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KevM

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Posts posted by KevM


  1. austinb said:
    KevM said:         
     & Impreza & RS200 etc etc.  The stage starts are new and the new cars are great, as are the TYRES!!! 

    Would you care to elaborate please? :) The stage starts, in what way are they new? Do they have a new look (new objects/ marshalls etc), new positions on the stages, or a different functionality in game (more control of the car at the start)?

    And tyres? Different tyre physics model, different visuals, option to choose which type?

    We need to know!!

    Stage starts have a short Title/Scenery intro screen now, rather than dropping you straight in.  It serves little purpose, but its a nice finishing touch that I like!

    The Menu backdrops are slo-mo car based, rather than the aerial view of part of the stage, that often whited out the white text in the Menu itself!  Again, well polished!

    The new tyre puncture model, seems to be in effect, I did two runs over Kontinjarvi last night with a Polo and the tyres remained intact, although I am playing with a pad, so may not have been hitting them hard enough!  I did bust a rad though!  :)

    We do have additional standard liveries as we know, many have been seen and talked about here, but having had the PC version for so long, its the Custom liveries that I will miss most!  Hopefully, that will be a 'thing' for console in the future?

    Everything just feels a bit more well packaged and presented, and the game itself did deserve that.  Its all good!

  2. urgaffel said:
    JZStudios said:
    urgaffel said:

    JZStudios said:
    Are you going to make it so when the cars driving away you don't get that weird ability to see the back of the car and the new dust being kicked up?
    Yes/no/maybe ;)
    Boy, only classy answers from you CM lot. Don't really feel like that would necessarily be a world shattering thing, but alright.
    Well, I honestly can't give you a definitive answer because I don't know yet. I know it's an issue, it's been bugged up in our list of things to fix so it's just a matter of wait and see. It's definitely something that I personally would like to see fixed so I'll try and push the issue but like I said, I can't say yes or no so... Maybe?  ¯\_(ツ)_/¯
    My intermittent shadows would be more of 'a thing'.  Without them, the car looks superimposed onto the stage during certain scenes

  3. tbtstt said:
    Darhour said:
    Gossipers should get their free copies of a DiRT game of their choice+ A booklet of future hints and gossip material. 

    I mean we are a family, right? :lol: 
    BEST. IDEA. EVER.

    In semi-related news, I just got a delivery...



    ...first job: get Black Ops III out of the box and sell it on ebay!
    I might buy a used one, plenty about for @ £100-£150 and Curry's are still doing an offer on G29's

  4. I think it is not a problem of the elevation profile. The jumps with v1 were much more realistic and normal, you didnt suffer punctures because you didnt jump as a rocket, in the ss that the First split is flat out and you have the massive jumps you Fly like 5m from the ground or more and that is impossible, you can check it with meeke ouninpohja onboard he jump a lot less. And he isnt jumping constantly
    V1 cars had more downforce and were grounded, the jumps were designed around those values, which worked.  Cars then evolved & got V2 but the road stayed the same.
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