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Fedemaisonnave

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Posts posted by Fedemaisonnave


  1. versedi said:
    https://twitter.com/xtinamcf/status/981147631484358656?s=20

    What is why?
    Is Christine on the far left of this photo? I hope they are making a new Grid or Toca game and the new devs to give with their talent better graphics because the last 2 codies games (Dirt 4 , On rush) look pretty outdated

    About lamb in Greece we eat it on Easter like that



    Those comments are not allowed here, we want rally games, not grid or toca LOL ;p
    I hope it is for WRC gameee

  2. For the other rally's I think it would be awesome to max out the calendar and then swap rally's every year. I would think something like this.

    Monte Carlo
    Sweden - Canada
    Mexico
    Corse
    Argentina - Chili
    Portugal
    Italy
    Kenya - Japan
    Finland
    Germany
    Turkey - Poland
    Wales
    Spain
    Australia - New Zealand
    Mexico Rally doesn't deserve as much as Argentina to get a fixed rally in my opinion

  3. 14 rallies is a huuuge amount of rallies, drivers don't have any spare time, with PET, recce and rally, and then the costs, I think 14 rallies is enough, I'd rotate events for example Mexico and Chile, New Zealand and Australia, and then a random location, one year Japan another China another Jordania, so rookie drivers don't have the disadvantage of going through the stages for the first time against a lot of runs of the most experienced guys

  4. versedi said:
    Your Stage is nice concept on paper but IMHO it failed due to having not enough tiles. If you looked into the stage files you had a quite big schock and disappointment...

    What I would love to see is a possibility for community stages or tiles if Your Stage would be used through the Steam Market.

    There are plenty of hobby 3d modelers and I don't think it's that hard to create a special stage. I would certainly try to eith my very basic 3d modelling skills.

    I tried but it is hard to make it looks nice, they looks pretty bad, but well I have modelled it with BTB and used it in RBR which even DiRT Rally stages will look bad lol

  5. Not that easy, but that is how procedural stages for assetto Corsa are made, but the quality is **** compared to any other rally game.
    You need a lot lot of tweaking to the stages generated that way to make them look nice.
    WRC7 stages doesn't look similar to real stages, at least Rally Argentina, Los Gigantes in real life you actually cross a mountain and you just see rocks everywhere, Parque tematico the layout is the same but 3x wider, with unexistant water splashes, and the other short stages are rubbish also
    Yeah, the SSS in WRC7 suck because they are direct ports of the ones from WRC6. They were not modified at all. It's the SS that they went into and narrowed and made more challenging. Sweden is the exception. Way too wide.

    And since the stages are real in name only, obviously there will be discrepencies. At least they did put in some effort to roughly model the surroundings and the road like the real ones. For example, the jump in Fafe, the hairpins in Luceram - Col St Roch, the iconic jumps in Sweden and Finland, etc...

    To use your example of the Argentina ES, Los Gigantes - Cantera El Cóndor is NOT Los Gigantes. It is Amboy - Santa Mónica and El Cóndor - Copina stiched together. So yeah, they had to name it SOMETHING, so they just picked Los Gigantes - Cantera El Cóndor. They could have just called it San Marcos Sierra, Giulio Césare, Tanti, whatever. It would still be Amboy and El Cóndor stitched together.

    You're right about total random procedural generation. I don't think that's the way forward. The AC stages I have seen using that algorithm just look very odd. The only way to get lots of stages into a rally game is an improved Your Stage or a terrain importer from satellite images. Or hire more modelers/artists  :p 
    AC procedural stages can also take satellite data info from OpenStreetMap and generate the stages you want as their website says, and there is also an example

  6. dgeesi0 said:
    its not about how many there is its about how good each stage is !

    id rather have 6 great stages then 30 bad ones !
    Exactly. SLRE has 64 excellent stages. WRC7 has 52 excellent stages. DR has 24 excellent stages. D4 has infinite boring stages.

    This is the big problem of rally games. It takes lots of dev time to procure a rally stage. And the fact that resources are limited means you will always end up with a hotlap simulator instead of a rally simulator given the fact that the most competitive drivers will memorize the stages.

