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ChrisGrovesMCM

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Everything posted by ChrisGrovesMCM

  1. Hey all, I have some more good news ahead of Season 2's arrival in the next few weeks: after listening to your feedback and testing ideas, I can confirm that the option to adjust the length of races in Career mode will be included in the Season 2 update. From the main menu screen, if you head to Options > Gameplay > Difficulty, you can find the new option to adjust race lengths in Career. It is set as default to x1, which is the usual race length. You will now have the option adjust the race length x2, x3, x4, or x5. The multiplier applies to each individual race - so if you're participating in a three-race event within Career, and each race is usually three laps long, applying the x5 multiplier will mean each race is 15 laps long. This option will be available on all platforms when the Season 2 update is downloaded. So, it'll be available at the same time for Xbox One, PS4 and PC, then when we launch Season 2 on Stadia at a later date, it'll be available on that platform too. We're pleased to address another much-requested feature from you, the GRID community, and are looking forward to seeing you take advantage of the new feature! Time to get ready for some marathon Career play-throughs... Thank you ๐Ÿ™‚
  2. Hey all, I'm pleased to confirm that public lobbies are coming to GRID, in the form of Session Search, on January 13. Below are all the details you need on how the feature works, ahead of its launch. ----------------------------------------------------------------------------------------------- The Session Search option in GRID is a new addition to Multiplayer, coming in a free update. It allows players to search for and race in bespoke lobbies that have been created by other players. Session Search includes filters and other options for the player, meaning you can search for exactly what kind of race session you want to jump into. Session Select will be available from the first Multiplayer menu in a new third tile, alongside the existing two options, Quick Match and Custom Match (previously named Private Match). The TL;DR version of how It works is this: if youโ€™ve played a recent Codemasters title that includes public lobbies, youโ€™ll be familiar with the system weโ€™re adding to GRID. ๐Ÿ˜Š Once players enter Session Search, you can adjust six different filters to narrow down your lobby search. These filters are: Show in Progress โ€“ Dictate whether or not your searches include lobbies that are currently racing Discipline โ€“ Choose to only show lobbies using Race or Time Attack events, or all Vehicle Class โ€“ Choose to only show lobbies using a specific vehicle class, or leave it open to all Hot Lap Qualifying โ€“ Choose to include or exclude lobbies that are include a Hot Lap Qualifying session AI Drivers โ€“ Choose to include or exclude lobbies that have enabled AI drivers to feature in races AI Skill Level โ€“ If AI drivers are enabled, use this option to include/exclude lobbies with certain AI skill level options Once you adjust these filters and begin the search, a new screen will appear, collating the live lobbies that meet your search requirements. In list format, the screen will show you the key features of each lobby, which are: Host โ€“ The name of the player hosting the lobby Event Card โ€“ This shows the sessionโ€™s category, vehicle, each track in the event, and the game type Players โ€“ The number of players already in that lobby Progress โ€“ What stage of an event the lobby is currently at (Skirmish, Qualifying, Race) Round โ€“ Shows how many rounds the lobby consists of, and which round is currently in progress Track โ€“ The circuit that players in the lobby are currently racing on, or about to race on AI Drivers โ€“ Number of AI opponents included in races AI Skill Level โ€“ If AI drivers are include, this shows their chosen skill level Damage Level โ€“ The chosen damage level for the lobby Terminal Damage โ€“ Outlines whether or not terminal damage is active Flashbacks โ€“ The chosen number of Flashbacks allowed in races Hot Lap Qualifying โ€“ Shows if a Hot Lap Qualifying session is included in races From this screen, you will also be able to view the profile of the lobby host, and refresh the screen to search for more sessions. All the above allows you to narrow down your search and jump into session that best suits what kind of racing experience youโ€™re looking for in GRID. For players creating race lobbies, you will still have the option of adjusting the visibility of your session. When creating your lobby in Custom Match, setting the visibility to โ€˜Publicโ€™ will ensure that your session is viewable to all players in Session Search. Once players have entered a lobby, the process is the same as Custom Match: at the end of the event you can choose to exit the lobby and find a new one, or stick around and let the lobby host create another session. Thank you to everyone for their feedback on public lobbies, which weโ€™re pleased to bring into GRID in the form of Session Search. Jump in, enjoy, and let us know your thoughts. ๐Ÿ˜Š
  3. Hey all, Here's something cool for PC players who are either using racing wheels for GRID, or interested in doing so. Attached is an overview of the Multi-Input Device System for GRID, giving you all the details you need on how to best set up your kit. This system has been assisted by feedback from players of previous Codemasters games, and includes extremely rare options like unsupported device configuration, and the ability to utilise multi-device support, meaning you can pair devices from different manufacturers. With GRID's balance of accessibility and challenge, combined with this input system, we believe GRID is the ideal title for PC gamers looking to get into racing peripherals. Shout-out to the brilliant team who've worked on this doc, who've strived not only to create system that's industry-leading, but also put together a guide like this to help players wrap their head around it. ๐Ÿ™‚ Here's the system overview from our team: 'Recently, Codemasters has added support for multiple, independently configured, input devices to allow for a whole suite of different controllers to be use at the same time. With GRID (2019) the system has been extended, and weโ€™ve added some quality of life additions. 'The system still supports the ability to connect or store information on up to 15 separate USB devices at once and have multiple instances of the same device type, allowing different actions to be bound on the different instances (e.g. two identical sequential shifters with one being used as a handbrake). 'Also, you can now configure deadzones and saturation to individual axis, and view device and game input from the main configuration screen, making it easier to find and eliminate problems. 'The following document will outline the functionality available to configure these devices from within the in-game menus or device configuration XMLs for hardware manufactures and enthusiasts.' Multi-Input Device System for GRID (2019) - PC.docx
  4. ChrisGrovesMCM

