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navarreitor

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7 New Car Smell

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    navarreitor

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    Xbox One
    Playstation 4
    Steam
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    F1S & Simucube

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  1. Next Tuesday we are going to try again. All the drivers are aware they must pause their session to record the report code. If we have problems I'll let you know with all the data Thx
  2. I am sorry but I don't have the codes 😫 I am sure must appear some of them in the streams bcs sometimes I press the pause button accidentally, but no clue when. Next race I promise to recollect this data also
  3. Hello how are you I comment on the races of competition for 4 weeks and in all of them, at the start, there is a mess in the classifications. Drivers who appear on the track in one position are listed on the lateral leaderboard in another. This situation is corrected during the race, except for yesterday's race in which it remained until the end. Also in this race, I don't know if in the previous ones, from lap 1 the leaderboard goes to lap 3. (Checking it later I can confirm this point in other races) In the competition, there are four riders who share tag (LNFP_) and
  4. Even more, if you cut a corner you have a time penalty, But "Reset to track" is free, even if you are winning a lot more time. It has no sense at all
  5. I don't know how this option is named in the game's English menus, but I mean the one that allows a driver to rejoin the track automatically. If for cutting a curve you can be penalized with 10 seconds (and I think it's fine) why there isn't a penalty in seconds for "Back on track" Especially in strict mode, it's bloody to see how some drivers use that option. For me, it should be available to ban it from the menus, but at least must be sanctioned with a time penalty
  6. I dind't remember that was also false in the HUD.
  7. I think I have not expressed myself correctly, I mean the player's own data
  8. Hi Reading UDP data with Simhub, m_tyresAgeLaps=0 when a race starts, even if they already have several laps of a previous life in the classification.
  9. Hi While Race Control deactivates DRS I think that DRS distance must be 0, and not. It shows the distance in meters when DRS is not available
  10. I just race the weekly event and noticed that when you use the multiplayer car, then your car number is the one you choose when you create your profile. Still waiting to know if this behavior (F1 cars: real car numbers, even in online games when you race with your character / Multiplayer Cars: your chosen number) is the right one or is an error and is going to change back to previous versions behavior
  11. Yes, I checked too. I only want to know if this is gonna be this way from now on. In previous games, @Hoo said this was not a viable option to get around the driver's name problem (https://forums.codemasters.com/topic/30601-f1-2018-udp-specification/?page=8, October 10, 2018) so I am confused. Also, I noticed that the drsActivationDistance is >0 when rain (0 = DRS not available, says the description) not only in the time trial, also in races.
  12. I thought m_drsActivationDistance must be 0 in wet time trial but wasn't in my hot lap attempt this morning on Abu Dabi.
  13. I read that someone asks this before, but not an answer @Hoo what about the race numbers? In previous games, on multiplayer, each player races with their profile race number. Now you run with the same number of the pilot you are replacing. As somebody said here before, if you run in Lewis Hamilton's car, your number will be 44, although in your profile you have chosen another. I want to know if this is a mistake or if it is the right way to proceed from now on. Thx
  14. @Hoo @Faya which are the max and minimum values in lateral and longitudinal G forces? Thank you
  15. Can anyone explain me: uint8 m_spectatorCarIndex; // Index of the car being spectated When that index is assigned? At the begin of the qualification? Remains the same during the race? < Thanks
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