Jump to content

Slowish

Members
  • Content Count

    142
  • Joined

  • Last visited

Everything posted by Slowish

  1. Slowish

    DiRTy Gossip about DIRT Rally Games

    Seeing more real rallycross tracks in another game makes me want more rallycross tracks in DiRT 4 even more!   If you haven't tried ProjectCars2, the RallyX there is really quite good IMO, and it has a couple of interesting tracks that D4 doesn't have. The RallyX may be the best bits of the title (PC2) but, some of the other content is decent and may get better as the game gets patched over the course of the coming months.
  2. Slowish

    DiRTy Gossip about DIRT Rally Games

    Different players play for different reasons. For general racing games, most people aren't focused on the details or realism ; it may be all about just having fun or having an experience, competing with friends or just goofing off - nothing wrong with that at all. However, some of us don't have fun with a title unless we feel a connection with the virtual car and environment that immerses us in the experience at a much more intense level.  Better hardware, VR, and other factors such as motion or tactile feedback all add to greater immersion which elevates the experience even more but, they sometimes serve to highlight things that are missing or not very convincing in a title. Simulation takes such detail and immersion to the next level but, I think the team creating the game has to be passionate about the same things we are in order to pull it off.  Dirt Rally is certainly one of the titles to provide a blend of fun and glimpses of Simulation. Today, there are really only 3 or 4 racing-titles that I consider to have the right ingredients to be really, really immersive for my use where I will play them almost daily for months / years. No Rally title has fit into that group yet but, I do hope for one.
  3. Slowish

    DiRTy Gossip about DIRT Rally Games

    Game studios struggle to deal with the noise; they either ban detractors, operate in the dark zone, or just ignore those that they can't justify the trouble of satisfying, hoping they just go away. There is a trend developing with studios withdrawing and not responding to questions or criticisms for long periods of time or just letting publishers handle the PR stuff. Some studios limit access as one way to filter some of the noise and reduce the negativity. We see the same thing happening with professional software. I work with design software costing over 5k and have to wait  24 hours just to get a response to a tech-support issue. It's one of the most bug-ridden programs I've ever seen but, there isn't enough competition in the market to drive product quality and customer satisfaction to higher levels. Reliability is sacrificed in the name of new cutting-edge features and ease of use but, it can't perform even the most basic functions reliably or consistently.
  4. Slowish

    DiRTy Gossip about DIRT Rally Games

    Although OR/PC has the grunt to deliver a better experience, the 3-4x sales advantage of PSVR over OR probably means PSVR is the most likely choice IF the hardware is strong enough to deliver a decent experience. I think it can happen on rally. Not so easy on rallycross or circuit racing with multiple cars on PS4, which is why I guess we see no F1 or  Pcars2 to date on PSVR. Tough choices for marketeers to make I think. Well, numbers are what drives the industry but, that doesn't sway me toward consoles or away from Sim's. The best VR possible isn't going to satisfy me if the handling is off and I can use triples for cases where VR is not supported.
  5. Slowish

    DiRTy Gossip about DIRT Rally Games

    Suppose it depends what you mean by "VR". If you mean PC then I guess so. Always bearing in mind that PCars2 was released over a year ahead of Dirt Rally. For PSVR, I don't believe there is a VR option on PCars2, so you might argue Dirt Rally is infinitely better :)   Yeah - sorry, I'm not into the console scene at all so I didn't even consider that option. On the PC, Dirt Rally VR is not what I would call a refined VR experience at all but, it is great as a Rally experience in VR as the rather dated RBR is the only other Rally option on PC.
  6. Slowish

    DiRTy Gossip about DIRT Rally Games

    If we look at ProjectCars2 VR and how well it works and runs, it seems pretty obvious that designing the game to run in VR from the start was pretty successful and the title seems to be well optimized for VR and overall. Dirt Rally VR suffers from some performance issues in VR - especially in RallyX mode so it's clear that CM have to do some deeper code work to get the best results. There needs to be a plan for VR from early on with a willingness to design the game engine with that in mind. Tacked-on VR will always come with compromises although, Assetto Corsa's VR does work quite well beyond the lack of VR support within the launcher itself. If SMS would make a dedicated RallyX title next, I'd be first in line to purchase it but, I hope they do pursue Rally stages too - if they do go that direction at all. Their physics engine seems well suited to dirt and the FFB I'm getting from the RallyX cars is really very good with convincing torque-steer and sense of variation in surface grip levels according to conditions. The RallyX content in PC2 has turned out to be the biggest surprise of the title for me.
  7. Slowish

    DiRTy Gossip about DIRT Rally Games

    It's all about the handling and FFB for some of us and I expect it will be quite good in iRacing but, I despise the subscription service factor so it's not something I would play for the long term.
  8. Slowish

    DiRTy Gossip about DIRT Rally Games

    One problem is that's not actually the fastest line through the curve - just sayin'.  :D
  9. Slowish