    Welcome to the new GRID

    So, team. Anything interesting going on this week? ๐Ÿ˜‰ Hey all - Chris here from the Community Team. It's an absolute pleasure to say that GRID returns with a brand new game, launching this September! http://www.codemasters.com/announcing-grid-coming-september-2019/ As the above news post covers, we're taking the essence and successes of the GRID franchise and bringing it into the modern day. Multiple disciplines and race styles to master; a stunning and broad selection of cars to tame; wheel-to-wheel racing across all corners of the globe. All that and much more is in that news post, including how we're partnering with a certain Spanish motor racing icon... The new GRID trailer was also revealed yesterday on IGN - the world's largest specialist gaming publication: https://www.ign.com/videos/2019/05/21/grid-reveal-trailer Some in-game screenshots are also doing the rounds; I've attached a couple of personal favourites to this post! I'll be handling a lot of the community and social aspects of GRID, and will endeavour to be on the Forums as much as possible to help you guys with information, feedback and jumping on the hype train with you all. As someone who's been obsessed with this franchise ever since a young Nathan McKane rose from a troubled childhood to the top of the motor racing world, it's a massive honour to help you all enjoy the next iteration of the franchise. Having seen and played GRID for a while now, I'm certain it will live up to the name it holds - and then some. Thank you. What are you most excited/interested about with the return of GRID? Let us know! ๐Ÿ™‚
  5. ChrisGrovesMCM

    How do you repair cars in Grid 2019? Remove scratches?

    Should have some news on this topic once the Season 2 update launches. ๐Ÿ™‚
  6. ChrisGrovesMCM

    Request: daily/weekly challenges mode!

    Thanks for putting this thread together ๐Ÿ™‚ wanted to let it breathe for a bit and see what kind of response it got! I've brought this topic forward a few times, because I see the regular call for it, and I think the main stumbling block at this stage are the time/resources/tools it takes to have a feature like this added. At the moment, even if a daily/weekly challenges system was added, it would mean dropping a number of other important ongoing additions, many of which requested by players. Some suggestions are a quick fix and don't put much strain on the team; this appears to be the opposite ๐Ÿ˜ž Still, as this is a regular request, I'll keep raising the topic in case we have an opportunity to get it implemented ๐Ÿ‘
  7. ChrisGrovesMCM

    Adjustable race length in Career - coming in Season 2

    No idea on that I'm afraid ๐Ÿ™‚
  8. Hey @OugaBooga ๐Ÿ™‚ - If your goal is to rant and shout about your annoyances, cool. Any content that breaches the Forums' Terms of Service will obviously be removed, but apart from that, go ahead. - If you'd actually like us to look into any issues you're having with the game and see if they can be fixed, please use our Technical Assistance area, and use the feedback guide we've provided you with (below). With clear, concise feedback that allows to replicate issues, we can usually do something about it ๐Ÿ™‚
  9. The title says it all ๐Ÿ˜‰ post photos and videos from your favourite GRID races, achievements and moments, to show off your style and maybe even feature on GRID socials! Make good use of the Replay options and multiple camera angles to nail that perfect shot ๐Ÿ™‚ We're kicking it off by showcasing a couple of our faves so far from @torque99uk ๐Ÿ“ธ
  10. Hey all, This is a thread that offers GRID players on Google Stadia a dedicated area to send over feedback - whether it's general thoughts on the game, issues you're experiencing, or suggestions. We'll be tracking this thread very closely from launch (November 19) and look to work closely with Google and, if required, address any concerns players have. Comments/messages from non-Stadia players, or comments not relating to GRID on Stadia, will be removed to help us track feedback. Thank you ๐Ÿ™‚
  11. ChrisGrovesMCM

    Adjustable race length in Career - coming in Season 2

    Working on it I've asked the question on this one today, will let you know when I find out ๐Ÿ™‚
  12. ChrisGrovesMCM

