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  1. Uppern

    AI in qualy is just pathetic

    I agree. I want to play without flashbacks but ******** like this is the only thing making me keep flashbacks available. You can bet that in Qualifying the Ai will come out of the pits when you start your flying lap and will actually race you into turn 1 and then suddenly brake mid corner ON the racing line. They could easily lift off the throttle when they come out of the pits and I am alongside then instead of racing me into turn 1. This is not acceptable for any game/sim and is for me the biggest issue I have with this game and that says a lot.
  2. Uppern

    Setup that creates snap oversteer?

    Thanks for tips. Will try that out. Exciting to see what happens to the F1 games after this merger. Hopefully only positives.
  3. Hi, Okay, I guess this does not sound like something you want in an F1 car, but is there anything I can do with the setup of the car that makes the rear of the car handle more realistic? In real life the drivers constantly make small corrections to stop the car from spinning. However in the game when the car looses rear grip it has the most arcade-drifting like feel to it. The rear grip just gradually disappears and you can easily catch it and then you will drift around the corner. I want it to be more realistic so when you loose rear grip you have to make quick and small corrections to stop the quick and spin where have no control anymore. So to put it like this, is there anything I can do to the setup to give the car more snap oversteer?
  4. Uppern

    Tyre life in qualifying programme

    I run full on hotlap-mode for first lap, then I do cool-down lap on lap 2 of the program to fully charge ERS and cool down tires (get them back into optimal temperature range) and then I go full blast on the third lap. I honestly don't have any big issues with my tires on the third lap, and a lot of the times I set my fastest lap in the program in the third lap.
  5. Uppern

    old circuits would be nice

    Don't give codies ideas please. Next year they will come out with big news about old circuits in the game, and as always they ignore all the other issues that needs to be fixed. Look at all the topics in this forum about issues for this year's game. Fix all issues that people are complaining about (AI never making mistakes, SC, manual pit control, r&d issues, too much rain, unrealistic handling, poor damage model, fade to grey when crash, and the list goes on), last thing we need is more features for a game that ass tons of flaws to be fixed. This has happened for every year so far. We don't need more stuff, we just need to get the things we have to work correctly. That's my opinion anyways 😉
  6. Uppern

    Penalty System / AI Mistakes / Incidents

    So true, just sad that Codemasters dont care, what's in it for them? They don't don't have any close competition for this game as they are the only one with license. And they are going to make their money anyways because we as a consumer will continue to by the games, hoping for miracles that they will actually do something about this stuff. We should make a petition and send them 😉
  7. Uppern

    Why F1 2019 career sucks

    Had I only read this and other topics regarding horrible AI before purchasing the game 😕 For some strange reason, everytime CM tries something "new" with this game, they always overdo it.
  8. Uppern

    Anyone use mirrors in cockpit?

    I am on PS4. Do you need to look back? F1 drivers often complain that it is hard for them to see everything in the mirrors, so I am happy with it being a little close to realistic.
  9. Uppern

    Anyone use mirrors in cockpit?

    I just got used too looking left/right with button on my wheel. As I am getting used to it, it actually works great. Because you will learn to only have a quick look to see where the other cars is, feels quite realistic too.
  10. For me it is quite opposite. I live that they have made you more as a passenger when the car looses the grip at the rear, as you should not be able to drift around corners in an f1 car. Of course you should be able to catch it, but if you have one wheel of the track then you should really just be a passenger. Although I would like even more snap oversteer.
  11. Uppern

    way too much rain in career mode

    Agree. Waaay to much rain, I really think they should fix this with a patch if that is possible. Realistically it should rain maximum 3 sessions during a career, at least based on recent years real life history.
  12. I wonder if any racing games have this? What I am thinking of is a camera option where you drive with more pov. Pretty much the same as cockpit view, but camera is placed inside helmet and you could have the option to open or shut the visor. With bugs, rain, tire marbles, etc getting stuck on the visor and you could press a button to remove tear-off. I would also like to see more headmovment when braking, accelerating, shifting gears and turning. And the sounds would be like you were inside a helmet. Of course with the stupidity of hearing the the people on the grandstand gone. For me this would be amazing to have in the f1 games. But any is there any racing games/sims who have this camera option?
  13. Uppern

    Thank you for nothing Codemasters.

    Already lowered the AI difficulty to 100 now, if I set the difficulty any lower I would be too quick in qualifying. Maybe I should change AI difficulty betweel every quali and race then? 🤔 It seems as Codemasters think of corners as something you just have to get through to get to the straights. Last time I played I ran with 3-3 downforce in Baku, and then I could barely match the AI in straight line, but was loosing to them in the corners.
  14. Uppern

    Thank you for nothing Codemasters.

    Actually, no. Because IRL they don't only set the setup based on straight line speed. They make the setups based on driving style, tire degredation, etc. And for what setup is the fastest around the track. They don't have to worry about some AI's having ******** amounts of straight line speed, even though it is a Williams. I can push the car to match AI pace with low downforce for one good lap. But the issue is that the AI drive in qualifying pace for 60 laps in the race. While I have trimmed away all down force not to be a sitting duck on the straights. I am all for the car being hard to drive and it should absolutely be rewarding to be consistent and do that perfect qualy lap, but it is not realistic that the laptimes in the race are so close to qualy laps as they are, and that the car feels like **** to drive. Tried all the different setups but the car keeps understeering and oversteering at the same time. I like some things of the handling but the Mario Cart feeling the game has now totally ruins it for me.
  15. Is it me there is something wrong with or is f1 2019 the biggest pile of **** to come out from Codemasters? I use T300 with Ferrari add-on rim, and this game is completely unplayable. For sure never buying an Codemasters F1 game again, and cross my fingers someone who knows what they are doing get the license. I have to trim away everything of downforce to keep up with the AI in straight line, and because this game has absolutely no feel of the car it feels like you are driving on ice. Are Codemasters really that stupid thinking that F1 cars always run the minimum of downforce possible. However the AI still manages to go through the corners quickly. Also had a wet race and I had downforce way to low to maybe keep up with AI in straight line, but no chance even then. Am I missing something? Have already reduced the AI difficulty A LOT from F1 2018. I get absolutely no feeling of driving the car. It seems heavy and slow. Like driving a sponge on ice. This is just throwing money out the window and I don't recommend anyone to buy this game unless Mario Cart is the most realistic racing game you have played. Thank you Codemasters. Never buying your piece of **** F1 games again.