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Everything posted by xAce28x

  1. I've finally settled on 0.28 and 1.0 for the settings and I'm now finally happy with it.  I think there is probably not that much difference between the GRID 2 file and the Autosport one, I just feel better using the more modern one, it has to be a tiny bit better at least! :) Better to have some proper wheel lock effects and some road feeling than nothing. That way, all codemaster's hard work has not gone to waste either :)
  2. Another update, After tweaking in game vibration settings, for me, 100% vibration and wheel strength with 50% wheel weight is ideal when combined with wheelscale of 0.2 and skid of 0.8 on the above tarmac line. I have my fanatec overall force feedback at 50%. I have also tried reducing the vibration strength of the rumble strips individually and I think it is a good balance at 1.2. Ace.
  3. Ok, I have an update, At the bottom of the file, there is this section: <!-- Wheel Lock Effects --><FFBSample name="wheelLock" wave="2738" envelope="987" channel="1" solo="0" wheelScale="0.85"/> This is very similar to the line that was there for standard tarmac vibrations: <!-- Hard Surfaces--><FFBSample name="tarmac" wave="2738" envelope="987" wheelScale="0.85" skid="1.25"/> The only difference being the lack of a channel parameter and an extra skid setting.  After some experimentation, it would seem that this wave of 2738 and envelope of 987 is trying to simulat
  4. I had already changed my file so couldn't upload the old settings but I have just got a backup version from racedepartment, which is exactly as the file appearead in my game before I edited it. This is what the whole section looks like by default: <!-- Surface Wheel Samples -->   <!-- Hard Surfaces--><!--FFBSample name="tarmac" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/--><FFBSample name="tarmac" wave="2738" envelope="987" wheelScale="0.85" skid="1.25"/><FFBSample name="ridged"  wave="28" envelope="98" wheelScale = "1.8"/><FFBSample nam
  5. I too have found the force feedback to be very gravelly, like I am driving over very rough tarmac. After reading about the fact that force feedback seems better using the GRID 2 file, I did some investigation. The files are actually pretty much identical as far as I can see except for one very drastic change.  Inside the file, have a look at this section : <!-- Surface Wheel Samples --> <!-- Hard Surfaces--> <!--FFBSample name="tarmac" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/--> Beneath this are parameters for tarmac, ridged, cobble and rumble strip. In the
  6. Hi all,  I have been making a roofcam for every car. I was putting the finishing touches to it last week hence why I have not announced it till now.  There is a replay camera called gp_roof in every car's camera file, except the formula cars, which is the angle you will see in replays where the camera is mounted onto the roof of the car.  I used the co-ordinates for this camera for each car and created a TV pod camera for all the cars. The 3 formula cars already had this TV pod camera, which looked great but is not the best for racing as they are too far behind the driver for my
  7. Do you have to be running in 4k resolution to enable the 4k textures? What do you see at 1920x1080?
  8. I am very much looking forward to Star Citizen too, have you reserved your ship yet? I am really tempted by the Constellation, but it's a bit pricey! Might just go for the 300i, that looks awesome. I think the game will be spectacularly good tho. This could be the way great games are made in the future. Just look at Project Cars. That will be the next great racing game I am 99% certain.  As for Autosport, could you elaborate on why you think it is such a let down? I really think the Very Hard AI puts up a good fight and the graphics are as good as you could want. The only thing missing is
  9. Hi everyone, and especially Loore.  First off, well done to Codemasters on producing a really good game, such a big improvement over GRID 2 and a return to the golden days of GRID 1. After reading all about the in depth XP system in multiplayer, it all sounds really good. I like the fact you have to look after your cars and you can put your livery and sponsors on them. This makes it very much like the career from GRID 1. What I don't understand tho, is why there is none of this in single player? It seems like the most natural feature to have at the centre of the career. Ok, you can race f
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