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CMHarrySemple

Codemasters Staff
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Posts posted by CMHarrySemple


  1. @PJTierney @Flens07 For clarity - If it's a Challenge, the whole event has been curated by a designer. If it's a My Team Career Rally, the weather will be generated according to real-world probabilities of weather. The same algorithm for weather is now used offline in the 'Freeplay' modes for the randomly generated Custom mode rallies.

    • Thanks 3

  2. On 9/27/2019 at 7:56 PM, UnderclassGDfan said:

    Did someone get behind the scoring system in My Team Rally Career-Mode?

    I did 4 events in the current championship: Got 2 wins and 2 2nd places.

    2x 25 points + 2x 18 points = 86 points (FIA points rules).

    But I have 114 points currently, and the runner-ups have 96, 91 and so on.

     

    I...just don't get it 🤣

    We don't use the FIA points scoring system for Rally. The points start at 30 for 1st place, then down in steps of 3 to 18, then steps of 2 down to 6, then single steps until 0. This allows a Rally event to sit alongside a Rallycross event in Custom or other mixed discipline championships. We use the FIA scoring for Rallycross events, which go up to 30. (16 in the Qualifiers, 6 in the Semi-Final, and a maximum of 8 from a Final)

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  3. Dytut said:
    zissakos1 said:
    guys. you got me wrong. I didn't say implementing VR support is easy.
    AGAIN:
    The majority of the VR implementation is already there.
    - Include VR library. Start/Load it up, free the resources on exit.
    - Place two cameras (one for each eye) into the head of the driver. have them move as the HMD moves.
    - Render the game through these 2 cameras (in addition to the screen).
    - Provide some settings (like Allow external cameras in VR, shake cam in VR) and connect them to the engine.
    - etc.

    NOW: What is left being done for DR2.0? Can anyone answer that?

    @urgaffel: Thanks for replying, I really appreciate it. And please don't feel offended, I truly apologize if this was the effect of my questions.
    I am just lost when it comes to the questions WHAT needs to be done in addition to what has ALREADY been done for DR.


    I would never underestimate the effort of programmers, especially game programmers, which are true heroes in my opinion. I am an amateur developer myself.
    Please read closely what I write before taking a stance to know better.



    Didn't work :(

     
    You gave it your best though *pats on back*. 


  4. zissakos1 said:
    guys. you got me wrong. I didn't say implementing VR support is easy.
    AGAIN:
    The majority of the VR implementation is already there.
    - Include VR library. Start/Load it up, free the resources on exit.
    - Place two cameras (one for each eye) into the head of the driver. have them move as the HMD moves.
    - Render the game through these 2 cameras (in addition to the screen).
    - Provide some settings (like Allow external cameras in VR, shake cam in VR) and connect them to the engine.
    - etc.

    NOW: What is left being done for DR2.0? Can anyone answer that?

    @urgaffel: Thanks for replying, I really appreciate it. And please don't feel offended, I truly apologize if this was the effect of my questions.
    I am just lost when it comes to the questions WHAT needs to be done in addition to what has ALREADY been done for DR.


    I would never underestimate the effort of programmers, especially game programmers, which are true heroes in my opinion. I am an amateur developer myself.
    Please read closely what I write before taking a stance to know better.



    Didn't work :(

     
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