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Posts posted by Acerees

  1. On 9/27/2019 at 3:09 PM, Hoo said:

    The shader cache setting is in the NVidia driver settings, so is external to the game. Users can try this with the latest v1.12 and hopefully everything will work!

    I opted out and updated and ran in a league race last night and it thankfully didn’t crash.  So it seems like the shaded cache setting was the issue for me.  Thanks 

  2. On 9/26/2019 at 1:01 PM, Hoo said:

    Hi @Acerees,

    We'd love to know whether the disabling the shader cache or running the beta branch fixes the issue. Would you be able to check whether playing in the normal game branch (not the beta), but with the shader cache disabled fixes your stability problems? 


    Sorry only just seeing this.  Yes I will disable the beta tomorrow and let you know ASAP

    • Thanks 1

  3. I love this years game and I have enjoyed other years as well.  This year the slipstream is good and depending on set up and car performance it can keep you up close to the car in front even if it is not quite enough to get you past.  I’m thinking Hungary and Singapore for example.  However my suggestion is that there should have to be more tyre management/ temperature management.  I shouldn’t be able to follow the car in front of me for 20 laps within 1 second of each other and keep my tyres in the operating window.  I think the engine temperature model needs to be implemented for tyres as well.  I like the engine management side of the game including the ERS side but don’t feel I need to do any tyre management.  I know this suggestion won’t be for everyone so I think that if it was a customisable assist that should keep everyone happy.  


    • Like 1
    • Agree 2

  4. This seems to solve the issue for me and I was having DX12 issues prior to following all the steps on here.  So to re-cap I did disable "Shader Cache" as it was previously enabled and I have updated to the patch version.  I will keep on trying to see if I get any issues as this feedback is after 30 minutes of playing (which is longer than I have been able to previously - except for one of the earlier builds that was mostly stable but did occasionally crash)

    • Thanks 1

  5. I have been able to get mirrors viewable by altering the horizontal camera and the FOV.  However I don’t really like playing with FOV as it impacts frame rates and the way it handles.  However I have to say I think it is realistic as F1 drivers say they can’t really use their mirrors effectively.  However I think that if they were to implement two virtual mirrors as put them on the side of the cockpit then that would be useful.  I don’t understand the issue about looking back either?  I use the look back function a lot and don’t see any issue with it?  

  6. 3 hours ago, SturmDesTodes said:

    If you use any of the UDP Telemetry Apps, you can see that engine mode in TT is fixed at 4 (Quali mode), ERS at 5 (Hotlap mode) and tyre temps are fixed as well.


    TT has no tyre wear, no fuel usage, no ERS depletion, perfect tyre temps, perfect track conditions, no car damage for the whole session, meaning that where real life drivers will start losing time due to the obligation of having to manage their cars, TT offers a perfect scenario that should theoretically be at least 0,5 - 1 seconds faster than real life pole lap times.

    Imo, the topic of T-Cam or Cockpit cam usage is "off topic" to the OP and deserves its own thread.


    The main topic at hand was about the cars having not enough grip in highspeed sections which results in the ingame cars not being able to get close to real life Pole laptimes and therefore needed to be updated again to closely represent real life performance more consistently.


    Please let us keep it "on topic".


    Anyways, i know that visual assists, such as T-Cam, give an outright advantage over Cockpit cam usage due to players having a much easier time to grasp and master visual awereness through using T-Cam instead, but at the end of the day the car still behaves the same way in all camera angles and thus should not get slower when using T-Cam or any other camera view of choice.


    If at all, CM could grant extra ingame experience points and or ingame cash to those driving in Cockpit cam, and or even make certain MP ranks, for example Gold skill rank, locked down to only those that use absolutely 0 assists, meaning that you have to turn everything off or else you will never be able to get to Gold skill rank.


    Also, this is to CM:


    Imo, Cockpit cam should be selected by the game as default, and to make Cockpit cam more attractive to the masses please force them on in E-Sports so that all E-Sports competitors have to drive in Cockpit cam or Helmet cam at all given times during the tournament, give us VR, or at the very least a Helmet cam + more camera options such as camera lean / higher Look To Apex values 0° - 45°, Visual G-Force simulation etc. to compensate for the lack of VR, basically just copy and paste what Slightly Mad Studios has been offering for years with their PCars series for Cockpit and Helmet cam drivers.


    CM, please do something.


    (Rant Mode: On)


    A official reply to any of these proposed changes of Cockpit cam and Helmet cam as well as the performance of the cars will be appreciated.


    A simple yes / no / maybe is enough.


    Either way, a explanation to many topics is what the community has been asking for since forever, but most of the time all we can hear is crickets or the usual cryptic answer with no details à la "we'll look into it" or "someday" etc., but the worst is the absolute silence towards plenty of reoccuring feedback, proposals and questions.