    DiRTy Gossip about DIRT Rally Games

    When mod teams are successful, they sometimes evolve into game development studios. Imagine a future where serious Rally titles reach a point where Road-racing titles are at right now. Rally has some way to go despite having a few options right now - the only one that I play is DR because Dirt 4 is . . . well, Dirt4  - and WRC7 and SLRE don't support my hardware. Hardware support is just not an issue on the Road-Racing Sim side. The Sim studios just "get me". :)
  10. Slowish

    DiRTy Gossip about DIRT Rally Games

    Sorry, I meant that as more of a general observation than specific to your point.
  11. Slowish

    DiRTy Gossip about DIRT Rally Games

    Another aspect of racing games and winning is some people are very good at gaming the game, that is leveraging exploits to maximum effect. Personally, that's not why I play games but, it's also why I dislike MP so much; too many players using exploits.  In real life racing, finding advantages can make the difference but, when games provide loopholes for those that choose to use them while others want to drive with more realism and immersion in mind, the playing field becomes very unbalanced.
  12. Slowish

    DiRTy Gossip about DIRT Rally Games

    For a good example of choosing proper lines, check out the tutorials made by Aristotelis (Kunos). While basic, they demonstrate the differences in racing-lines very effectively as well as small setup changes such as optimizing tire pressure and brake-bias.  Watching the video and then putting it into practice in AC really showed me how small differences can make the difference - especially in consistency; my lap-times are so much more consistent than ever before. It's one thing to read about Race-craft and understand the underlying concepts, it's another is to put it into practice using a template that accelerates learning and solidifies the cause & effect.  It also shows that AC does it right.
  13. Slowish

    DiRTy Gossip about DIRT Rally Games

    Again I haven't played much, but I do find it interesting that the triple screen support is actually kind of funky. Much like AC you set up all your monitor parameters, except that it doesn't seem to change the FOV. There's also a really weird thing with clouds I noticed on California Highway, they act like they're forward facing sprites and when they transition from one monitor to another you can see them spin around in a fairly goofy way. But hey, I was right about the AI, they're not great. I'll have to browse the SMS forums for bugs, but most people complained about the AI and said they were going back to AC... because their AI is brilliant. It is true, AC AI have improved a lot in recent months; not rF2 level but, probably among some of the better AI in racing Sim's although, AMS recent updates seem very good as well.
  14. Slowish

    DiRTy Gossip about DIRT Rally Games

    No ruts! They just stop cars from sliding  . . . :p :D
  15. Slowish

    DiRTy Gossip about DIRT Rally Games

    I haven't spent much time in PC2 RallyX yet but, from my initial impressions, I think it could be quite fun. I wanted to get as much time testing tarmac as possible within the 2-hour refund window but, I think I'm going to keep it and explore what the title has to offer. Pcars2 handling isn't on par with AC / rF2 / AMS for me but, it should be fun and the overall handling and FFB is definitely improved over PC1 from my early testing. The car handling quality seems a bit inconsistent but, I have reason to believe I can improve the steering a bit with some further tweaking.
  16. Slowish

    DiRTy Gossip about DIRT Rally Games

    Its the opposite for me, PC1 lacks a certain visceral quality that I get with AC / AMS / rF2; it's a feeling of being very connected to the car, acutely attuned to the behavior, tires, grip levels, etc. With PC1, I just didn't get that same satisfaction of being able to balance the car on the edge, sensing the threshold of grip. With PC2, SMS claim to have addressed such issues but, we'll see.  I have no doubt it will look good and it seems the audio has improved but, the AI and overall handling and FFB are my bigger concerns going in. You're concerned about AI in a PC racing sim? Here's a hint, it'll be terrible like every other game. I just liked PCars because it didn't look like crap, it actually ran smoother (but at a lower framerate) than AC, and there's much more available options, as well as AI that actually was better than AC's but still not great. Once you get the FFB set up properly it's actually pretty good, but you can still feel the limits of the game engine. I'm still not sure where the "connection" to the road in AC is, I've certainly never found it. I have found however that almost every car feels exactly the same in terms of FFB. And doing hot laps in a 2015 sim that looks like something from 2001 because the AI sucks isn't particularly thrilling. The best thing about AC is the proper triple screen support, but that only goes so far. AC's AI has improved a lot in recent months, enough so that they are probably a lot better than most people in online races I've seen. :D "Connection" is pretty subjective and can be greatly affected by hardware and many other factors but, rF2 and AMS are a bit better in that area. Still, AC's isn't so far off that I can't adapt to it and enjoy it.  PC1 was good at "Racing Immersion" but, poor in terms of "Driving Immersion" for me. I've been critical of certain aspects of AC - Lord Kunos doesn't like me either but, in some cases, he has changed his mind and made significant improvements so I have to give him that. The Sim-Racing community has to be one of the hardest to please that there is.
  17. Slowish

