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UP100

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Posts posted by UP100


  1. 57 minutes ago, Sir.Smoke said:

    been there since january actually lol

    42ullkC.jpg

    The Suzuka route map has been there since January*

    Obviously the voice files for example have been around for significantly longer, as they're most likely recorded in one go. 


  2. If the game actually spots that you're disconnected to Steam(/PSN/XboxLive), it should kick you to the main menu with some kind of error message.

    The thing with the game though is that you can be "disconnected" to one driver (as in both drivers see each others as an AI driving around slowly), while being able to connect to all others, so it may not always be easy to determine if you've lost connection except by checking connection to Steamworks(/PSN/XboxLive) or something.

    Though as I always say, we don't know how the system works, so we can't easily predict how things can be done.


  3. 10 hours ago, jesped said:

    There is not much that can be done with this. Codemasters made sure mods will not be interfering with their DLC and obsolescence plans.

    As far as I know the game does no checks for any game modifications, so you're incorrect. No one just cares about modding the game as I believe Ryder is the only person to even release "a tool for it".

    I've modified the game myself for example...


  4. 16 minutes ago, LSKone said:

    This. 
    BUT I feel like it's got a little bit worse in F1 2019, though I can't explain why.

    Usually the multiplayer syncing gets altered between games, so it may have a slight effect on it as well. Though it could also be loads of other things such as higher AI aggression compared to the last game can have an even bigger difference in multiplayer...

    More of the story that I know as little as you do 😁 I just know something (not everything) about developing games, so I try to use that.

    • Agree 1

  5. 2 hours ago, 2Pacalypse said:

    1. The AI is sticking to the racing line, ok! bad, one-dimensional programming...

    It seems to be that if the AI is already turning in and you are unable to get "significantly alongside" it so that it spots you, you'll most likely be forced into the wall. It would most likely be easier for Codies to adjust the AI behavior if you'd upload some clips while you're at it 🙂 

    Here are some real life examples as it's easier to get than to get my rig up and running 😁

    https://youtu.be/Iculr0LElws?t=26 This link is displayed like this in order for it to be viewed as the embed player doesn't seem to work with "watch in YouTube" videos

    https://youtu.be/4_ZYZIP6wRE?t=32


  6. 1 minute ago, wenjunyang1990 said:

    Hi mate

     

    i mean i wanna adjust the position for on-screen display

    how i can make this happen?

    It's somewhere in the menus... I just can't remember where. As long as you're on PC, the function does exist and it's a single button... somewhere 🙂 


  7. 1 hour ago, steviejay69 said:

    Anecdotally, I have seen this in the game before. Not sure if it was F1 2019, even though the safety car has either not worked or been turned off for being game-breakingly bugged.

    Are you sure you just don't remember the Safety Car letting you past due it waiting for the race leader?

    I kinda also remember something like unlapping myself... but I'm not sure, so I think I've just mistaken it with that.


  8. 12 minutes ago, KittyFit90 said:

    Alcohol withdrawal blows....I'm so irritable and having a lot of headaches. And this week I gotta teach an intensive course, means being in class with 14 students all day for a week, they are going to think I'm a total cow by the end :classic_sad:

    I believe in you 🙂 

    • Agree 1

  9. 1 hour ago, steviejay69 said:

    How can you even argue this? What you're basically saying is the game is poorly coded for physics. Not a great position to be at - you should be talking the game up, not exposing it's inadequacies - but the inadequacies are there to be seen. I don't suppose it's news to anyone here....

    All physics based games are quite full of physics based issues. They're not rare. I suspect changing the toe around on specific parts of the track could cause massive issues such as going through the track.

    If you want some examples about physics issues in other games:

    • All EA Sports titles -> Players stuck in walls, players frozen in place, player flies out of the arena after a collision, ball/puck going through a player etc.
    • Other sports games like eFootball PES
    • Grand Theft Auto series -> Some communities know its random bounces that just happen sometimes, more apparent on 4 in which the vehicles' suspensions moved like crazy. Also warping through walls in ragdoll mode or flying into the sky after a collision are not unbelievably rare.
    • Space Engineers -> Dubbed as "clang", the phenomenon can cause forces out of thin air and eventually smash your build into pieces.
    • Most racing games -> See the user DragCarTV for example

    If a game is trying to "simulate" complex physics, there will always be issues. Real life is much more stable thanks to the fact that we aren't bottlenecked by our hardware.

    The word "simulate" is written like that because most games with physics significantly more simpler than trying to actually calculate what would happen in real life... because processing power is limited.


  10. 1 hour ago, steviejay69 said:

    No, I'm sure values other than toe are altered with or without input during gamepla:classic_rolleyes:

    What I mean is rather than it be activated by a player pressing another button, the Mercedes could have 'toe magic' values activated like I said. The amount of movement on the wheels is *insignificant* going on the *outstanding* accuracy of the current hitboxes. 😂

    In real life it is quite insignificant, but the amount of movement is definitely not insignificant in a game like this. In the worst case it could cause significantly more physics issues that we've seen in the past with some setups (such as the wheelie cars, or flipping upside down from touching a kerb)

    Turning the wheel even a millimetre has to be done in some kind of force cause otherwise the car could clip into a wall if the driver is scraping it for example.


  11. 13 hours ago, steviejay69 said:

    How hard would it be to code a "magic mode" that just animates it happening when your tyre temps are high or when the wear is? Or even when you're pushing?

    So what you mean is to have the model not accurately represent how the tires are simulated in the game? That'd basically be the only thing that could really be done, but it can also cause issues with people thinking their tires hitboxes are at different places. Though I wouldn't suggest drawing things differently from what they actually are.

    Actually changing the positions would be too dangerous with the time the development team has 😕 

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