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navarreitor

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11 New Car Smell

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    navarreitor

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  • Platforms
    Xbox One
    Playstation 4
    Steam
  • Peripherals
    Steering Wheel
  • Steering Wheel
    F1S & Simucube

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  1. Love the song. I understand that what 'solves' the problem for me is not available for G29 users but the issue is the same. So, is not a hardware issue (I don't have the G29). Must be a software one. Sure this is relevant. Also, must be relevant, no matter if the clutch telemetry value is 0 or 100 and the upshift receives an action order... The car remains first gear and stopped Hope this could be useful to the people that must find a solution...also for me because I found a workaround, not a fix to the problem
  2. I have had the same problem for a week. Since the game came out and in previous versions, it had never happened to me. I have not changed the rim or its settings. I make a data screen (on Simhub) showing which key was assigned for clutch and upshifts, with an ON / OFF indicator, as well as telemetry data for the gear engaged and the percent of clutch (0 or 100) It did not matter if I assigned the upshift on the same key as the clutch, as it had until now, year after year, or if any of the values varied: the car would not start unless someone else pushed it from behind or, In multipl
  3. I have had the same problem for a week. Since the game came out and in previous versions, it had never happened to me. I have not changed the rim or its settings. I make a data screen (on Simhub) showing which key was assigned for clutch and upshifts, with an ON / OFF indicator, as well as telemetry data for the gear engaged and the percent of clutch (0 or 100) It did not matter if I assigned the upshift on the same key as the clutch, as it had until now, year after year, or if any of the values varied: the car would not start unless someone else pushed it from behind or, In multipl
  4. I have checked the problem again and recorded some videos First, a Grand Prix session. The first minutes of qualifying, I spoke in Spanish. I tried various predefined setups, with a Mclaren, suffering floor damage each time. Then the 5-lap race, trying to speak English, getting damage in 4 of them as I passed through Eau Rouge This morning I checked it again in online practice, with 3 different cars (McLaren, Ferrari, and Williams, all of them with setup number 3). I made this because I had previously tested the Williams in a similar session and seemed to have no probl
  5. [PS4] [Offline and Online] I have noticed that in the Spa circuit, when I choose Simulation + Simulation in the damage system, and following the line of the AI drivers, in the Eau Rouge area, my car has damage between 1% and 3% on each lap. On the other hand, the AI does not take any damage with the same race line I have tested it in the Grand Prix mode and also in practice in an online race. I have videos and also telemetry data collected with Simhub. Don't have all this online now, but I can upload both if you need it. This is quite worrying because in the league that we
  6. I dind't remember that was also false in the HUD.
  7. I think I have not expressed myself correctly, I mean the player's own data
  8. Hi Reading UDP data with Simhub, m_tyresAgeLaps=0 when a race starts, even if they already have several laps of a previous life in the classification.
  9. Hi While Race Control deactivates DRS I think that DRS distance must be 0, and not. It shows the distance in meters when DRS is not available
  10. I just race the weekly event and noticed that when you use the multiplayer car, then your car number is the one you choose when you create your profile. Still waiting to know if this behavior (F1 cars: real car numbers, even in online games when you race with your character / Multiplayer Cars: your chosen number) is the right one or is an error and is going to change back to previous versions behavior
  11. Yes, I checked too. I only want to know if this is gonna be this way from now on. In previous games, @Hoo said this was not a viable option to get around the driver's name problem (https://forums.codemasters.com/topic/30601-f1-2018-udp-specification/?page=8, October 10, 2018) so I am confused. Also, I noticed that the drsActivationDistance is >0 when rain (0 = DRS not available, says the description) not only in the time trial, also in races.
  12. I thought m_drsActivationDistance must be 0 in wet time trial but wasn't in my hot lap attempt this morning on Abu Dabi.
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