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128 Wheel Nut

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    Playstation 4
  • Peripherals
    Steering Wheel

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  1. kalamazoo123


    Omg! You’re actually still on about this 😂
  2. Probably this ^ To gain a second a lap (which is huge in F1), you only need to gain less than a length at each corner - it’s fractions and can be hard when you’re used to driving a certain car a certain way.
  3. kalamazoo123

    Perez overpowered

    I’ve heard others say this but never witnessed it myself. In my experience it’s a specific problem with Perez only.
  4. kalamazoo123

    Perez overpowered

    He moved to my team (Mclaren) in career (mid season) and it’s ruined it for me. If i balance the difficult to compete correctly with the other teams he destroys me, and if i lower it to compete with him we both destroy everyone else! he is easily a few tenths a lap too fast in the game, and desperately needs balancing.
  5. kalamazoo123

    Intentional Crashing - Ranked Matches

    I’m starting to get the impression you’re not a fan of exterior cams... not quite sure though do you think you mention it a few more times in unrelated threads and topics just so we’re sure?😂
  6. kalamazoo123

    Why persist with the contract system?

    Agree with this totally, hurts the immersion for me. I guess the conta point is that it’s a game, and many “gamers” want the opportunity to progress through teams. Personally i would much rather have a more realistic career that reflected what would actually be likely to happen. Maybe and idea for future games is an option around whether we want a “realistic” career or the standard version.
  7. kalamazoo123

    AI in qualy is just pathetic

    Yes i know that, but it does add a unpredictable element to the AI. You have to be careful around them. In this scenario you are right, they could behave a bit better when trying to let the player past when being lapped, but overall i’m all for more unpredictable AI.
  8. kalamazoo123

    AI in qualy is just pathetic

    I kind of agree, but it’s not that big an issue, and also i don’t mind some variability/unpredictability in the AI. They should not be perfect all the time as others have said multiple times. I know it’s not exactly the same thing, but you do all sound a bit hypocritical... “We want the AI to make more mistakes”.... “but i’m gonna create a moan thread if they make one that affects me”.
  9. kalamazoo123

    AI in qualy is just pathetic

    Thats not a brake check! You were lapping him! You should have known he’d get off throttle mid corner. That’s what they do. Not ideal(yes it would have been better for him to let you past on the straight), but thats what the ai do when being lapped. You’ve played enough to know that. It’s definitely not reflective of the way the AI behaves in normal racing. It’s a known problem when lapping them but hardly a big deal, just be careful coming into corners directly behind them when lapping them and you’ll be fine.
  10. kalamazoo123

    Wing changes

    No, they don’t. Not when light green (low) damage and possibly even yellow. Like OP says, the only way to make sure they change it is to damage it more. Even when set to “Y” on wing repair on MFD. This is crazy... “auto” should mean change if heavy damage and “Y” should mean Yes, always change!
  11. kalamazoo123

    AI in qualy is just pathetic

    I actually find them quite good in qualy... if they’re not on a hotlap they get out pf your way and don’t overtake you if they’re behind you. They seem quite intelligent in this sense to me
  12. kalamazoo123

    Safety car

    Well i don't use flashbacks so that may explain why it works fine for me when others are complaining. Also probably a random element, like the rain. Some moaned they had it loads, some never did. It should even out eventually but you’ll always find extreme examples.
  13. kalamazoo123

    Discussion Thread for Patch Notes for 1.18

    Makes sense - I don’t use flashbacks
  14. kalamazoo123

    Safety car

    But... it does come out. I’ve had plenty in the races I’ve done.
  15. kalamazoo123

    Discussion Thread for Patch Notes for 1.18

    We’re working on it doesn’t mean they will change it. They’ve probably looked at it, decided it’s working as intended (or to a point they’re happy with at least) and moved on. Personally i don’t get what the fuss is about. I’ve had 3 or 4 safety cars so far in my career (100% races, up to Singapore so far), so it seems to be working perfectly well as far as i can see, which is probably the same conclusion CM have come to when they have looked at it!