    DiRTy Gossip about DIRT Rally Games

    I pre-ordered PCars 2 since the reviews seem genuinely good so far, and Ian has taken a huge back seat from the way he used to behave. So I'm actually fairly looking forward to it. All I know is I'm never giving another dime to those asshats at Kunos. Yeah, I have it pre-loading now too; really curious to see how it plays compared to PC1.  It should be great in VR and I look forward to testing the Rx stuff. Honestly, I can tell PCars isn't the most realistic, but I find myself having the most fun in it. And it doesn't look terrible. There's something about the other sims I find so boring, and I get burnt out on DR's limited Greek stages. The only reason I wasn't going to buy PCars 2 was Ian Bell, but he seems to have turned around/toned down a bit. Its the opposite for me, PC1 lacks a certain visceral quality that I get with AC / AMS / rF2; it's a feeling of being very connected to the car, acutely attuned to the behavior, tires, grip levels, etc. With PC1, I just didn't get that same satisfaction of being able to balance the car on the edge, sensing the threshold of grip. With PC2, SMS claim to have addressed such issues but, we'll see.  I have no doubt it will look good and it seems the audio has improved but, the AI and overall handling and FFB are my bigger concerns going in.
  18. Slowish

    DiRTy Gossip about DIRT Rally Games

    I pre-ordered PCars 2 since the reviews seem genuinely good so far, and Ian has taken a huge back seat from the way he used to behave. So I'm actually fairly looking forward to it. All I know is I'm never giving another dime to those asshats at Kunos. Yeah, I have it pre-loading now too; really curious to see how it plays compared to PC1.  It should be great in VR and I look forward to testing the Rx stuff.
  19. Slowish

    DiRTy Gossip about DIRT Rally Games

    Let's see how the RallyX turns out in PC2 first but, also keeping in mind IB was tipping back a few in the interview process. In theory though, yeah - I think some competition in Rally would be a very good thing for Rally fans.
  20. Slowish

    DiRTy Gossip about DIRT Rally Games

    I very drunkenly ordered a Rift w/ Touch a couple weeks ago during the sale, I regretted it till I tried it.  It's pretty incredible.  I've tried it with iRacing, but since I can't play WRC7 due to no wheel support and I've given up on D4 months ago maybe I'll reinstall Rally and try it with the Rift. Do it - it's great in VR but, you'll probably want to turn "ground Cover" off or very low to keep FPS up.  Assetto Corsa and PC1/2 also have very good VR implementation.
  21. Slowish

    DiRTy Gossip about DIRT Rally Games

    Sadly, after Dirt4 and being unable to solve controller-setup issues with WRC7 and SLRE, I'm feeling rather put off by Rally titles of late.  While I take a break from Rally to smooth things over, I plan to spend some time with AC and the new Ferrari Pack coming tomorrow, PC2 on Friday.   When I'm finally ready to get back to Rally, I'll be playing some Dirt Rally to build up some confidence in the game genre again. ;)
  22. Slowish

    DiRTy Gossip about DIRT Rally Games

    Yes, the Dirt series sounds have been excellent and yes, we are spoiled in that regard indeed. I get your point when it comes to audio because I feel it's not given the attention it deserves in most racing titles in general. The controller issues are really frustrating with WRC and SLRE though; it makes me wonder if the developers even know how Windows inputs work at all.  I just hope they get it sorted over time because it seems the better hardware you have, the more you get penalized with lacking support. I don't need controller presets; I just need the axis and buttons to be recognized and configurable as needed - just as other PC driving titles do.
  23. Slowish

    DiRTy Gossip about DIRT Rally Games

    I tried the Axis Detection feature but, WRC7 did not detect the OSW steering axis at all. It's too bad because I really wanted to give it a go but, already refunded so unless I see something that suggests the developers have improved the controller support, I won't likely be pursuing it again if it takes more than 2 hours to figure out. I had a similar experience with Dirt 4 due to the DSD hand-brake not being supported where it took me more than 2 hours to get the menus to stop scrolling and figure out that it just wasn't possible to get the hand-brake to work at all. The console development approach to PC games seems to have some serious short-comings that need to be addressed.  Why game developers have trouble understanding this is beyond me but, it leaves a pretty poor taste in one's mouth regarding the studio.
  24. Slowish

    DiRTy Gossip about DIRT Rally Games

    Oh god damn, I was just about to buy but that reminded me why I couldn't play earlier titles.  No multiple controllers.  My clubsport pedals go in separately from my wheel and I couldn't map them.  Is that still the case I believe it's still the case with WRC7 but, even worse because it's not going to recognize the OSW I'm using without a custom wheel option anyway. I've been waiting for a chance to use this phrase: "This is why we can't have nice things!":o
  25. Slowish

    DiRTy Gossip about DIRT Rally Games

    The lack of multiple controller input support is keeping me from trying WRC7. Unless I can figure out how to use everything with an emulator - it's a no go.  I posted a request in the SLI-max Manager Pro forums to see if it's possible.
×