    This is why it is essential that changing road conditions be implemented that cause changes in grip levels, so that no two runs on the same stage are identical. That way you reduce a lot of the hotlapping mentality. If that left 3 that everyone knows they can take at 90km/hr in 3rd gear had some uncertainty causing drivers to treat it as a slightly different turn each run, then we would have some good essence of rally which is feeling, interpreting and exploiting constantly changing grip levels.

    I think Your Stage is a great idea, but it needs at a minimum 10x more tiles.

    As far as real-world stages are concerned, Milestone was using some Unreal Engine 4 functionality in Gravel where they click on a satellite image and the terrain is instantly modeled in the game engine. The artists go in and add stuff and clean it up. This method, while probably not 100% accurate, could probably greatly speed up stage creation dev time. You click on the road, import it to the engine, go in and add trees and towns or whatever, add the pace notes, and there you go. A new stage. Bigmoon / Deep Silver is also doing this with Dakar 18.

    Lots of people have suggested a combination of Your Stage and real stages. I think this is a good tradeoff. Four long (~10-15km), original, authentic stages complemented by an expanded Your Stage 2.0 would be a good tradeoff. And if the "click on map and play" functionality I alluded to above is as easy as it looks, that could be a great way to expand content either through free DLC or future iterations of the game.
    Not that easy, but that is how procedural stages for assetto Corsa are made, but the quality is crap compared to any other rally game.
    You need a lot lot of tweaking to the stages generated that way to make them look nice.
    WRC7 stages doesn't look similar to real stages, at least Rally Argentina, Los Gigantes in real life you actually cross a mountain and you just see rocks everywhere, Parque tematico the layout is the same but 3x wider, with unexistant water splashes, and the other short stages are rubbish also

  7. IDK if you ever played sims and Dirt rally ,how you could possibly put WRC7 on your list .Its utter shiiiiiiiit and no refErence to car handling .
    Do some experiments and see.Also Hoover was commissioned to provide sound data ,  and honestly that tells the story of how much authenticity they care about.
    140% agree mate, can't understand how people think WRC7 has good physics and sounds, it is just unplayable

  8. https://youtu.be/jUEGa_DuJkg
    Minute 2:25 the movements are so similar the ones Daniel Elena was asked to do, I think that is proper gossip
    Edit: I think they are recording the drivers and codrivers, because modelling every wrc crew would be a titanic job, and they are on a rush...

  9. carpa said:
    Accro2008 said:
    Looks like there will be a WRC game this year but by who ?

    Daniel Elena did a live during rally Mexico, where he was asked to take pictures for the next wrc game.

    Source from 3:10 talking about the game in french and then taking the pictures :
    https://www.facebook.com/DanielElenaOfficiel/videos/1882244085159799/
    I'll be honest I can't understand a thing of what he's saying but I've looked at the photoshooting and to be honest that looked more like the footage WRC Promoter uses for their graphics, so I'm not sure this was related to WRC games. Also, it looks like the shooting was done by WRC personal and not game developers...
    Yes, I thought the same, but he says it is for the game, maybe the game will have similar graphics, it could be for the character selection while playing on free play IMO

  10. Dytut said:
    In other news, just read that the number of cars registered for the WRC classes in this year's Rally Sweden is up by almost 50% :-)  46 last year, 67 this year, which is the highest number in 10 years. Now that's good news for rallying to be sure!
    Yes, but it is mostly because of JWRC

  11. juu1ius said:
    That's what i ment, 4th rented car.
    Why are you so sure there won't be Yaris R5? They had plans before, and with the commitment to WRC there's no reason to doubt in R5 project. Not next year, but why not 2019? Also there has been rumors that new logistic-base in Estonia will do the R5 development.
    I think what Makinen said, was that the engine that Toyota has, doesnt met the regulations needed by the Fia, or something like that, I Will find it and check it
    Edit: yes, it is because of the engine (you need base in a 1.6 Turbo road engine or i'm not sure install a turbo on a 1.6) and there is any Yaris that has an engine with that Specs, also they Focus on the development of the WRC version
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