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dogryan100

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113 Wheel Nut

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel
  • Steering Wheel
    Thrustmaster TMX Pro

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  1. All I can really say is best of luck on this one, I'll be way more surprised if the cause/fix of this is found than if it isn't, because this is obviously something super rare that requires a very specific set of circumstances to happen.
  2. I've just tried it all again myself, replicating the steps in my video as closest as I possibly could, and I couldn't replicate the bug again. Definitely a weird non-obvious one. Are there log-type files stored anywhere in the game files that I might be able to upload, which may help? There's also the report code (EHSX-TKHR-SJKX-PGCG) which was in the original report although I don't know how much is linked to that. Otherwise I'm not too sure, it's a weird one. I am 1000% sure that it was a game bug and not something like my pedals only working 50% of the way, as the bug was happening I checked the pause menu and control options and the game was detecting me pushing the throttle down at 100% rate.
  3. A detailed description of the issue: I was racing in Grand Prix mode at Suzuka, 50% race. I had just completed a pitstop when after exiting the pitlane suddenly it felt like my engine had lost 50% of it's power, and my top speed was limited to somewhere around about 230KPH, and I also had extremely slow acceleration. I tried doing flashbacks and they didn't help. Restarting the race fixed the issue, but, it obviously ruined the race that I was in. Platform: PC What version of the game you are using: 1.14 Report Code: EHSX-TKHR-SJKX-PGCG Game-mode? Grand Prix We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again? I haven't been able to replicate it, but, I believe the cause may be something related to flashbacks, because I made multiple flashbacks in the pitlane during that pitstop where it started. I was recording the race, the pitstop, the moments leading up to it, and the exit are all in the video. Also, you get to listen to The West Wing in the background of the recording, so enjoy. Any screenshots or video of the issue? There are two videos. They are both below. The first one is a shorter video showing off the issue in general, and the second video (A youtube link because the file size is too big to allow me to attach here) shows off me entering the pitlane, the multiple times I did flashbacks inside the pitlane, and me exiting the pitlane. 2021-01-17 22-56-03.mp4 This second video shows off me entering the pitlane, the multiple times I did flashbacks inside the pitlane, and me exiting the pitlane. The first time I exited the pitlane I already had the speed issue, I then flashbacked again to the exit of the pitlane in a hope of fixing the issue. This video also includes audio of The West Wing playing in the background, so, enjoy. YouTube Link of the second video: https://www.youtube.com/watch?v=eRbaecqaYU4
  4. Would it be a possibility to do it the way that Paul Ricard currently is in the game and move the finish line further down the straight, maybe to where the current "Start line" is? All good if it's not a possibility and has to stay the way it is, just trying to find a way around this issue, but if it's possible for you guys to do that I feel that would be a good way to close the exploit.
  5. My conspiracy theory gut says the artist wanted to make it 80kph but the game devs didn't want to so did this as a protest (I know this isn't true lol, just having a laugh).
  6. I just checked that out, it's weird, it's like someone in the dev team went to the texture file and painted over it. I blew up the exposure and it shows it says 60.
  7. 1. A detailed description of the issue: In-game the Silverstone pit speed limit is 60KPH. This is incorrect. Some time within the last few years in real life, it was changed to 80kph, but that has not happened in-game yet. The pitspeed limit has been wrong for multiple games in a row now. 2. What version of the game you are using: 1.06 3. What are your replication numbers? 100% 4. Any screenshots or video of the issue? Not needed. It's very well known that as of now and over the past few weekends that during the race the pit-lane speed limit at Silverstone is 80KP/H in real life. But in-game it's 60KP/H. The reason that this is as significant of an issue as I'm saying it is, is because the slower speed limit GREATLY increases the amount of time spent in the pitlane, and that greatly decreases the amount of possible strategies. Right now in-game, including a pit-stop, the time to go through the pitlane is about 38 seconds. In real life, with 80kph, that number is 28 seconds. 10 whole seconds, that is significant. Please please please fix this! This is something that I have reported here on the forums for several games straight, and I have never even received an explanation or response, it just confuses me as to why it's still 60kp/h even after several years now. Please!!
  8. 1. A detailed description of the issue: In-game the Silverstone pit speed limit is 60KPH. This is incorrect. Some time within the last few years in real life, it was changed to 80kph, but that has not happened in-game yet. The pitspeed limit has been wrong for multiple games in a row now. 2. What version of the game you are using: 1.03 3. What are your replication numbers? 100% 4. Any screenshots or video of the issue? As you can see below, there is very obvious evidence that it is wrong based on how long it takes to transit the pitlane in the in-game screenshot (First screenshot) compared to in real life. The second screenshot is from the real life broadcast of the 2019 British Grand Prix. The fact that in the real world they transit the pitlane a full 9 seconds faster is proof that the pitlane speed limit in-game is incorrect. I really hope this can be fixed, because having the incorrect speed limit greatly changes what strategies do and do not work. Also, for realism sake. Please! ❤️
  9. dogryan100

    Version 1.14 Update Discussion

    Just got a 19.1GB update for the game on Steam, but seeing no notes anywhere. I assume something of that size isn't nothing?
  10. dogryan100

    F1 2020 BETA - Process Closed

    One of the questions is about which specific game you want to test for, so it seems like you have to do it again, or at least tick that specific box.
  11. In a grand prix race post-patch I used about 20 flashbacks recreating the same crash over and over (just testing the new safety car) and it didn't effect anything, it was reasonably consistent on when it would/wouldn't come out even after 20 flashbacks
  12. Awesome, good thing to know, thanks!
  13. Thanks! Let us know when you find out 🙂
  14. Hey, when you say that the maximum Safety Car deployments is now for example "5", does that mean 5 full Safety Cars? Or can that be like 2 Safety Cars and 3 Virtual Safety Cars? Awesome update, praying that it works in practice. Thanks!
  15. In the Austria event I had it for the first 4 hours or something before it fixed
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