    Faya doesn't deserve the rile up, JennyAnnem did not deserve it either, i guess it's the devs decision and or possibly a internal company procedure to keep info off public.


    Who knows, we never get any transparency.


    (Rant Mode: Off)




    I’m not sure if that UDP is entirely accurate though as the brakes temps are too cold to be of any use.  Also I am able to qualify faster in GP mode compared to TT on some tracks using the same setup.

  7. 1 hour ago, GioProductions said:

    Sim Dashboard is not available for Iphone.

    I use it myself on my Android device and really like it

    It does work on iPhone. You have to load the web address and then you can save that as a shortcut onto your phone

  8. 7 hours ago, sloppysmusic said:

    You wont be able to race without one once you've tried it. I use Sim Dashboard simply for the amount of customization you can do yourself or by downloading templates others have used. My custom screen doesnt look as pro as anyone else's but it has all the info I want. Position, session best lap time, my best lap time, my lasts time, driver names ahead and behind and time differences, car component wear, tire temp and wear, my penalties if any, over Rev warning, ERS and fuel map settings. Cool thing is you can store many different custom screens and just swipe left and right to change during race or session. Like a track map with all cars or a leader board screen. 

    I also recommend Crew Chief as your spotter. Free app and you will never waste your time listening to. Jeff again! Watch any iracing stream and they all use it. Turn on sweary for more fun! 

    Most of the apps are just as good as each other, best way is download demos and pick whatever works most reliably with your setup and suits the visual look you prefer. 

    Like I said, theres no going back after. If I start a session now I feel naked if my tablet is not there with all the info I want on it! Most of them let you use multiple devices so use your phone and tablet plus borrow your mom's or gfs phone too lol for all the info you could ever need. 

    Finally its best to get an app that works with more than one game. I know sim dashboard works with every single game that allows telemetry. NOT gtsport (not possible) but pcars, forza, iracing, F1 games etc. 

    Get downloading now and have fun! 


    You can set a button to go to the next or previous screen instead of swiping which must be a nightmare!

    • Agree 1

  9. 2 hours ago, martbloke said:


    I wouldn't say 100% it wouldn't. I think I would agree with the way it has reacted.


    The AI is holding straight, you are coming across the AI so you have the sideways force left. As you're still steering left at impact, the back is forced to stop going left by hitting the AI but the front will continue and therefore send you in a slide left. Presumably in your worry to correct suddenly to the right, you oversteer and cause the into a spin right.


    You always see F1 cars try and spin left if the back of the car hits the front of another car on their left. I don't see an issue.


    It's not aggressive AI and I don't think it's incorrect physics there. I think it is frustrating that it has happened for you but IMO it was caused because you came across the AI expecting them to back out. When the proximity arrows is red, a car is alongside you even by an inch. If they are not red but double arrow and you are going to brake or move across to that side, you need to be careful. That's what real F1 drivers do as the car is a delicate machine and any damage could mean race over.


    It's about time people understood that and drove accordingly rather than trying to be a big bully playing bumper cars and stupidly divebombing. Admittedly things like what has happened to you can happen and it happens IRL so I don't see an issue. I like realistic, random things that could happen (not bugs of course). If I didn't, then I might as well get my scalectrix out and race on rails with no chance of contact.

    I didn’t turn.  The AI did slightly.  The corner just in case you are not 100% familiar with it links slightly before the main turn in.  The AI was driving into a disappearing space and decided to do so without any intelligence.  Also I can’t comment on the arrow colour with 100% certainty but I don’t believe they were red or maybe they turned red at the time I had already committed to the line I was going to take.  Yes the car would react to having a bump but not like that and no I didn’t oversteer.  The AI car didn’t get effected which isn’t right either.  There is something wrong with all of this but I’m not on about castrating the AI I just think there are tweaks to be made.  1 change the proximity arrow to red earlier (seems like a simple change but it should help driving against AI that is unpredictable at times) 2.  Small impacts like this need to have the physics reworked slightly 3. The AI need to wait for cleaner passing opportunities (again though not too much).  I’m looking forward to playing with patch 1.05 and hopefully some of these things have been tweaked.


  10. 49 minutes ago, martbloke said:


    You see now this I would put down as a racing incident not the AI being too aggressive. They clearly went for the outside on the racing line where you were not. It was then your movement across to the racing line in the braking zone which caused the 1st contact. The AI was even trying to slow when you spun (you can hear the engine) but unfortunately they hit you again. The only thing they could have done is try to steer left to try and go around you otherwise the only option is to literally stop.


    Unfortunately for that video, I disagree that it was aggressive AI.

