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KevM

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Posts posted by KevM



  1. dgeesi0 said:
    i was just thinking about top times and records and such.how is this going to happen on random generated tracks/courses.


    I think it's a great thing! 

    Iv a 60 hours per week job, a wife & 2 kids to sort before my gaming.  It's really hard to compete with a student who's off for summer & has nothing else to do but rinse & repeat my favourite stage!

    Its going to sort the rally men from the circuit repeaters  :)

  2. KickUp said:
    Yep, we wanted to focus on getting Your Stage working. Changing the whole engine and doing that would have been a huge risk and could well have resulted in catastrophic delays. 

    Lifting that limit is one of my primary goals for the future. 
    It's better to adopt the 'better the devil you know' I suppose.

    With the current game, we were able to learn the stages & compensate for the handling & airtime to still enjoy our play.  With 'your stage', it's going to be more about the driving and trusting the notes & the handling

    Are you satisfied with the physics tweaks at this point @KickUp ?  

  3. Snaky115 said:
    Because i am such a ****, i started pondering just how many corners there will be modeled for each country for "Your Stage" to generate from and whether i'll just memorize them all by accident in some weird way someday. :D
    It won't really matter so much.  Yeah, on hindsight you might recognise a corner, but your approach to it probably won't ever be the same so pre-planning your line will be difficult.  Good times!

  4. bogani 
    With Kris and Petter onboard they really have the best possible people to give accurate feedback on how the cars should behave!
    I'm not getting my head round how the handling looks yet.  

    The change of direction seems too positive & crisp, especially on the gravel.  At speed, a rally car needs big inputs for tiny changes in direction.  To carry speed on gravel requires big slides through corners & big set ups.  Meeke knows that!! :)

  5. I have said it many times, DiRT Rally was a very Solo game to play.  DiRT 4 is bringing the social competition back & thats good news!
    Stage rehearsal was always a problem in a rally game and one I could never think of a solution to, but that's been nailed too!
    If the guys nail the lateral grip levels in Sim mode, Id be well chuffed.  
    Solve the age-old PC thing that I dont concern myself with these days (if cross-platform scoring is to be implemented), the new game is a winner on all counts in my eyes.  

  6. KickUp said:
    zoliRX said:

    'morning @Kick_Up! Could you explain the absence of the modern WRC cars, if possible? Is it the FIA dicking around with the license or is there some exclusivity involved that stopped you from attaing it?

    Yep, basically that. It's sad but that's how some roll
    It doesn't matter really, someone mentioned an Ascona 400, so alls good!

    with the Porsche thing happening a while back, are you planning a Rothmans 911?

  7. Anyone who sees infinite random stages of varying complexity in a Rally game, as a negative, doesn't really understand the sport of rallying.  If the car count is still there (which most seem to be), & the pacenotes work well, I'm all on for DiRT 4!

    The only slight concern I have from watching the replays, is what looks like an abundance of lateral grip?  Turn that down a bit & let the cars move round a bit more on the surface like our 6R4 (almost) does in D:R

  8. KevM said:
    So, my 'Blind Dailys' rant last week, might be a thing after all, just not in a way I had imagined!  Cool!

    Do Kris & Petter actually feature in the game or were they just involved with the development?
    According to the article I posted right before the reveal, Petter Solberg talked about practicing his english for doing voiceovers. My bet is that Petter has taken over the role Ken block had in previous games. With being the game's official voice. I would assume Kirs will appear in some form too
    He'll be the poor sod blocking the stage with a wheel off...  :(



  9. Has anyone mentioned the random appearance of a crashed or broken down competitor on stage with the crew slowing you down? Another cool little feature that's been included following feedback. 
    Yeah, I can see that resulting in many smashed monitors - lol

    Picture the scene, you are completely on it, destroying your best time on the splits and get to the final sector to come across some tool on his roof with pacenotes and plastic bottles strewn all over the stage, and put a wheel into a verge trying to squeeze past at full race-pace, only to catch a big rock and put yourself into a field with a wheel off  :D

    Rally over!

  10. I didn't try the arcade, but it doesn't look like simulation handling to me. 

    So, when I first sat down to play, it immediately felt familiar to dirt rally. I instantly noticed the cars weight felt a lot better, the car felt planted on the road and wasn't getting thrown about as much as it tends to in dirt rally. Then I came into the first major braking section, brakes at the same point as I would have in dirt rally, and immediately over-shot the corner! So the braking distances are much more realistic, and in that video of Kris it shows Him braking very last minute, so I'm going to say it's definitely aracade!
    'Planted' is perhaps a bad description though.  I thought the way the cars in DR transmitted skipping over the uneven surface was a real masterpiece.  Yes, they got lairy over yumps after V2 but for me, more 'planted' would be bad?

  11. bogani said:
    KevM said:
    bogani said:
    https://twitter.com/AndyGray_/status/824651786493579264

    Kris Meeke giving it a go.
    The part at 0.23 makes me think he is using the arcade handling model. I hope he does. Really.
    Havent watched it, did he take a wheel off?? lol
    He comes to a junction with too much speed but the car seems to have magical grip so it looks very undramatic. Arcade handling model would explain that. I hope :P
    Now I have, it does look quite planted.  Hopefully thats soft-core mode.  Stage looks great though!

  12. bogani said:
    KevM said:
    bogani said:
    https://twitter.com/AndyGray_/status/824651786493579264

    Kris Meeke giving it a go.
    The part at 0.23 makes me think he is using the arcade handling model. I hope he does. Really.
    Havent watched it, did he take a wheel off?? lol
    He comes to a junction with too much speed but the car seems to have magical grip so it looks very undramatic. Arcade handling model would explain that. I hope :P
    Less Grip-ness is the way forward

  13. Codemasters shouldn't take it personally though.  
    They took a niche, reached out to all the rally purist connoisseurs and catered for them with Dirt Rally.
    At this point, the ex-DiRT Rally rally purists are the bulk of today's audience and naturally, as connoisseurs, we'll be the most critical.  

    Soon, word will spread to all the guys who loved the previous DiRT titles but found D:R a bit too hardcore and off-putting, and they'll be ultra-hyped & excited that the new title wont be as full-on.

    If Codemasters dont release a single car, single stage Demo to get the rally-head doubters horned up, they are missing a trick. 

    Yes, the game is spiced up a bit to cater for different tastes, but the Rally bit seems to be impressing everyone who has experienced it

  14. Ok, the snippets we have at the minute are merely teasers.  What we know is minimal, so no-one should be jumping the gun at this point.

    If the marketing department are clever, they need to spin this as DiRT Rally, but evolved, with an extra jalapenos and a big portion of kebab meat on the side, or the purist D:R guys here might become switched off with the added dudeness, even though THE RALLY ASPECT DOES SOUND AWESOME!!!


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