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12 New Car Smell

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  • Platforms
    Playstation 4
  • Peripherals
    Steering Wheel
  • Steering Wheel
    Logitech G29

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  1. That's a great idea! Pretty much every league that's run by an organisation has a steward or a team of steward. It would be a great feature as the game wouldn't interfere with what the stewards want to do. I'm not sure if you want to make that settings available to in-game leagues only but it should definitely be available in unranked lobbies as that's what most (if not all) leagues do. Keeping all contacts on the race direction is useful feature as well albeit not absolutely needed. The entire community would welcome it with open arms for sure ^^
  2. I've tried that in the past but not really. Many rules are very important and shouldn't turned off (which would be the case if you put the rules to Corner Cutting only). The best example is that people can jump the start without being punished if the rules are set to corner cutting only.
  3. You've mentioned the lack of rear wing damage. Is it planned to implement it into the damage model or to modify it substantially ?
  4. I agree with that @LSKone said despite maybe not choosing the best example. Adding more options will never be a bad thing. In this case, it would actually fix the problem. BUT, that's not how things work. You don't fix issues by making your way around them hence why I also agree with @steviejay69: the fundamentals have to work correctly. It simply doesn't make sense when the "Off" position as the preferred one. The ideal fix in our case would be to correct the algorithm so the game doesn't award a penalty to a player that doesn't deserve it AND the option to turn off that kind of penalties. So you get the best of the options.
  5. I've seen this happens but it shouldn't be considered as a issue in my opinion. When the SC is about to come in, if you let a big enough gap between you (given you're the leader) and the Safety Car, the game will never interfere with your inputs. It only happens when you're too close to the Safety Car. In that case, the game will slow you down so you can respect the official procedure.
  6. I agree with you with the "VSC & SC speed limit". It would certainly cause more issues than actual benefits. The cons you've cited are the first things you can think about but the more you think about it, the more cons you'll find. So I think the best option is to simply have an option to disable "contact penalties". I'm obviously not a game developer but I reckon it would be quite simple to add in a future patch (or for F1 2021 given we're a couple months away from its release already). If you were to do that, I think it would be useful to go a step further and have a penalty/rules customizer. For example, when you create a lobby, you can choose what rules have to be applied and what rules shouldn't. As said above, you can also improve how the game decides who's at fault but it's easier said than done. I have potential ideas for this but it would make the post very long.
  7. @steviejay69 No worries 🙂 My goal is to help you guys to improve the user experience and not to blame either you guys or the game for the things I don't agree on. I'm happy to share my opinions as well as the ones of the community I manage. So where should I do that ? Here ? In another section ?
  8. Thanks for your detailed answer @BarryBL. If you believe a penalty should be awarded regardless of severity, so be it, I totally understand. I think it's the right thing to do for the people racing in unraked lobbies without much purpose I may say. However, for people like me, racing in "third-party leagues" (leagues run by an organisation that uses unranked lobbies), it becomes a bit of an issue because of the competitiveness. I do agree that contact should never happen under SC or VSC but in those league races, it's extremely competitive and when the SC ends, drivers will be extremely close to one another trying to get a good restart and hoping to gain a position from it. So, sometimes, extremely small contact will happen. In my opinions, there are 2 options to solve this issue: 1) Create an option that allows you to get rid of that type of penalties. I know there's an already existing option that allows you to remove all penalties except Corner Cutting or all rules altogether but that isn't a solution. I have played a bit of Gran Turismo Sport some time ago and when you create a lobby, you can disable "contact penalties". So why not do something similar? 2) Improve the algorithm the game uses to decide who was at fault. It's something very complex to do for the reasons you pointed out. There are so many scenarios you have to taken into consideration when making such algorithm hence why I'm not gonna explain the ideas I have in mind in this message. But I'd be happy to help if you need people to make a system or test it. I'm running (along with a small team) a league called PremierSimGL (or PSGL). It's currently the biggest league on Playstation with 12 divisions and 300 drivers. We also have a PC division filled with esports drivers (Jarno Opmeer, Simon Weigang, Bari Boroumand, Nicolas Longuet to name a few). I'm also head steward for that league so I've got plenty of experience racing online and I'd be very happy to use it to improve the online experience for all kind of players.
  9. I edited the my answer above so if you haven't read it, please check. I got your point. It's probably a "collision detection logic issue but given this happens so often under SC & VSC, I thought it was only relevant in those scenarios. Even though I don't think a penalty should be awarded to any of the 2 drivers for contact under VSC/SC (unless it's very significant impact), I can understand why the game is coded so the person to blame for the contact is punished. In the footage I provided above, you can see that the driver in front didn't do anything wrong. Yet, he got awarded a penalty. Also, should I repost the problem with a more relevant title or can you just forward it ?
  10. As outlined by @BarryB, the problem is when you keep a good distance to other cars in front but when the driver behind you doesn't. In that case, only the driver behind you is at fault but both drivers get a 5s penalty which is unfair for obvious reasons. Sometimes, only the driver behind gets a penalty which is the correct thing, but that's not how things go most of the time. EDIT: I'd like to add that you don't need to "deliberately crash" into another car to get a penalty. In league racing, on SC restart, drivers are extremely close to one another and contact can happen, even though it's absolutely not intentional.
  11. 1. A detailed description of the issue. Please include any error codes here. In multiplayer (Unranked lobbies), under Safety Car or Virtual Safety Car, whenever you make contact with someone whether it's a very small contact or a major one, the game awards you (and, most of the time, the driver you hit aswell) a 5s time penalty for "Severe collision". 2. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) Latest version, v1.16. But it's been there since the release. 3. Game-mode? Unraked lobby, multiplayer. 4. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. This glitch happens every time you hit someone under Safety Car or Virtual Safety Car, without fail. 5. What troubleshooting have you attempted? Please always try to attempt to fix the issue A player can't fix that issue. 6. What peripherals are you are using (gamepad, wheel make & model etc) I'm using a G29 wheel but I don't think it's related to the gear as anyone can get that bug, regardless of their peripherals. 7. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. Here's one example but he can easily find at least 20 other videos: - View 1: https://www.youtube.com/watch?v=_WHZTL5enNk - View 2: https://www.youtube.com/watch?v=3j41jw1ULAE&feature=youtu.be (Note: in that example, one of the drivers (the one behind) got damage. This does not have any effect on the glitch) @BarryBL Make sure to send this to the devs and keep up the good work. Racing on this game has been very enjoyable so far 😉
  12. Cripton

