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ChrisGrovesMCM last won the day on February 7

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  1. ChrisGrovesMCM

    Patch 4.5 - now rolling out

    Quick update: if your device didn't automatically download the files upon restart, head to the App Store/Play Store, where you'll be able to add the patch manually. Thanks ๐Ÿ™‚
  2. ChrisGrovesMCM

    Patch 4.5 - now rolling out

    Hey team - we've just started the process of rolling out patch 4.5 to all compatible devices. Please note that no update is required - you should be prompted the next time you start up the game to just download the new data. The patch aims to address a number of player-reported topics since Update 4, including: - Brake assist functionality - Improvements to the beginning of Sprint Race/Qualifying Duels - Penalty system implementation - HUD appearance - Dynamic racing line accuracy As always, any and all feedback you have regarding the patch is welcomed and taken on board. The team have attempted to address as much as they can and treated player-reported topics and priorities. The feedback we receive from all game channels drives our content output and focus, so keep it coming. See you on the track!
  3. ChrisGrovesMCM

    XP rating

    Hello - the key details of the XP system were announced and explained in this blog post before Update 4 went live: http://blog.codemasters.com/mobile/03/f1-mobile-racing-new-xp-system-and-rd-boxes/ As also announced, the focus of the first iteration of this XP system was to offer more incentives for less experienced players for playing and progressing. The top echelon of players won't see much of the first version of the system, as they are usually already placed at the current top level. We have a huge number of players in the early or middle stages of the game and our feedback from those players on XP has been positive. We had long discussions about reverting the progress of top players and putting them in the middle levels of XP, but did not want to take away your hard-earned progress. In the future, the XP system will expand and offer rewards/incentives for more players, including those who have progressed the furthest. ๐Ÿ™‚
  4. ChrisGrovesMCM

    F1 Mobile

    Hey there ๐Ÿ™‚ If you haven't already, check out F1 Mobile Racing! https://itunes.apple.com/gb/app/f1-mobile-racing/id1343820018?mt=8 It's the game I community manage - more of a casual-style game than a sim, but definitely something to enjoy between sim sessions ๐Ÿ˜‰
  5. ChrisGrovesMCM

    Post-Update 4 topics to address

    Hello - I've just received an update on the timeline for the patch, so wanted to pass on the news to you all ๐Ÿ™‚ The current plan is to finish and submit the patch tomorrow, which means there's a chance it may be able to go live tomorrow, but it's more likely to be next week. Whenever more news comes on this, I'll pass it on. Our team have been focussing singularly on the topics addressed by you, the players, and are confident that you'll see further improvements in this patch to a number of topics reported by players, including the auto-brake and racing line issues. Thank you ๐Ÿ™‚
  6. ChrisGrovesMCM

    Post-Update 4 topics to address

    Hey team - latest update on the patch is that we're making progress in many areas. The brake assist issue in particular is something the team appear to have made a breakthrough on. Hoping for more news on a release time this week. Unsure yet whether the patch will require a game update or not, so I'll keep you posted - and when the patch is going live, I'll of course have a longer list of the topics we've aimed to address. Thanks again for all your feedback and co-operation ๐Ÿ™‚
  7. ChrisGrovesMCM

    Bahrain Event

    Hello - yes, as mentioned in another thread, we're aware of this apologise for the inconvenience. Another take on the dynamic racing line and brake point indicators are in the works for our upcoming patch. Using the static 2D racing line, which is simple a blue line and doesn't interfere with your view as much, might be a short-term solution. But we know that it's not a long-term one, and we're looking to resolve the matter ASAP. ๐Ÿ™‚
  8. ChrisGrovesMCM

    Post-Update 4 topics to address

    Hey all - just a quick update, as we're pushing ahead now with investigating and addressing certain issues for patch 4.5. The topics players have raised concerning the racing line changes and the assists implementation are our top priorities, but we'll also be working on plenty more. Once we have more information that I can pass on, I'll be sure to do so - but please feel free to keep feeding back on Update 4. The more information we have, the better. Thank you ๐Ÿ™‚
  9. ChrisGrovesMCM