    GRID on Stadia - Feedback Thread for Stadia Players

    Hey all, couple of quick updates for GRID on Stadia: - The next patch is being finalised which addresses a couple of topics, including the audio stutter issue mentioned in this thread. We're aiming to have the patch live on Stadia by the end of next week - Also included in that patch is all the Season 1 content, so four new cars, one new circuit (Paris) and 33 new Career events ๐Ÿ™‚
  13. Hey all, Alongside the usual tracking of your feedback regarding in-game content, I'm also keen to see what you'd like added to GRID! Whether it's modes, features, a new option in the menus, or a car/circuit, feel free to drop your suggestions into here, which I'll then collate and regularly run by the GRID team. Obviously no guarantees that the suggestions will turn into in-game additions, but stuff like this really helps us know where to focus our efforts for future GRID content. Thank you ๐Ÿ™‚
  14. ChrisGrovesMCM

    GRID on Stadia - Feedback Thread for Stadia Players

    Hey again - all issues are taken seriously, but if we only have a single report of the issue occurring, it's extremely difficult to identify the problem and reproduce it ๐Ÿ™‚ My suggestion at this point is to give us as much detail as possible, so if we get a chance to look into it further, we know what to look for. Our guide to submitting bug reports lets you know the info we're looking for:
  15. ChrisGrovesMCM

    Around the Globe - Trophy/Achievement problem

    So I put the question to the GRID team on Friday about adding a Statistics page to a player's profile, which would include a bunch of stats you've built through playing GRID - including a mileage tracker, which would help PS4 players track their progress to that monster Trophy. We'll need to figure out if this can be implemented - and if so, if it's worth the time/resources to do so. Once I hear more on that, I'll let you know ๐Ÿ™‚
  16. ChrisGrovesMCM

    Thank you for listen to us (multiplayer)

    No plans for this, that I know of, at this point in time. If that changes, I'll let you know ๐Ÿ™‚
  17. ChrisGrovesMCM

    Can't assign Fanatec shifter

    Thank you - now we have some correlation! @Marc1011 I've checked in with the team on this topic. For the wheel, we're in constant conversations with suppliers like Fanatec to try and ensure that devices are optimised and fully compatible with GRID. There are a couple of snags on both our side and theirs that, when fixed, could resolve this issue for you. Stuff like this is a constant battle so rest assured it's being worked on, but I can't give you a timeline at this stage. For the shifter issue, I'm going to dig a little deeper and try to get more info, as this may be a separate issue. ๐Ÿ‘
  18. ChrisGrovesMCM

    Car tuning in multiplayer

    Aaaand here are the results from that discussion: The whole team is certainly aware internally of the requests to have tuning within Multiplayer modes and events. We have a couple of potential additions/tools we could test out to add more tuning options and overall control over car performance into MP; the next step is to test out those options, see which works best and which is the most achievable to implement, then push ahead with adding it. Very unlikely at this stage that we'll have an addition like this in the Season 2 update, which is being finalised right now. We're looking at a later update for this, but as it's a priority, it would be in the first update possible. I'll be getting updates on this week-to-week so when progress is made, I'll let you know ๐Ÿ™‚
  19. ChrisGrovesMCM

    Can't assign Fanatec shifter

    Spoken to the team and we can look into this, but understandably, as it's a single report, we have to prioritise more pressing matters. Know it sounds obvious but please check your device's own performance, and as mentioned, check the in-game settings for assigning and adjusting wheels, just so we can rule out some possibilities. Thank you
  20. ChrisGrovesMCM

    Livery color bug in multiplayer

    Update: we now expect this to be resolved in the Season 2 update ๐Ÿ™‚
  21. ChrisGrovesMCM

    Thank you for listen to us (multiplayer)

    Thanks! For anyone using Session Search, keep sending over your feedback so we can assess its performance ๐Ÿ™‚
  22. ChrisGrovesMCM

    Wheel won't connect

    Hi there, have you tried to manually assign the wheel through the Options menu in the game? If the issue persists, please use our feedback guide to give us the kind of information we need to look into this further: https://forums.codemasters.com/topic/42846-read-me-before-posting-guide-please-read-this-before-submitting-your-grid-feedbackbug-reports/ Thank you ๐Ÿ™‚
  23. ChrisGrovesMCM

    Host migration & grid order

    Thanks for the detailed feedback on this - will see if it can be looked into further. Has anyone else had similar instances of this occurring in the game?
  24. Hey all, This was a topic raised before launch by a few preview players and, ever since, we've been looking into ways to address it. Turns out this is a very difficult thing to do with the game in its current state. We're aware that kerbs, at times, can be unrealistically slippy, but this appears to be 'baked in' at this stage and can't be addressed in the current game. Apologies for this, but just wanted to be open on the subject, after chasing it a few times, rather than silent ๐Ÿ‘
  25. ChrisGrovesMCM

    braking vibration

    Hi there - we'll need a lot more details than this before it's possible to look into your issue. Please check out our pinned guide to submitting feedback and give us all the details you can:
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