagged as cheater, not to actually allow any new way to modify anything. 

    Teams may change their priorities over the years, and that's most likely the case here as well. 

    Have you actually checked that you cant change LOD values from the car's config files for example? We actually have access to those, you know. 


  12. 22 minutes ago, jesped said:

    Modified files were checked in GRID 2 and switched to an "only offline" alternative save/mode. In 2013. They allowed modding and this is proof they even actively supported it.

    I knew about this, but I only mentioned EGO 3 games 🙂 

    22 minutes ago, jesped said:

    What are you trying to say? that the total inability of modding anything but skins they've been enforcing since then is just "coincidence" and has nothing to do with Codemasters actively wanting to prevent modding?  because that's an unbelievable and laughable excuse mate...

    I'm saying that archiving files is the standard all across development teams and engines. Trying to prevent modifications simply does not work as all filetypes get cracked easily, because you literally have the software there modifying the files.

    For example a small indie team modified their own archive type for their game that was running on MonoGame. Did they do it to prevent modding? The developers wanted to look into giving the community modding tools, and the game was written in C# meaning that the whole source code would be available to everyone (so that someone could just simply take their import code and create a software that exports the files)

    I decided to take a look at all the games I have installed on my laptop to see how many of those archive their files in some way

    • Cobalt, custom engine, uses archiving or binary files for tiles, sprites/other data and localization. I most (if not all) lua files have been added in an update that included modding support
    • F1 2018 - As you know.
    • hackmud - Unity game, uses standard archives such as .assets etc.
    • Jalopy - Another Unity game
    • Lock's Quest - Another Unity game
    • Old Time Hockey, Monogame - Uses MonoGame content pipeline (aka archives sounds, effects, sprites, models, fonts etc)
    • Operation Flashpoint Red River - Some kind of archiving I've never seen in any other Codies title. OFDR was purposefully made moddable to an extent (including lua support for example)
    • Portal 2 - See Source's filetypes from here https://developer.valvesoftware.com/wiki/Category:File_formats
    • SHENZHEN IO - Sprites, sounds and etc are not compressed or archived in any way. Though there are still .cso files that I don't know the use of
    • Civilization V - Unbelievably has loads of lua files, config files and sounds. Still has a .civ5map format that is not plain text at least. Most likely binary
    • Tropico 5 - Uses an archive format.

    I don't have many games on my laptop as I don't game much on my laptop 😛 


  13. 48 minutes ago, jesped said:

    Cheating had nothing to do with it, mods that modified physics and cars were already detected and only worked offline. Cheaters use other kind of tools to cheat.

    You don't remove .ini files and put them encrypted/unaccesible inside other files because that's a better design for "collaboration" or has anything to do with different platforms.
    You do that to prevent people outside your Company to modify them.

    About cheating: Not true in EGO 3 games to some extent at least. F1 2017 was the first EGO 3 game to include basic file checks for cheats I believe. That's already years after release of the engine. 

    We dont know what the changes were made for most of the time, but for example .wem files seem to make playing large files easier than what it was before.

    It's not like it's even rare for an engine to package things. EA titles, XNA/MonoGame, Unity and so on... 


  14. 1 hour ago, GavinMac said:

    Had to have a giggle UP100, you are right, usually these changes are done to lower files sizes and for new engines but this is where codemasters is right now...

    Grid Autosport... 15GB

    Grid 2019... 73GB

    Considering how many more tracks and cars GAS has and the better quality graphics... I am going to need a bigger hard drive if we get more content... 73GB is GTAV territory!

    Having higher filesize doesnt mean the changes werent made to increase performance, lower filesize of the files etc. 🙂

    Older EGO3 games were quite significantly smaller in filesize. 


  15. Hey! Nicely made bug report 🙂 

    Something that I wanted to ask: Was the leader of the race behind the SC as well at some point, and did he try to overtake the Safety Car as well (I can see at least a Ferrari and Renault not doing anything, was one of those the leader?)

    Currently our F1 Developer Liaison is not available (for an unknown amount of time), so it may take time for you to get the "official list of questions".


  16. I was at least able to play F1 2011 with my T300 by only changing in-game settings. I had to use keyboard for the menus though, which made it a bit interesting.

    There should be some kind of input folder in the game's files (can't remember what it was called back then), that could potentially have xml files for different wheels. I may not be the best at reading comprehension when I'm thinking about other stuff at the same time 😅


  17. 4 hours ago, jesped said:

    I didn't say the game checks for modifications, so you are the incorrect one. Codemasters have been closing their games to modding since Dirt3 or so. Now in GRID 2019 you can't even change LOD and Shadows distances in the .ini files. 

    What have you modified in the game?  some car/tire skin?

    There are 8 mods in total for GRID 2019 in RaceDepartment. All of them are tire skins. https://www.racedepartment.com/downloads/categories/grid-2019-video-game.190/

    For GRID Autosport there are 223 mods, modding lighting, cameras, quality settings, ...    https://www.racedepartment.com/downloads/categories/grid-autosport.42/

     

    They aren't really closing down the game, just changing their filesystems etc. that is usually done to lower filesizes etc. What has actually happened is that most "actual" modders quit around that time. 

    GAS is an "Old EGO" game, and more tools were developed for "Old EGO". Now that we only have Ryder and so, there arent that many new tools at all.

    • Haha 1

  18. 2 hours ago, DarkSuLL said:

    @up100 good morning i am a systems analyst and developer and i know that every system is able to implement updates and it is very easy mainly for game developers, because they already know how the project works , of course it takes a little time to work

     

     

    I'm also a game developer to some extent, and I know that especially in the case of having no one server to connect to, this may be a bit harder than you think 😁

    Also as previously mentioned the game does have some error messages for losing connection to the service (or to the lobby I believe). The problem is that the game has a hard time determining these at times due to the nature of the online system. I've at least always gotten kicked out of the lobby if I've lost connection to whatever.


  19. 2 hours ago, senna94f1 said:

    Why would a more experienced person leave to another department  

    Then bring in a new guy who going to asked the same question from us over the next 6 months. 

    They did this to f12019 .8 months later got the same question. It just goes back to square one  

    My post above yours is a serious question. 

    On what do I buy when I have already bought day one edition of grid.

    This is a really strange question... People switching jobs or teams in the games industry is ridiculously common. You also talk about F1, but you somehow failed to remember that Faya left the company...


  20. 45 minutes ago, GavinMac said:

    I hope that @CMTGK and @ChrisGrovesMCM read this thread and relayed the stupidity to the team regarding tuning in skirmish only and us not being able to see what the event details are... If the team wont go play Autosport for a reference point, how about going and playing any other racing game, why does grid2019 have to be different from every other game in history!!

    I'd say to avoid tagging Chris as he is no longer the Community Manager of GRID 🙂 

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