    Post-Update 4 topics to address

    Hello ๐Ÿ™‚ as mentioned, the first iteration of this XP System includes ways for newer, less experienced players to earn rewards in multiple areas of the game, each time they level up. As the system evolves over time, more additions will be made, with a focus on offering new incentives for the top-tier players. Placing the top-level players in the middle of the new XP System was discussed, so they had something to work on and progress through. But, this would have come at the cost of losing car performance and other parts, and we didn't want to take hard-earned things away from those players. Of course, anything added to the XP system in the future will still keep this in mind. ๐Ÿ™‚
  10. ChrisGrovesMCM

    Post-Update 4 topics to address

    Thank you for the feedback - on point 6, changes to gameplay/cars/tracks were not intentional, so there wouldn't be a need to keep players updated. Whenever major new changes are on the way, we try to spread the word as soon as possible, like how we did with the XP System. All points are logged and we're investigating now. Thanks again ๐Ÿ™‚
  11. Hello - to answer your question in the topic title: no. As mentioned in a separate thread on Friday, the racing line changes and the issues some players are having with assists are on our list of areas to address following Update 4. Neither are intentional, and the team is investigating now to see if improvements can be made in those areas. Thank you ๐Ÿ™‚
  12. ChrisGrovesMCM

    Update 4 is LIVE!

    Sure! As mentioned, your car's maximum performance potential is now linked to XP. Whilst before your maximum PI level would increase when reaching a new League, it now increases as you level up in XP. As announced when we revealed the XP system, it's in its first iteration and will evolve over time. In Update 4, it's given newer and less experienced players the opportunity to level up and be rewarded for multiple actions in the game. As the system evolves over team, it'll include more ways for more experienced players to be rewarded from it ๐Ÿ™‚
  13. ChrisGrovesMCM

    Add slots for upgrades

    Helloooo - as announced, the R&D Level/maximum PI is now determined by your XP Level, instead of which League you're in. So, as you level up your XP, that maximum number will increase. Thanks ๐Ÿ™‚
  14. ChrisGrovesMCM

    Post-Update 4 topics to address

    Hey all ๐Ÿ™‚ With Update 4 now live for all players, the usual post-update process begins, where we track feedback and see what you guys are both enjoying and having troubles with. Please feel free to comment on this thread with anything you'd like to comment on from U4, with as much detail as you'd like to provide. Having tracked all feedback since yesterday afternoon, I've already spoken with the team about some topics we should investigate based on this. These include: - Lap records not appearing for some players - Dynamic racing line inconsistencies - Differences in how assists are applied - Penalty system - Level of opponent in Duel matchmaking Also got a quick note on GP Events, before it opens up tomorrow. During some of the GP Event races, the HUD deign may appear incorrectly. We're investigating; what we do know is that this will not affect your progress in the mode. It's purely a design thing we need to address. As always, it's our priority to track, record and address player feedback following updates. When and if we have more news on the above, or anything else mentioned by players, we'll let you know. Enjoy the Australian GP and the new GP Event this weekend! Hopefully I'll have some time to jump into both between tracking feedback ๐Ÿ˜‰
  15. ChrisGrovesMCM

    Update 4 is LIVE!

    Hey team - Update 4 for F1 Mobile Racing is now live across all supported devices! ๐Ÿ™‚ Thank you for your patience, as well as all your feedback, which helps us shape each and every update for the game. The key new features are below - as always, if you want to post feedback about Update 4, tell us here, whilst the Technical Assistance thread is best for anything you might be having trouble with. Thank you! โฌ† The brand new XP System gives every type of player the chance to progress and improve in the game. Complete tasks and challenges in different modes to win XP, level up, and increase the performance potential of your car โฌ† ๐Ÿ GP Events returns to F1ยฎ Mobile Racing, bigger and better than ever. During every race weekend of the 2019 FIA Formula One World Championship, take part in a GP Event at the same circuit. Celebrate the return of F1 this weekend by entering into the Australia GP Event, with big rewards and exclusive items to win! ๐Ÿ ๐Ÿ“ฆ R&D Boxes increase the chances of players receiving R&D parts needed to take their carโ€™s performance to the next level. Win, research and unlock Boxes through Duel mode, or purchased through the Shop, to grab those Epic parts and compete with the greatest ๐Ÿ“ฆ 1โƒฃ New customisation items are also available: five new R&D items can be found in Boxes, and two new number designs can now be added to your custom livery 1โƒฃ ๐Ÿ”ง Technical and visual improvements across the board, including fixes for the lap and top speed records, improvements to the beginning of Sprint Race and Qualifying Duels, and efforts to make penalty system more consistent and less intrusive ๐Ÿ”ง