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versedi

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Posts posted by versedi


  1. 5 hours ago, Civarello said:

    Don´t think it has anything to do with Toyota themselves, but the WRC. All those cars are part of the official WRC-license, which is held by Big Ben. I think we got lucky that we had the WRC-Polo and Fiesta for example in DR1. Wouldn´t be surprised if Big Ben  made a claim against Codemasters; so that they´re not allowed to use some of these WRC-cars anymore; or strike deals with the car-manufacturers directly.

    That could be a case if it would be only about present WRC. But we didn't see a Toyota in Codemasters game for long time and I dont think we will anywhere soon.


  2. 4 minutes ago, Civarello said:

    Well, regarding the FFB I understand that it takes time to implement properly. But game-breaking issues ? Roundabout 4 weeks is too long in my opinion. And then a patch that is supposed to fix stuff, but doesn´t in certain situations (for example the Audio cutting out; which is STILL happening).

    I can only compare DR 2.0 to all the other games I played. And I can´t remember one that took almost 4 weeks to patch game-breaking stuff; most of them didn´t even have game-breaking stuff on release (if any). Now of course, just because I say I don´t remember a game taking this long to patch doesn´t mean there wasn´t one; I of course don´t play everything; and especially when it comes to racing games Dirt Rally 1 and 2.0 (and the good old RBR) are the only Racing games I play anymore; got bored of Track-Racing a long time ago. Now, as I said; I´m only talking about game-breaking stuff; like the Audio cut-outs, people loosing their Career-progress etc.; not smaller things like textures not alligning correctly or Stages being too dark.

    One mustn´t forget that this  isn´t a racing game/Rally game from a new developer with a new engine. Codemasters is doing these type of games for decades now; and is using the EGO engine for over 10 years now (since Colin McRae Dirt in 2007).

    But yes, I guess all the major bugs will be squished in time. But every time I play the game, and I enjoy it there are new things I discover that are missing that the predecessors had. Yesterday or example less options in the Setup-Menu; for example positive camber and fast rebound; I didn´t check ALL of the cars, but it was missing in all the ones I tested. The first Dirt Rally was pretty bare-bones; Dirt Rally 2.0 is even more bare-bones on release. I really did expect Codemasters would take all the stuff that worked in DR 1 and D4 and combined it into one awesome package; but no, they even went backwards when compared to Dirt Rally 1 in terms of content/the overall package.

    The Division 2 - bugs reported in closed beta are still not fixed. That's over 4 weeks.

    • Like 1

  3. 3 hours ago, Decks said:

    I'm sorry but you haven't got a clue what you're talking about. The graphics are blurry on both playstations. Both of which are running at 1080p. It's nothing to do with the resolution. Or checkerboarding. Checkerboarding isn't switched on on the PS4 Pro because the game is running 1080p. The blurring is entirely down to Codemasters substandard implementation of AA and motion blurring. 

    Some of the mental gymnastics some of you go through to absolve Codemasters of any blame for the issues with the game is utterly bizarre. 

    Seems like you don't have a clue either. What's a substandard AA? You know AA can be done only in specific techniques like MSAA, FAA, SSA? Which one do they use on PS that it's substandard?


  4. That's why I think it's bummer you are all still using the discord. I was hoping it would be only for the time when forums were dead. Now forum is half dead.

    • Agree 6

  5. 29 minutes ago, ale81udine said:

     

    I agree with you. a big step forward on asphalt, there is still to improve .. also thinking of a possible wrc license where the asphalt is more present.

    
    I would also like to see a more ruined asphalt. not always smooth, perfect. and also the roadway from wider to narrower

    I hope that if Irish is in DLC it would be a rougher kind of asphalt.

     

    Still wishing to see rallies like Barum someday...

    • Agree 1

  6. 11 minutes ago, ale81udine said:

    my dream in the game

    lucacant.jpg

     

    With this livery: (video from the same place where DR 2.0 Poland stages take place)

     

     

     

    and this:

     

    F1000077.jpg

     

     

     

    R.I.P. Janusz Kulig, 2 weeks ago was 15 years since his ironic tragic death. Everyone always be catious on train tracks trespasses. Even if they are guarded.

     

     

    • Like 2

  7. 3 minutes ago, Deckard2014 said:

    Has there been any response from Codemasters about the broken FFB yet? It's pretty much unplayable on the wheel for me at the moment. Kind of annoyed since I paid the extra to get it unlocked early. 

    https://www.reddit.com/r/dirtgame/comments/atojsm/ffb_issue_lack_of_textureroad_feel_ffb_force_ffb/

    Quote

     

    Go into the config files on your drive, the change (depending on device) should look like this:

    Original value:

    
    <device id="{B677044F-0000-0000-0000-504944564944}" name="tm_t150" priority="100" type="wheel" />

    Updated value:

    
    <device id="{B677044F-0000-0000-0000-504944564944}" name="tm_t150" priority="100" type="wheel" ffb_force="5.0" ffb_friction="1.5" />

     

     

     

    • Like 1

  8. 51 minutes ago, JackKey said:

    ^

    The whole Career is unavailable if there is not internet or no connection as far as I know from what I read elsewhere.

    Right now I can't connect to the career without getting this warning I uploaded in my first post.

    You still have historical championship to play.

     

    If codies are going into esports requiring connection is needed. It's 2019 FFS stop comparing it to CMR 2.0

    • Like 1
    • Agree 2
    • Disagree 4

  9. 4 minutes ago, Riggs said:

    Sorry for the ignorance, but how can I access this functionality in DR1? I've simply set the wheel rotation on the Thrustmaster software to 540, as I suppose that's what was being used in the late 90s early 2000s cars.

    Set your software to 900 the game will lock it in right angle depending on the car you drive.

    • Like 1

  10. 6 minutes ago, tbtstt said:

    Excellent work! 

    Shame not to see plain white liveries for the cars. 

    Agreed. Bummer we need to replace the base ones eith customs instead of having few plain ones to replace instead. That wouldn't really take much space so it's either licensing again or something that I can't think of.

    • Agree 1

  11. 15 minutes ago, SimVansevenant said:

    Previous generation WRC cars didn't have paddles to shift gears for a few years.

    @teknoid85 You are correct.

    That's two generations back. 2015 was before areo changes and I'd say that's the moment we can call a new generation.

    • Agree 1

  12. 9 hours ago, Lawstorant said:

    God, the Polish version is ****. Whlist it's slightly better voice-wise the translation is plain bad. "Distance" is translated as "odległość" wich means "distance to" instead of "lenght". "Stop by the marshal" is transformed into "marshal-induced pull-over". I know this localisation is not up to you though.

    Could you link some vid? I hope we are able to switch to original English version...

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