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Everything posted by BadFlounder

  1. I'm amazed that people are still going with this inaccurate info. It's never been a Codemasters issue. It is a Microsoft/Xbox problem and always has been. The problem is the Xbox does not fully implement/support the Fanatec SDK. This is a problem for every single racing game on Xbox if you use a Fanatec base. Your RT/LT are hard coded as gas/brake unlike on PS4 where those L2/R2 can be re-assigned to other functions as the pedals are separate inputs. People keep bringing up PC2 but that's an apples to oranges comparison. That is resolved via a workaround using keyboards, etc. The hard-coded controller face button limitations are still a problem all the same. Again, it's at the OS level on the Xbox, not in any game. People need to be complaining on the Xbox forums on Microsoft.com and demanding that Xbox properly support the Fanatec SDK. That would solve the problem.
  2. Why? I race on both PC and console using an RSeat rig and Fanatec DD1 with several different Fanatec rims and I have more fun with my PS4 racing games than I do with any PC game. The easy plug-and-play nature of the console experience is just invaluable. PC, as fun as it can be, is often a pain in the neck (companion programs, devices stop working, driver issues, etc). I do still enjoy PC as well, but personally I’ll take the convenience of my console 9 out of 10 times. Btw, my advice is to add a round wheel to your set up. The quick release system on Fanatec is fantastic and you can easily swap the rims out in seconds. You don’t need the locking screw if you are using the quick release so you can just pop the rims off and on as needed. I’ve found having a round rim for rally use to be a huge asset. Using a round rim, I’ve found it helpful to be able to let the wheel quickly spin back through your hand on hairpins, etc. Something I couldn’t do when using my F1 or McLaren rims. I’m interested to see how your times go as you get used to the wheel. I was a pad only racer for years before switching a couple years ago. For rally specifically, i haven’t found much of an improvement in times but using the wheel is a lot more fun. It’s more about the immersion factor. I did find improved times on GT Sport and other track games, but not a dramatic difference. It’s just easier to be more consistent with a wheel....and it’s a lot more immersive!
  3. BadFlounder

    Why "New England" and not "Washington"?

    That’s interesting information but I doubt anyone is too concerned about it outside of a handful of people in Washington state. Or vice verse. They could have named it Washington and used New England roads, etc. It’s not like F1 where licensing and recreation of real tracks/locations as seen on television is important.
  4. BadFlounder

    Dirt psvr pro

    Optimization is not the problem. Comparing VR to non-VR games is like comparing apples to oranges. VR requires a LOT more rendering power. Dirt Rally looks as good as they could manage given the system. Remember that in VR the PS4 has to render two images (one for each eye). The amount of graphical power required obviously goes up dramatically. Simply put, the PS VR does not have the power to drive these games near the same graphical level as in non-VR. I wouldn't count out VR eventually coming to Dirt Rally 2.0. While it does not appear viable on PS4 or PS4 Pro, I wouldn't be surprised to see it eventually on PS5 with PS VR2.
  5. Why would Codemasters change this for a single user? That doesn't really make sense. If the lights are part of the actual dash at that point and they are supposed to work then they should remain that way in the game, despite your personal situation. There are things we all have to adjust to depending on our personal set ups, etc. When I had my CSL Elite I had rev lights onscreen, on the base, and on the rim. I didn't think to ask Codemasters to disable them in the game (which would affect everyone else) just so I would find it less distracting. C'mon now. lol
  6. BadFlounder

    Game is STUPID

    What an amazing thread title. "Game is stupid." LMAO Please get some help for your anger issues, friend. You have like 6 threads on the front page FFS. Get a grip.
  7. BadFlounder

    This is getting ridiculous.

    And yet all you whiners will be right there again next year to buy the game all over again. If you want to complain about something I would begin there. Nothing will change until that changes. And hey, I get it, I'm right there along with you guys....but that's the reality. 😉
  8. BadFlounder

    Patch Notes for 1.09 – Discussion Thread

    Use the compatibility mode (PS4 Comp). Make sure you change it before starting the game, if you change it in game it will not recognize it. That mode will work as a workaround and the wheel will show up as a CSL Elite in the game settings. It's not ideal, but at least it is a usable workaround for now. I must admit that now being able to use ALL the buttons on the F1 rim is a real joy. I'm using the top left paddle for DRS now, the right dial for fuel mode, etc. It's a blast!
  9. BadFlounder


    There are multiple threads about it. They are aware and working on a fix. In the meantime, we can use the “PS4 Comp” (compatibility) mode as a workaround. I realize that’s not ideal, but at least it can work until they restore full functionality.
  10. BadFlounder