    Maybe but it 100% should not have caused that reaction in my car.  The weight of the car is at the rear so why does a love tap from the AI cause such an overreaction from my car

  11. 39 minutes ago, BluntRS said:

    Firstly I was confused as to what view this was, then I noticed it was a replay, cause normally this view is a rarity in a F1 game 😁

    This in my opinion, not that anybody cares, is lack of awareness for anything else on the track, most common with assisted drivers,

    Codemasters this is why we need a options in multiplayer to turn all assits off.

    I have gone 100% hardcore this years game.  No assists no flashback and cockpit view.  I knew Ricciardo was close to me but with the limited mirror view I had and the fact that nobody would try a pass there like that in real life or even in a league race I really didn’t expect him to do that to me. In previous years I have run cockpit view and no assists except racing line.  I think I qualify as a no assists driver 

    • Like 1

  12. 12 hours ago, Dameyon said:

    Is there going to be something implemented to prevent being able to shift down into Neutral accidentally?

    Yes stop clicking downshift when you see the number 1 on your dashboard. That will sort that out.  But seriously F1 cars don’t have this protection built into them.  Some cars do but F1 doesn’t they would have to build in a whole new assist that could be turned on or off so this won’t happen.

    • Haha 2
    • Disagree 3

  13. 13 hours ago, martbloke said:


    Sadly if this is true, we have ourselves to blame - by we I mean those who complained the AI were too aggressive.


    This even happened in the beta but there were also people, I included, who said we had to be careful what we wish for as it'll make the game too easy like before. 


    The AI in beta, and sounds like at launch, were great IMO. It's people who like to divebomb to overtake who get hit by the AI then moan they're too aggressive. You just need to learn that F1 cars are delicate in collisions and so be smart with your overtakes sheeeesh!


    Anyways, I'm hoping this actually isn't the case and this comment is an overreaction! 

    I generally agree except for this example: I’m the Mclaren the track is Australia and it is the corner immediately after S1 The AI was way to aggressive there and that needed a tweak.  The other thing that was and is causing issues is that the AI cars must weigh 6 or 7 tonnes as when they touch you they kill you!  (Apparently this happens when you run no assists).  Frustratingly for me I run with flashback off as it helps eliminate mistakes for league racing But I agree that I did like them being more feisty. The problem is that people were not giving video evidence of what was wrong with the AI and that could lead to misinterpreting what was wrong


    • Agree 1

  14. On 7/15/2019 at 7:16 PM, Hughesy said:

    Still nothing about the mad stuttering/freezes that last between .25 to .50 of a second on PC. It sucks that i'm getting an average of 140fps and this happens regularly. In SP it's fine, I can just rewind but in multiplayer there's no rewind and worse still it freezes your car in place, so when it unfreezes you are .5 of a second further back from where you should have been. It's not my hard drive or specs, as it's on a M2 SSD.

    Win 10

    6700k 4.6ghz 

    16GB DDR4 

    2070 rtx

    Remove the overclock on the cpu and try changing the refresh rate.  On my TV if I have have it set to 60 then I get glitches (despite framerates of 80+) but when I change it to 59 these issues disappear 

  15. 5 hours ago, Dmitry Sorokin said:

    This patch has not fixed anything! What realism are we talking about? The stability of the player's car does not exist. What prevents you from doing as it was in F1 2018? You're artificially complicating the game. Your game is Arcade and it makes no sense to make it a bad simulator!


    AI Lewis Hamilton. He hit me from behind and drove on as if nothing had happened! What is this? What realism are we talking about? 



    You are joking right?  You know you cut him up and he was entitled to the space.  I don’t think you deserved a penalty as you lost out but if you had managed to hit the AI off then I think you would have had a penalty 

    • Agree 6

  16. On 7/7/2019 at 6:04 PM, BluntRS said:

    F2 sold F1 2019 for me, but with current issue with fuel, your options are limited, is thier a ETA for this fix ?
    I fail to see how with all the Beta's testers ( TESTING ), and people getting early access how it was realised with this issue, a car in ( TESTING SESSION ) with no fuel in a racing game, HELLO PEOPLE,

    Also is thier a ETA for the F2 2019 season update.

    You assume us beta players 1. Got to play F2 (which in reality we didn’t really) 2.Got this version of the game (we didn’t) 3.  They listened and acted upon any feedback we gave. (They didn’t) 4. Programmed the game (we didn’t) 5.  Jog on (you should!)  If the game is broken don’t blame the beta testers pal who are merely guinea pigs and put in their own time to try and improve the game through feedback (we don’t know what they listened to or not the same as you!).  Instead blame the programmers and directors of Codemasters.  Blaming the guinea pig is like blaming the people who bought the game for there still being faults in the game 3 months after release 

    • Like 1
    • Haha 2