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martbloke

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674 Race Engineer

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    martbloke

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  1. martbloke

    Camber

    In short the UI is cr@p and has always been cr@p for this! MIN and MAX relate to the mathematical number. -3.5 is the lowest number; -2 is the highest number in maths terms, hence MIN and MAX. -3.5 however is the max camber that can be applied and by this we mean the top of the tyre is at it's closest to the chassis (most pointing in): /-\ -2 is the least camber that can be applied, i.e. the furthest from the chassis and closest to being perpendicular to the track (pointing upwards): |-|
  2. Sorry I have only just seen this. Not been on the forums much. I believe ERS Assist On is the AI doing all the changing of ERS for you so you don't have to worry about it whatsoever; this also includes Overtake. I haven't actually used it at all so don't quote me on that 😉
  3. To maintain a balanced diet!!
  4. Not too bad a lineup; a lot of changes though - of the real teams only 6 drivers have remained out of 20; mental!!. Verstappen being the only real issue I would have there in all honesty. Potentially an issue with Albon at Haas from Red Bull - he's probably not quite good enough for RB but not bad enough for Haas, lol. Seems like the transfers are a domino effect triggered by a retirement or you poaching an existing driver. Why? Why can't a team give a new driver a go (from F2) rather than poaching from another team or that team/driver saying no to them and not move? Why does accla
  5. It's certainly a nice idea and ties in to the argument of the official graphics. I would prefer the option to be able to define how many I want in the tower and also to be able to hide and unhide it on the fly while racing; maybe even a hide, full or minimal mode a bit like Apple iTunes player - full would be the full defined tower and minimal could be you and the driver in front/behind. Would be quite annoying and a lot of clutter having the full tower on all race. Better yet, maybe a combo tower - top part showing the top 10 and then if I am outside top 10, the lower part showing
  6. Exactly, nicely put! I can imagine most reducing the difficulty just to catch those pesky Mercs post-update! haha. Just unreal how dominant they are in this era of F1. Crazy good.
  7. I agree some kind of mechanical failure would be good to have although they'd have to be careful how it's done as you wouldn't want it too often and it will annoy people if they are having a good race and it happens. People will be calling it out as scripting like in Fifa.
  8. Ah OK I get what you're saying and yes the track limits could be better if it followed real world for a lot of people but that changes from race to race and so Codies would have a tough time following what they decide each weekend and updating the game. Strict is fine because you can see where the limit is so drive within it. The penalty system does need some work to judge how much time is/could be gained to properly initiate warnings/penalties. That's the issue in my mind. I also agree with you about warnings/penalties for track limits shouldn't really be affecting safety rating.
  9. Completely disagree. Don't care what corner it is but if you cut it with 4 wheel outside the track line however little, you should get a warning/penalty. Corner cutting is a big no no from me. It's track extensions that should allow leniency but only when you do not gain out of doing so. If you gain in some way, a warning/penalty is justified.
  10. Oh god it's another, "The new tracks should be in game" post but with drivers instead! 🤦
  11. Not quite correct. Qualifying you can only use none (0) or Hotlap (2). Medium (1) is only used in the race along with OT (3). Practice you can use all 4 so you can test both qualifying (0 and 2) and race (1 and 3). Race day you cannot switch to none (0). It automatically switches to 0 for you in the pitlane when you pit but I do not believe it does this under SC and believe it stays in medium (1).
  12. Also just noticed that the rush option for R&D is the exact same R&D cost as just the normal decelopment but is only percentage failure that is increased. I say rushing development should cost more R&D points and also money here to simulate paying overtime as well as the increase chance of failure due to overworked workers.
  13. Yep like rage said. I believe David Greco has also confirmed somewhere that they are all the Mercedes.
  14. Ok so straight away. Crashes out in Bahrain gets -$30k in damage. Crashes out in Hanoi gets -$10k in damage. WTAF!! should surely be higher in damages if you crash out 1st off and then be consistent. EDIT: now I've watched the whole video, it confirms my suspicions that there's no real need to watch what you are spending. Get money, invest it all and don't worry about any negative cashflow. Yes you may not be able to invest anything until you start getting a positive cashflow BUT I'm sure your acclaim continues to increase and so you can attract more sponsors offering more money so
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