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Acerees

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Everything posted by Acerees

  1. I love this years game and I have enjoyed other years as well. This year the slipstream is good and depending on set up and car performance it can keep you up close to the car in front even if it is not quite enough to get you past. I’m thinking Hungary and Singapore for example. However my suggestion is that there should have to be more tyre management/ temperature management. I shouldn’t be able to follow the car in front of me for 20 laps within 1 second of each other and keep my tyres in the operating window. I think the engine temperature model needs to be implemented for tyres as well. I like the engine management side of the game including the ERS side but don’t feel I need to do any tyre management. I know this suggestion won’t be for everyone so I think that if it was a customisable assist that should keep everyone happy.
  2. Acerees

    What is that Codemasters?

    Hence I said you have been selected for greatness. You did not choose this path - it chose you!
  3. Acerees

    What is that Codemasters?

    The wall of champions congratulations my friend you have been selected for greatness
  4. Acerees

    F1 2019 - DX12 Stability Issues

    I opted out and updated and ran in a league race last night and it thankfully didn’t crash. So it seems like the shaded cache setting was the issue for me. Thanks
  5. Acerees

    F1 2019 - DX12 Stability Issues

    Sorry only just seeing this. Yes I will disable the beta tomorrow and let you know ASAP
  6. Acerees

    F1 2019 - DX12 Stability Issues

    Yes I can definitely confrim that this beta patch works (for me!) I have played for hours without any crashes now on DX12. Thank you Codemaster dev’s for finding a fix
  7. Acerees

    F1 2019 - DX12 Stability Issues

    This seems to solve the issue for me and I was having DX12 issues prior to following all the steps on here. So to re-cap I did disable "Shader Cache" as it was previously enabled and I have updated to the patch version. I will keep on trying to see if I get any issues as this feedback is after 30 minutes of playing (which is longer than I have been able to previously - except for one of the earlier builds that was mostly stable but did occasionally crash)
  8. Acerees

    Anyone use mirrors in cockpit?

    I have been able to get mirrors viewable by altering the horizontal camera and the FOV. However I don’t really like playing with FOV as it impacts frame rates and the way it handles. However I have to say I think it is realistic as F1 drivers say they can’t really use their mirrors effectively. However I think that if they were to implement two virtual mirrors as put them on the side of the cockpit then that would be useful. I don’t understand the issue about looking back either? I use the look back function a lot and don’t see any issue with it?
  9. I’m not sure if that UDP is entirely accurate though as the brakes temps are too cold to be of any use. Also I am able to qualify faster in GP mode compared to TT on some tracks using the same setup.
  10. TT still runs engine in medium mode if I’m correct. If that is still the case then max engine mode would be around 1 sec quicker on most tracks.
  11. Acerees

    UDP Telemetry Apps

    It does work on iPhone. You have to load the web address and then you can save that as a shortcut onto your phone
  12. Acerees

    UDP Telemetry Apps

    You can set a button to go to the next or previous screen instead of swiping which must be a nightmare!
  13. Acerees

    Gearbox management??

    Just use your R+D points on gearbox wear and tear until it is maxed and then you should be able to just drive however you like for future races
  14. Acerees

    Major Fuel Glitch F1 2018

    Yeah it is to do with your upgrades. The only thing you can do to help is run a lot less fuel in the race so you would still have to manually adjust engine modes
  15. I didn’t turn. The AI did slightly. The corner just in case you are not 100% familiar with it links slightly before the main turn in. The AI was driving into a disappearing space and decided to do so without any intelligence. Also I can’t comment on the arrow colour with 100% certainty but I don’t believe they were red or maybe they turned red at the time I had already committed to the line I was going to take. Yes the car would react to having a bump but not like that and no I didn’t oversteer. The AI car didn’t get effected which isn’t right either. There is something wrong with all of this but I’m not on about castrating the AI I just think there are tweaks to be made. 1 change the proximity arrow to red earlier (seems like a simple change but it should help driving against AI that is unpredictable at times) 2. Small impacts like this need to have the physics reworked slightly 3. The AI need to wait for cleaner passing opportunities (again though not too much). I’m looking forward to playing with patch 1.05 and hopefully some of these things have been tweaked.
  16. Maybe but it 100% should not have caused that reaction in my car. The weight of the car is at the rear so why does a love tap from the AI cause such an overreaction from my car
  17. I have gone 100% hardcore this years game. No assists no flashback and cockpit view. I knew Ricciardo was close to me but with the limited mirror view I had and the fact that nobody would try a pass there like that in real life or even in a league race I really didn’t expect him to do that to me. In previous years I have run cockpit view and no assists except racing line. I think I qualify as a no assists driver
  18. Yes stop clicking downshift when you see the number 1 on your dashboard. That will sort that out. But seriously F1 cars don’t have this protection built into them. Some cars do but F1 doesn’t they would have to build in a whole new assist that could be turned on or off so this won’t happen.
  19. I generally agree except for this example: I’m the Mclaren the track is Australia and it is the corner immediately after S1 The AI was way to aggressive there and that needed a tweak. The other thing that was and is causing issues is that the AI cars must weigh 6 or 7 tonnes as when they touch you they kill you! (Apparently this happens when you run no assists). Frustratingly for me I run with flashback off as it helps eliminate mistakes for league racing But I agree that I did like them being more feisty. The problem is that people were not giving video evidence of what was wrong with the AI and that could lead to misinterpreting what was wrong
  20. Remove the overclock on the cpu and try changing the refresh rate. On my TV if I have have it set to 60 then I get glitches (despite framerates of 80+) but when I change it to 59 these issues disappear
  21. Every game gets patched at some point. The only thing you can do to avoid that if it irritates you is to only buy a game and play it 3-6 months after release
  22. You are joking right? You know you cut him up and he was entitled to the space. I don’t think you deserved a penalty as you lost out but if you had managed to hit the AI off then I think you would have had a penalty
  23. You assume us beta players 1. Got to play F2 (which in reality we didn’t really) 2.Got this version of the game (we didn’t) 3. They listened and acted upon any feedback we gave. (They didn’t) 4. Programmed the game (we didn’t) 5. Jog on (you should!) If the game is broken don’t blame the beta testers pal who are merely guinea pigs and put in their own time to try and improve the game through feedback (we don’t know what they listened to or not the same as you!). Instead blame the programmers and directors of Codemasters. Blaming the guinea pig is like blaming the people who bought the game for there still being faults in the game 3 months after release
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