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Posts posted by GJ77

  1. Well, so long as it works I can deal with 'turning off' saving if I want to have a bit of a play-around in Custom Cup.

    Yeah, that appears to be what we're limited to.

    It does work. I play on Very Hard, 5x Race Distance. What I've seen with this change:

    No more crazy lap times from Ravenwest (or anyone else).

    Starting at the back of the pack it takes me 6-10 laps to reach the front instead of 1-2 laps.

    If someone spins out they don't nitro back up to the pack.

    Pack gets more spread out over the course of the race.

  2. There is a problem! It doesn't save career progress. See my edit to the OP.

    This is annoying. In previous games the catchup.xml file (which hold the params for rubber banding in all CM racing games) could be converted to text using BinXML and then edited, but this doesn't work in GAS, so I took the extreme step of deleting it but that seems to have activated some sort of anti-piracy measure in the game. I'm going to try creating an empty catchup.xml file and see if that works.

  3. the thing is, in 2013 the cars were able to do 2004 world record beating pace so some would say you are basing your poll on physics that are fundamentally flawed. every f1 game release from codmasters has had 2004 beating pace which I think reflects badly on the physics and general lazy coding implemented into f1 games, considering we are told each year they have to wait until September to release to make sure the cars have the correct pace is a joke as every year we are able to beat lap records set in 2004 with the fastest f1 cars ever.

    Saying F1 physics > GAS physics is not the same as saying F1 physics = perfect.

  4. This game doesn't need sportsmanship or manners or CM employees playing. What it needs is rules, just like RL. Can you imagine how RL racing would be if there were no rules? It would be like a CM game but with really realistic damage. Oh, and death.

    Automated penalties (even up to and including disqualification) for drivers who break the most basic real-life racing rules wouldn't be difficult to code, but CM won't do it. My guess at the reason is that most of their customers don't want their game "ruined" by "boring" rules and, as we know, CM like their money.

  5. @langoorji 

    The game unfortunately has to run at the same resolution as desktop, at least on my PC (GTX 560) otherwise fubar things happen (wrong aspect ratios, stretched pixels, etc). I manually change my desktop resolution before playing, then put it back again afterwards.

    In the game you should leave Aspect Ratio at Auto to get the correct view. So like this:

    Nvidia Control Panel: 1920x810 desktop with "Aspect Ratio" scaling.

    GRID Autosport: 1920x810 resolution with "Auto" aspect ratio.

  6. Oh god.

    Sorry but I really don't have the time or patience to explain simple things to morons. I know at least some people from CM read these boards, and I know they know what's happening in that video. Hopefully they'll fix it.

    @Operator1 thanks for the support but your effort was wasted I fear.

  7. AI is aware, they block well, and are competitive at different levels and tracks. But their over aggressiveness at times makes it frustrating. Other times I've raced against them with no issues. I like to see the AI make mistakes at times instead of driving like robots. I wish we could see more human mistakes from Ravenwest, or an occasional team or two step up and challenge Ravenwest.

    Yeah, there is too much of a gap between Ravenwest and everyone else. It ends up being a three car race (with a huge gap to fourth) way too often.

    On the positive side, Ravenwest do actually make (small) mistakes now. In GRID they didn't even do that.

  8. Depends what you want. GAS isn't meant to be a sim, it's meant to be "authentic" and FUN. And in open wheel I think it certainly succeeds in being fun thanks mostly to the drifty physics which are a blast. But F1 2013 is far more realistic and complete. It asks more of the player and gives them more in return.

  9. What's with the percentage obsession on these forums? A percentage is utterly meaningless. 80% of what?

    I think the AI in GAS is absolutely fantastic bar one massive, massive, MASSIVE problem, which is their homicidal aggression. IRL even high-contact disciplines have rules about avoidable collisions. A bit of argy-bargy is great but when the AI piles full throttle down the inside and rams you clean off the track something is very wrong and needs fixing. And in GAS this happens ALL THE TIME.

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