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Zachrulez

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    Playstation 3
    Playstation 4
    Steam
    Nintendo Wii
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  1. Zachrulez

    Ai give you no space

    You don't even have to do it from miles back. You can do it from inches back and it's the same result. The devs in fixing an exploit have created AI behavior (or rather non behavior?) that causes a ton of crashes. Also there's a pretty good argument that if there's a gap to put your car in it's your space now as the opposing car now can't place their car there without hitting you.
  2. Zachrulez

    Ai give you no space

    I think it's totally fine to program the AI not to concede their own space. But it's entirely another thing when they're turning into YOUR space because you're arbitrarily behind them. (When you're really side by side.)
  3. I mean there are going to be crashes in an online game like this... but it is ridiculous to get hit by someone and then be penalized for it. Codemasters has a long way to go on creating an online environment that's even close to fair to the player.
  4. Zachrulez

    Why we need more AI realism...

    I actually had a pretty spectacular AI crash at Azerbaijan in my 3rd season of career mode in practice 2. Totally was taken off guard by it cause nothing like that had ever really happened before.
  5. I mean I actually do livestream all this stuff so I could make a video highlight if it's necessary because I can actually show it happening. (At least until the archive video expires.) I just avoid doing that as I don't want to be seen as peddling my stream.
  6. Was just playing Career Mode. I last adjusted the setup in practice 1 or 2... I can't actually remember, but other than that it was straight from practice to qualifying. The modes were full qualifying and 50% races. I assume that's what you're looking for? It will take ages to give all the settings.
  7. Zachrulez

    Hungary Turn 4 Oversteer Snap ūü§¨

    I get random snaps of over and understeer. Over and Under throttle. This game is pretty much a joke. The handling and throttle model was pretty close to perfect in last year's game and then in this year's game they had to tinker with it and the car just never feels 100% right through an entire race.
  8. I've seen the bug in online for years but I don't think it's ever happened in single player before. I think I'll probably just turn parc ferme off. (Assuming the AI doesn't benefit from it anyway.) If the nature of the bug is anything similar to what I've seen online checking before qualifying doesn't necissarily matter because the game can change the setup between then and the race so Parc Ferme off would be the only 'safe' workaround for this bug.
  9. It's on the PS4 in career mode. I'm not hugely interested in the whole "we need more information" shtick because it's an absolutely obvious and unacceptable bug. Edit: Also of note is that this is the first race I've played on the 1.10 patch... *shakes head*
  10. Can't modify the setup ahead of the race even after turning Perc Ferme off... to even so much as work around the game screwing bug. Seriously miffed right now.
  11. I'll just add in no uncertain terms that it's completely unacceptable for the game to change your setup without the player's input. I had the car tuned in perfectly for the track and the game just took it away. Shouldn't EVER happen. Seriously. Fix this... yesterday.
  12. I set up 5-6 wings for australia and the game changed them to 2-2 for qualifying and the camber/suspension/ect are drastically different. What the F---?
  13. Zachrulez

    Why no report system in F1 2019 ?

    "Why no report system in F1 2019?" Good question actually... asking forum users to send reports to an e-mail address with a burden of proof for the incident doesn't really satisfy the need for some kind of reporting system where incidents actually get investigated. Not to mention that non forum users that play the game really have no way to report any incidents like this... so umm... yeah.
  14. Zachrulez

    Penalising a team your leaving

    It is kind of funny that the team is meant to develop but in the player's case it's the players resource points that lead to development and only the players.
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