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Posts posted by Jaketa

  1. 3 hours ago, NigelWeber said:

    Guys I'm curious.. Where does this game rank compared to all the previous games in terms of the state of the game upon release?

    The last F1 game I played before this one was F1 2012. I don't remember it being too bad other than the usual latency issues etc. I remember car setups were broken cos the league I was in forced everyone to not use any higher springs than 6-6 or something for a while... I think I remember F1 2010 having some very annoying 'going slower than limiter' pit lane bug that never got fixed?


    To be honest, F1 2012 and F1 2013 were the best games of the series in terms of on track play. There wasn’t any major game breaker, our league seasons went without any online problems. But since we got to the „new“ consoles back than, it went chaotic especially on multiplayer. Safety Car is the same **** since 2017. It worked in F1 2016 but after that they destroyed it somehow and never fixed that. For the last three years we need in 80% of the league races to restart the Lobby because someone kicked out, someone can’t joint, someone could not set his setup, someone has no engine sound etc...week for week.

    The most annoying thing is, when they are fixing things in one game and one year later the same bugs before the patches are again in the new game. I don’t know how something like this is possible. Best example is the 100% tyre wear in Qualifying for 50% races. It was there in 2017, Patched out, it was back in 2018 patched out again and in F1 2019 guess what? It was there again.


    • Agree 2

  2. Agree with you, 100%. Threads like this:



    In the begin we were told that this problems are looking into it. But after that we never got feedback from anyone.

    Or fundamental problems like the Safety Car. Why they are not fix this things before bringing silly stuff like livery’s for the MP cars or F2. Seriously, most players of that game are playing leagues and especially with the F1 2019 cars and not with that MP cars. And in this leagues problems like the SC are important because on one track it comes out because of nothing and on the other track it never comes out, even after five crashes in Monaco. 

    The league system in the game was meant for a good reason, but it doesn’t make sense for any league. We are still using normal race lobbys.

    I really don’t get why the big problems of the game; which are in it for many years are not getting fixed - or fixed things come again one year later. Make a solution for this problems and not introducing unnecessary stuff like race suits only because you can earn money on it.


    • Agree 3

  3. 9 hours ago, janbonator said:

    What bugs me the most in terms of engine sounds is that when driving in cockpit view, the sound of nearby cars seems too high compared to one's own engine and it really disorients me when exiting corners.

    For me as a league driver the difference in between the gearing is to high. They fixed that in the singleplayer by the latest patches but in multiplayer on F1 2019 equal cars the gearing is same ****** as it was in Single Player before the patches. The gear lights hits the end and the sound is totally desynchronise because you usually go further more in this gear according to the sound as you should. And when you do that the fuel is going quickly away. They forget that to change this problem in multiplayer.

    So please Codemasters, please fix this in multiplayer and do the same as it’s now in singleplayer sound wise and on the gearing. @Faya 

  4. On 9/3/2019 at 11:07 AM, LILLHELM said:

    The sound has improved compared to F1 2018.

    If Codemasters improves the sound even further, as realistically as possible, people will not stop playing!

    They don’t need to change anything at the sound - they only need to fix the gearing like it was in the previous games. The 8th gear is just painful. Play Monza or Spa and compare that to the real Onboards - rpm goes from 11.500 to 9500-10000 from 7th to 8th gear while in reality it’s nearly 12.000. 

    • Like 2
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  5. @Faya


    Again. Are you guys looking into this? The 8th gear is a mess. Compare the sound to the real Belgium Onboards - when you play the game the 8th gear has 9000-10000 rpm at the beginning. That’s totally unrealistic and slows down the car drastically without any reason. Especially the Ferrari engine - same for Multiplayer 2019 cars.

    It makes no fun at Spa or Monza.

    • Agree 1

  6. Quote from Facebook: Fix this;

    Please fix the sound balance.  I play in TV Pod mode and I can hear the engines of the other cars more than I hear my own, it’s unrealistic and annoying.  We were able to adjust these settings in previous F1 games, I don’t understand how Codemasters omitted this in F1 2019! Plus it would be nice if the engines sounded more aggressive and powerful by increasing the pitch.

    • Like 1
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  7. As I said on the other topic they need to fix the car characteristics. Ferrari need to be unbeatable on the straights and not equal with Mercedes like it’s now. Especially on the Qualifying engine mode 4, Ferrari have to be the benchmark on the straights.