    Patch Notes for 1.09 – Discussion Thread

    It is the Share button and Triangle button. On the Podium F1 rims it will be the bottom left button (in the three buttons at bottom center of wheel) and the middle button in the cluster at top right of the wheel. It's not a great workaround IMHO since this mode just mimics a CSL Elite, but at least the wheel works! That's better than nothing until they can restore full functionality.
  11. Thank you for the update!
  12. That doesn’t work, and even if it did that isn’t a solution. The wheel should work in PS4 mode......you know.....LIKE IT DID EVERY OTHER DAY BEFORE THE PATCH. FFS. What an absurd comment. I take it you don’t realize that the PS4 Comp mode just mimics a CSL Elite? So the solution is just to turn your direct drive wheel into a CSL Elite? 😂
  13. I would but the update completely broke functionality with my Podium DD1 PS4 wheel. The game no longer even recognizes it. I hope CM at least acknowledge the problem at some point. VERY disappointed. As for the buttons, that's unfortunate. I'd prefer the rocker switches were enabled over the rotary encoders, but I suppose any extra buttons is an improvement. I'd sure like to test it, but my set up is dead in the water until the next update I guess.
  14. Yep, and I've complained directly to Fanatec support about that in the past. Back in the days of the CSW 2.5 this was an issue, and the little disclaimers they have added at the bottom of their pages didn't exist back when I was complaining to Fanatec support about this. The hilarious thing is they didn't even believe me at first and asked me to send in videos of the problem from my CSW 2.5 and CSL Elite P1 rim. lol Eventually they told me it was a problem with Microsoft and how they implement wheel support in the Xbox itself. Okay, fine, but then don't advertise full functionality when that is simply not the case. If you are going to put ALL the Xbox face buttons on the McLaren GT3 rim, for example, and then say it's "Officially Xbox compatible".....then I expect that all those buttons will actually work in the XBOX OS, in games, etc. But as we know, that's simply not the case. Very frustrating for Xbox only racers out there. I doubt they are working on a solution. Again, this was something I complained to Fanatec about over 2 years ago. The Xbox OS itself is the problem and if they haven't fixed it this late in the XB1 cycle then I highly doubt that's going to change. By comparison, this problem doesn't exist to the same degree on PS4. On my PS4 the pedals come in as separate inputs, which allows you to map ALL the wheel face buttons to various actions in games. Not all the extra buttons, but at least all the native PlayStation buttons including L2/R2 since they aren't hard coded to pedals like on Xbox. The best hope is that they resolve this for the next Xbox, which we know will support the Fanatec product line. We'll see.
  15. The other BIG SURPRISE is that the Fanatec Podium DD1 PS4 wheel no longer works with the game. I mean, yeah, I'd love to have my extra buttons available....but can I at least get back a working wheel at this point??
  16. BadFlounder

    Patch Notes for 1.09 – Discussion Thread

    I agree. It's frustrating all around. Codemasters will need to clarify if this is PS4 only or not. I just know from experience that the Xbox does have some built-in limitations regarding button support on Fanatec products and it does differ from PS4 in that regard. So this might be out of Codemasters control. We'll see if that is the case. I was all excited to try my Podium DD1 PS4 rim out to see if the additional buttons now work on my F1 rim, but the entire wheel base is no longer recognized in F1 2019! Ugh. One step forward, two steps back.
  17. BadFlounder

    Patch Notes for 1.09 – Discussion Thread

    FWIW Xbox does have additional limitations with Fanatec products at the XB1 OS level. This is why you don't get separate inputs for gas/brake (those are hard coded to LT/RT in games). This differs from PS4, for example. On PS4 the pedals register as unique inputs from Fanatec products, which then allows custom remapping of those wheel face buttons (L2/R2) in most games. This is a frustrating limitation from Microsoft and how they make use of the SDK, per Fanatec support. Used to drive me crazy when trying to play PC2 on XB1 and missing 4 face buttons from the wheel compared to my PS4. Anyway, I have no idea if Codemasters can work around that limitation or not, but I wouldn't be surprised if the limited SDK support makes supporting the additional buttons more difficult on Xbox. Well see.
  18. BadFlounder

    Patch Notes for 1.09 – Discussion Thread

    Guys, did you test with the Fanatec Podium DD1 PS4 rim? Because this wheel is no longer recognized in the game, and no it's not my wheel. It works fine in the PS4 OS and in other games (GT Sport, etc). This worked fine in F1 2019 before this patch.
  19. BadFlounder

    F1 2018 career difficulty - can’t change

    You are able to change it in certain circumstances. I know this because I literally just changed my difficulty on PS4 after Australia. You are right that it is greyed out a lot of the time, but keep checking the option as it does "un-grey" before each race weekend (if I recall correctly). You just can't change it after certain points, but you definitely can adjust this during the season.
  20. The Fanatec CSL Elite has an "Auto" setting in the wheel degrees of rotation setting. When setting the wheel to Auto the game should then apply the particular car's real life degrees of rotation to the CSL Elite wheel. So one car will be 900 degrees versus 540 degrees for another, etc. I know there is soft lock but I feel like that is only half the battle here. As far as I can tell the soft lock only limits the point at which the wheels can no longer turn, but it does not resolve the varying degrees of rotation from car to car. This same problem existed in Dirt 4, although not in Dirt Rally. Dirt Rally actually worked properly with this setting, however, it is worth noting that the CSL Elite runs in compatibility mode for that game (purple light). Having this feature supported would be nice for those of us that prefer to drive the cars as close to their natural settings as possible versus driving all set to one wheel rotation setting, or having to adjust the wheel settings for every car (which I do currently). The "auto" feature could resolve this. See Gran Turismo Sport for a game that is properly supporting this "auto" setting in the CSL Elite. In that game, with "Auto" enabled, the in-game steering wheel matches the CSL Elite perfectly so you don't have to change the wheel settings when going from a modern GT3 car to a LeMans prototype, etc. Thanks for your time.