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  1. adamgbr44

    Will ever ever see player mechanical failures?

    Correct - exact same thing happened to me. Rather than it blowing and you slowing down and pulling over to the side, it blows and you spin out. I only forced it to see how long it would take for it to happen. Would never do it again as it severely reduces power and you get done by the AI. Worth a try if you want to see for yourself though.
  2. adamgbr44

    Will ever ever see player mechanical failures?

    That’s because he forced it to happen. He ran down a component to complete 100% wear - that part he doesn’t tell you. I’ve done that multiple times. You can too, but it just means you have loss of power the whole race.
  3. adamgbr44

    Will ever ever see player mechanical failures?

    It seems Codeis shared Steve Hood's thoughts. But I've seen (not only me) asking for it to be inc. Aarava today mentioned it in his latest videos that he'd like to see it.
  4. adamgbr44

    Will ever ever see player mechanical failures?

    I'm simply saying if there're some people who'd rather not have mechanical failures they can switch it off. Like Driver transfers (on/off). All of the issues you mentioned above I've had. I even saw a YT video of a player having suspension failure - I've NEVER seen that. Anyhow, let's see what they do.
  5. adamgbr44

    Will ever ever see player mechanical failures?

    Agreed it should be on or off option. But what you said is already in the game: loss of power, DRS won’t open, loss of gears etc... that’s codies way of giving us mild mechanical issues that don’t have a DNF effect. Do you not want realism to make it more challenging? For instance: Being first and on the second to last lap a component fails and DNF’s you, annoying and disappointing but thats racing! No car is immune from mechanical issues. Look at Lando Norris in Germany for instance - loss of power and then he lost it completely at had to retire. This is racing and part of the world. For it to be in the game would bring more excitement. For fans like you who aren’t interested in that, well you could have it off.
  6. adamgbr44

    Will ever ever see player mechanical failures?

    I agree players can force their own failures, but what player would choose to run their components completely down to 100%? I admit, I've tried it and it works, but you have smoke blowing out the back of your car at around 98%. It would be so much better if a component or new upgrade that's totally new "randomly" fails and you have to retire. Clearly happens to the AI. Let's hope the devs listen and bring it in for the next 2021 game.
  7. I’m interested to know - does it not bother anyone else that only the AI get random mechanical failures? I’m just not sure why this has never been implemented into the game. Is it hard for devs to programme failures for players ? 🤷🏼‍♂️ @BarryBL It would make the experience so more incredibly realistic. The only way is for us to manually retire or crash. Codies, will we ever see this? It’s a great shame it doesn’t happen. We’d feel the same pain and anger as a real F1 driver if it’s included.
  8. adamgbr44

    AI Damage Setting, Can We Clarify?

    I noticed on Aarava videos the AI always crash, lose wheels and collide - that’s because he mods his game so the damage model is like that to make it more fun. It’s a tad unfair for others who, like me, what things like this in-game, but don’t get it as I play on PS4. I’d like simulation damage but if it only effects me and not the AI there’s no point whatsoever. We’d love codies to comment and tell us why there’s a simulation mode if the AI don’t even use it, that would help all players decide what damage model to play with. @BarryBL
  9. Yea - ageee with both. I’d like to be able to watch the rest of Q and R if we retire or don’t make out of Q1. Bothers me when it just skips. Not sure why the devs don’t make this possible.
  10. adamgbr44

    OP AI traction

    Every time, every F1 game, never a fix. The traction for AI out of corners is so unreal. It’s even more frustrating when you over take them, and then, they ALWAYS catch you up and stay in DRS range because they’re OP Traction out of corners gives them a huge huge huge advantage. This needs to be fixed. It’s unreal. @BarryBL
  11. adamgbr44

    Random Mechanical Failure for humans

    This, like you say, has been mentioned many times before, but it never gets included. Even the likes of Aarava. @BarryBL can you guys PLEASE PLEASE inc this? It would give the game a more realistic feel. Random failures for player In the race causing us to retire.
  12. adamgbr44

    Video proof - manual retirement

  13. adamgbr44

    Video proof - manual retirement

    Thanks Barry. I made the file into a .MP4 file - hope this helps? Even though I pull way off circuit, off the racing line, it still does it. And even if you retire in the pits, the mechanics still put the tyres on and then the AI car goes racing again. Thanks again @BarryBL
  14. 1. A detailed description of the issue. Please include any error codes here. When you manually retire from the race, your car drives off and starts racing again, rather turning off the engine. Even If I pull off to the side, the AI puts the car into reverse and continues to race. 2. Platform - PS4 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) - 1.06 4. Game-mode? All game modes 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. - Tested multiple occasions on each race mode. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue - I try and pull off a different parts of the track, away from the racing line, but it still IMG_7901.MOV continues to race. 7. What peripherals are you are using (gamepad, wheel make & model etc) Logitec Wheel and Pedals 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. Video attached.
  15. adamgbr44

    Manual retirement in Pause Menu

    Hey all, I've been playing F1 games for years now, and I'm a big fan of the Codemasters versions. 2 things have always bothered me giving it less realism: 1a. "Retire" from the pause menu. 2b. AI car disappears from the garage if they don't make it to Q2 or Q3 1a. Why is it, that when a player can choose to retire their car (from the pause menu) - does the car then not then pull over (like the AI cars do)?? Whenever I have done it, my car always regains full speed and continues racing. It's silly. For a lot of people this wouldn't be a big deal, but it's such a silly, little detail that it takes away from the realism - don't you think? 2b. This has always happened in the game - the AI car is no longer in their garage if they miss out on Q2. It's like they disappear - Why? And all the team members vanish. It's as if they've left for the day. @BarryBL - I understand you guys fix bugs and performance patches first, but these small, little details can really make a difference to the game and bring realism.