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KevM

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Posts posted by KevM


  1. What kinda madness is the point scoring system?  I have doing a Few Leagues with a few mates, one of which got more points for a 14th in an early rally, than I did for 3rd in the following one.  What’s stranger, is on the last event we did there, I beat him by 4 places and he scored higher than I did??


  2. 23 minutes ago, TheFlyingTuga said:

    That's my question? What defines a influential streamer? Guys with 18 subs on Youtube? And regarding handling? Does any of this guys drove R5 cars? I know Jon Armstrong did, so that I do understand... but the average PC player? 

     

    I could suck it up... but not this time. As I said, enjoy the game. I'm will not be the one to pay for it again like I did with D4

    You talking about me fella?? lol

    Iv been here from the first week of DiRT Rally.  I have been quite vocal and opinionated on occasion and yes, I have real life driving experience.  I have also been beta testing for months and months now by invitation.  It’s only now that I am allowed to talk about it and show the game.

    Im not an influencer or YouTuber, just a guy that’s played waaaaaay too many hours DiRT Rally and spent waaaay too many hours chatting about in on the forums here.

    You’d have known that though, if you’d have been here as often as I have 😁

    • Like 1

  3. Having been testing 2.0 for the past while, I’m actually really happy to be getting my old stages back to add to the existing locations.  The new feel will just add a whole new challenge to the stages you ‘think’ you know!! 😉

    Just to give an update from testing:  I’m in trouble daily with my wife because of DiRT Rally 2.0.  It’s proper addictive fun!  Really intense, just like DR was.  I can’t get enough!  I’m really enjoying all the cars and all the new locations.  This isn’t a casual drive through the woods, it’s really engaging and technical.

    You guys are really gonna love this!

    👌🏻

    • Like 4
    • Agree 2

  4. 1 hour ago, carpa said:

    Looking at that onboard I've understood that it doesn't really matter how long they make the stages in DR2, as long as I can't get past the 2nd kilometer because I've totaled my car

    DR2.0 is quite intense like that.  You can really be on the knife-edge.  I missed that after DR.  Stages are a great length and very technical, it’s no walk in the park!!

    Im really hoping for some Irish Tarmac for future DLC.  Could we ever be that lucky??


  5. Broadbent looks to be using a low Wheel rotation and with the cockpit cam giving a weird perspective, it looks bad.  He mentions the wheel being heavy, yeah.  I have played about with the FFB as I found the std settings made fighting the wheel forces more of a thing than controlling the car.  1.5 minutes in settings fixed that.  Easy!

    I get that he might have been playing on a press rig, but anything he doesn’t like, can be switched off in seconds 

    I don’t play mine like that and don’t have the issues he describes to be honest.  I’m not a fanboi either.  D4 was a mess, but you will really enjoy this.  It’s fun and intense, like DR was in the good ole days, but it’s evolved

  6. ShodanCat said:
    Rygar86 said:

    My First Impressions Of DiRT Rally 2.0


    https://www.youtube.com/watch?v=p6Gg1xQNu5Y
    Bummed to hear the tarmac physics are the same wonky floatiness from the previous games, but I guess I expected it since it is the same engine. :/
    They're not - I haven't watched the video, but if he says they're the same, he's mistaken.
    They’re definitely not.  Iv just been playing RWD on Tarmac and its so precise when you want it to be, but push the limit and it does bite back.  Tyres and conditions have a massive effect on the levels of grip, naturally 

  7. P308R said:
    You are missing the point. The Dirt games have been heavily criticised for their tarmac physics. Now we have a new game and nothing is done to actually take away the previous concerns instead we 'showboat' around as you call it. If you want to show that those physics have actually improved, you should show that. What I would love to see is that Codies show off a vidéo on tarmac where you drive the car properly and tidy without the showboating. Actually bring something in to take away those longstanding worries. 

    That's how I want the car to bé show:
    https://youtu.be/aYwZdtOMJGU
    I think it’s you that’s missing the point.  If any game is driven tidy, what use is watching a video?  The car isn’t doing anything but driving through a stage.  Could be iRacing, AC, DiRT, PCars2, Ridge Racer or any great or rubbish title.  If you aren’t pushing the physics model, you aren’t really seeing it in action.  It’s just animated cars & roads.  It’s when you push the physics beyond normality and grip, you see what it’s really capable of.  
    Driftng a simulation of a car and controlling a slide requires a pretty accurate and complex physics model.

    You have posted a real life video of a guy driving a Real Porsche and he’s on 25% throttle for every corner and flat out on corner exit.  He’s afraid to push - or he’d be as sideways as Jon is in his streams....

    If you aren’t grasping that, I feel you might have a scarily simplified and finite understanding of just how much physics can be pushed, both in real life and in DiRT Rally 2.0.

    have a watch at the following video.  ALL real cars & real drivers.  None of the cars are fitted with an ‘Arcade’ ECU mode or ‘Dirt4’ Traction control system.  The guys are just driving the cars for the crowd and not the stage times....

    https://youtu.be/g3ewdySCpl4

    Once you’ve finished, I’ll reiterate - Let that sink in a little....



    DiRT Rally 2.0 is more simulation that your head can understand it seems....

     ;) 

  8. P308R said:
    The handling on tarmac just looks wrong! Why does it slide around like it is almost on on gravel. Very disappointed  :'( Also you don't get rid of the aweful pivoting of the cars which has been haunting you guys for years . The bonus stream was nice but it even reduced more my interest. Something is off and beyond broken up to this point. Tracks and environment look great  <3
    It’s called driver Showboating!  You could make a real 911 do that, what’s wrong with making the game one do it? lol
    Against the clock, it’s not the fastest way through the stage, but it’s the most fun.  You can dial as much or as little under/oversteer into a chassis with setup.

    Ill put this into a bit of context for you all.  
    iRacing is meant to be the dogs balls as far as simulation goes.  If you initiate a slide in iRacing, you lose all intuitive control and need to either stomp on the brakes OR pray you are staying on the track.

    Here, we have a real life Rally driver drifting & power-sliding corners in a RWD supercar at will and in a controlled manor, and you numpties are calling it Arcade???  LOactualL





  9. Hard tyres,  they seemed to come good toward the middle of the stage.  The car looked much more stable through the twisties mid-stage.  Maybe they need to warm up for a few km’s?

    There’s that, and the fact that Iv been winding Jon up for 2 months that he can’t put the rear out in a RWD, might have contributed to the driving style.  Sorry guys!! Lol


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