    reset to track

    I'm a bit late to the party but I don't think it should be removed. It's a very useful tool for casual players that just play for fun. However, I believe there should be an option to disable it in unranked lobbies. When playing at a competitive level, resetting to track can be considered as "cheating" as it prevents you to lose too much time after a spin or a crash. Would it be easy to include that as an option in the lobby settings ? @BarryBL
  13. @BarryBL I'm sorry to ask that again but is the glitch included in the "Various other stability and bug fixes" in the 1.06 patch notes ? Thanks ^^
  14. @BarryBL I've just read the 1.05 Patch notes and didn't see anything about the glitch... Is it included in the "Various other stability and bug fixes" ? If not, any update on the current situation ?
  15. @BarryBL I finally got time to try to replicate the bug myself with a friend. Tried 4 times (only recorded the two first times) and I got the bug 4 times. Here's the footage I was able to record: First try (Screenshot of the race settings in the description): https://youtu.be/T_E2HHHaWZc Second try (Screenshot of the race settings in the description): https://youtu.be/87tDFPbYs0Q It clearly shows you don't need to be on the formation lap when leaving the session to have this glitch. From what I know the glitch is NOT: track specific, dependent of the cars used in the race, dependent of the weather, dependent of when you leave the session. And whether you have set a lap in qualifying or not, the glitch happens.