    Mercedes needs to be unbeatable in fast and slow corners and RB also needs good on Slow corners.



    Could you give this to the team?


    Real Life: Ferrari gaining nearly half a second on the straights while Mercedes slower because of drag. McLaren once of the fastest Cars on the straights.

    Game after Patch 1.05: Mercedes is still faster, McLaren still the slowest.

    codies, what are you smoking?

    • Like 1
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  9. 2 hours ago, PapesB710 said:

    Is the patch out for xbox yet? I got the game the day it released and it was nearly unplayable. I rebooted it up today after hearing about the 1.05 patch. It will not upload the patch. It's still on 1.03. What do I have to do if it's available? I also re installed the game and it didnt update. Help please 

    Read the updated thread from Faya 😉 PS4 and especially Xbox players are always getting patches some days later, maybe even a week.


    To the PC gamers: Could you explain how much impact it has on the handling? Does it feel better? Are the cars still feel heavy and slow? Is the gearing right,?

  10. 11 hours ago, nowi90 said:

    That's wrong. The cars get faster in the corners. Approximately one to one and a half seconds per lap. 


    I said the CURRENT CARS in the game are to slow in the corners - And yes they are making them 1,5 sec faster because they are to slow. Maybe it’s because your translation in German from my quote is wrong. 😉

    13 hours ago, Jaketa said:

    Current cars are to slow in the corners and handling will be changed with the new Performance Patch.


    • Agree 1

  11. Disappointed that it lasts another two weeks. Haven’t played the game for more than 1 1/2 weeks now because of the unrealistic car performance and the sound of the current cars. Waiting another 2 weeks doesn’t make a big difference to the last release dates where the game was correct at release date.

    But atleast, and that’s the good thing, you are finally providing us with updates and say what is coming - that’s the way how you have to act with your players, because in the past it was completely invisible on what you guys are working.

    I hope that you also have a look at the sound/wrong rev sound and fix this ASAP.


    • Agree 6

  12. 9 hours ago, Rinehart27 said:

    This video proves a another point I am making about car speed in another topic. It seems pretty accurate at low-med speed/gears 1-4 but 5-8 they are not pulling/reving enough. F12019 cars need to keep pulling and get to 8th about 10% quicker than they do at the moment.

    At the moment the thing feels and sounds a bit guttless through 6th, 7th and 8th. In RL Power Unit development is such that these engines are 100hp up on where they were 24 months ago, yet they don't feel/sound like it. 

    I think they are slow because they are still on the Pre test spec. I read few weeks ago that the current cars in the game will change a lot in handling after the Performance Patch - you only have to look at the lap times and speeds on the Straight. The cars in the game are currently a lot slower than in real because everybody thought that the cars will be slower with the more simple wings (less corner speed( and the bigger rear wings (less speed on the straight).

    The reality is, that the PU steps over the winter were big enough to equalise the disadvantage on the straight coming from the big rear wing - and the cornering speed is the same. That’s why the real cars are faster than in 2018.

    So I really hope that this problem will be fixed with the Performance Patch, because cars should be a lot faster than.


    And let’s cross fingers for a sound patch.

    • Like 1

  13. @SturmDesTodes

    Agree. We need a Roadmap or something like this. Informations what they are working for, what errors they have recognised etc.

    We only know that there is a Performance Patch Coming. We know that they are looking the low rpm/the sound. But are they fix that? We don’t know anything.

  14. In online or league racing the SC is still a mess and comes out completely random. There can be 5 big crashes it doesn’t come out. And in the Next race there is one little crash or someone in the gravel and there is the SC.

    IDK why this isn’t one of the things that should fixed immediately after all this years. In 2016 the SC was Perfect. But since 2017 it’s a joke.

    • Agree 1

  15. 1 minute ago, Tranzitive said:

    for Dirt Rally 2.0, CM have updated/improved the engine sounds for some of the vehicles. so we might well get updated engine sounds for F1 2019 but who knows. depends on how difficult it would be to do i guess, if they have to go and re-record the cars maybe not ... or might have to wait until Silverstone GP.

    They doesn’t have to re-record them. The sound is already there - continue drive the Ferrari engine in one gear and do not shift up and you hear the sound how it should be. Only the revs/gears are on the wrong place/gearing is to fast.

    • Agree 1