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  1. Thank you. I assume this will be the same for Grid Autosport.
  2. Christmas sale is on steam and I am thinking of buying two copies of grid 2 for private play with my brother and sometimes online. I am not sure of its activity online. As it does not support LAN feature of Grid 1, before buying I would like to know if such private races will depend on codemasters servers or can we host our own private games independently. We still enjoy Grid 1 on LAN sometimes but it looks dull and outdated graphically. Not sure if Grid 2 will have such a life if the online servers are switched off in the near future.
  3. Initially I was skeptical for F1 2014 after reading all the negative and complaining feedback on this forum. But I went ahead and found this version a step above the previous titles. Cockpit views are a bit high this time, but it was easy to fix and add dynamics via xml. Handling is better. Added four additional tracks from racing department and that compensated for lack of content. This weekend, I got my hands on AC and another old simulator at my friend place. Although my friend was set in stone to boast on physics and stuff to discard F1 tiles as simcade nonsensse, I felt other way around.
  4. 2014 usa ends with best lap of 1:41.379. That's managable :neutral_face: 
  5. All the qualifiers posted sub 1.40 time on United states grand prix this Saturday. Mercedes are posting 1.36.xxx. I did 1.41.3xx with Mercedes once but I lap mostly around 1.42 +/- with Mclaren on Time trials. also. I use g27 with no assists. Tried custom carsetup but eventually ended in using a step above average preset. I am sure there are experts here who are doing much better but I wonder how fast you guys are doing? Or is it developers that were not able to judge well how this track will behave. Please share your setup tips as well if that made a big difference for you. 
  6. I am using a g27 racing wheel and find handling in F1 2014 better than before. F1 2010 was pad happy arcade and after F1 2011 floating disaster, the handling seems to improve with each installment and I hope this will continue for 2015 as well. Indeed it is a learning process for developers and they are getting better and better at it. Compared to excellent flowing and curvy tracks, the modern formula tracks consists of slow and tight corners at angles which only became enjoyable with more control offered in F1 2014. Technical tracks like Malaysia and China are now enjoyable. Earlier it felt
  7. I like braking in F1 2014 than what it was in F1 2013. In F1 2013 it was just on-off mode but in F1 2014, I can feel the slip and screeching sometimes before a lock up is about to happen. For me, F1 2014 feels to have overall refined handling and good brakes implementation while retaining enjoyable game play.
  8. I would like to see availability for all tracks in Time Attack . An option to tweak head cam position offset, yaw and roll in game will be good or at least retain the xml editable as it has been till now. Proper VR support is a must at least when Oculus Rift is released worldwide. Handling is much refined in F1 2014 when compared to F1 2013. Slow corners and direction changes are in more control than it was with 2013. I hope this succession will keep up with even more improvements in force feedback.
  9. Apart for bugs that bugs, I agree with this to an extent. Anyhow, a nice racing video though :o  
  10. Indeed...a menu option will be nice  ;) I learned how to edit cameras xml to increase yaw and roll along with camera elevation. Problem solved.
  11. Please share any information regarding any xml editing and the concerned attributes to edit for increasing the camera shake and bump effects in Cockpit view.
  12. I find drifting very enjoyable in GAS. Initially thought it is impossible but after a while I am used to to it. Moreover I only play in cockpit view with G27. I did not play grid1 with a wheel so don't know if its better but this one isn't horrible for sure.
  13. I wonder if there are people using H pattern with manual clutch? Anyone playing with it competitively online ? I've been playing with sequential sifters till now using my G27 paddles. But as I found it a bit weird controlling a stick shift car with paddles, tried using the H pattern with manual clutch. Surprisingly it is implemented quite well. The clutch release as in real life in my view is too complicated to replicate in a game. Last time I tried H pattern was in Shift 2 and was not satisfied. For the purpose, codemasters have done a fine job. I found the lower level cars useless after play
  14. A straight away difference is feeling of high speed through passing elements by side. Initially it was more of looking at dials and be happy with kind of feeling. It already feels better on my 22" monitor. It is surely a viable solution to anyone with a bigger monitor. I was thinking of buying an ultra wide monitor but was in doubt due to its usual support and price. Now I can go for a more standard one with bigger size.
  15. Not just formula cars, I found v8 Ariel atom and Catheram a surprise too. Never really liked it before in any game. Here I am having a lot of fun with it. Not sure exactly what simulation is referred to, but to me it is a quite a simulation of what Ariel atom might feel like. Although I have never driven a real racing car on track, but the reviews shared of these super cars and their differences told can be felt very well. I am still at level 7 of each discipline in career and hope things will only get better further. Good Job Codemasters B) I have setup my wheel settings to be best I ca
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