Jump to content Jump to content
F1 2021 | Online Services Down For Maintenance | 26/07/2021 ×


  • Content Count

  • Joined

  • Last visited

  • Days Won


ChasteWand last won the day on January 4 2020

ChasteWand had the most liked content!

Community Reputation

178 Wheel Nut

1 Follower

Gaming Setup

  • Platforms
    Xbox 360
    Xbox One
    Nintendo Switch
  • Peripherals
    Steering Wheel

Recent Profile Visitors

627 profile views
  1. Don't have 20 or 19 for that matter. I gave up at 18, and to be honest that game was left as a buggy mess at the end of development. I am also a sim orientated player and the F1 games leave a lot to be desired in that respect. I hold little hope that things will change. The new direction towards micro-transactions is a real turn off, and I have to agree with comments on this thread that the focus is now in the wrong place. However aside from the above negatives it is the best simulation of F1 as a sport available, though sadly as an F1 fan, it is not a game for me. Perhaps one day there will b
  2. Pushing themselves too far I think is an understatement! Whilst I would enjoy a 75% race option there is so much that is wrong in the game(s) I can't buy them anymore. The bug list was even longer again this year, granted codemasters have made inroads in to squashing them, but the games are seriously flawed at launch and never reach an acceptable level of polish. The yearly launch cycle demands more than can be delivered especially as new features are added. The legacy bugs on top of the new ones are simply unacceptable to me. All I can do is watch the forum and hope one day codemasters get th
  3. Codemasters attitude in the 19 game was that there was nothing wrong with the saftey car at all, working as designed was the official line. However by Jan (iirc) the admission was made that there was a problem and the frequency of deployment and logic was tweaked. History is repeating no doubt, though if they admit there is a problem this time round is anyone's guess! It is my observation that the desire to add new features, r+d, driver transfers, my team etc. means bugs and issues from previous iterations of the game don't get addressed. It also takes two or more iterations before t
  4. Best comment I've ever read, naive at best! Codemasters are certainly not codemasters. 😁
  5. I appreciate that every user doesn't experience every bug, however the more time I spend with successive releases the more I see the legacy issues/bugs and how the core gameplay stagnates in favour of new features and cosmetics. The yearly release model of sports games with the ever growing popularity of microtransactions and patching unfinished products is abhorrent. Don't get me started on fifa! I am well on the way to becoming a grumpy old man, many would argue I've already completed the journey, however I feel there is still room for improvement... 👹
  6. I have been watching this forum since the game launched with interest. The improvements in the handling model, praised pretty much universally, made me think that this year, just maybe, the game was worth purchasing. Didn't get the 19 game, the first time ever I have not bought the game (after the shambles of 15 I have always purchased second hand after all patches). With bug reports like this and all the others, added to the legacy bugs I fear I won't be getting 20 either. It's such a shame that a game with so much potential suffers from so many issues. I can only hope that the next generatio
  7. The brake telemetry is binary on the F1 feed. It's shame because it would be nice to see the differences between the drivers under braking like we can from the motoGP telemetry feed. My guess is drivers/teams don't want to release that data.
  8. I have been critical the codemasters F1 games in the past in past, specifically about the handling/setup and tyre model. Although I have yet to purchase the 2020 game and can't comment on the improvements made this year, I am pleased to see the more open attitude of the developers and that you are listening to real drivers, and fans of the game. The handling and setup Q+A has been an interesting read. I hope this trend continues and a more realistic/simulation oriented physics model is developed into the future.
  9. Just to clarify for you, happy with TigerGrow and his replies. Not that anyone asked for your opinion. 😁 Dissatisfied would be a more accurate description of my feelings towards codemasters f1 games. However I vote with my wallet, I only buy second hand copies of their games.
  10. Thanks. Unfortunately though nothing concrete on "more stats." More smoke and mirror advertising hyperbole that's says just about nothing. I'm not going to hold my breath on "unveil more insights into the calculations" or "updates during the season." I have been disappointed by codemasters fine words too many times to be optimistic! So needless to say I expect nothing, however on a more positive note, codemasters seem to have responded to the criticism of the handling model. And thanks for the admission, fair play. ✌️
  11. ^ Thanks. 👍 Finally someone who understands a reference. Although it looks bad for TigerGrow and his claims.
  12. Again, empty words. Reference, ie link your proof.
  13. On the contrary dear sir/madam, I asked a simple question, can TigerGrow read? If I'd got out of bed on the wrong side as you claim, I would have posted something far more cutting. I would consider your comment inflammatory and could be perceived as trolling, if you want to go down that road that is... Or did I get out of bed on the wrong side two days in a row? 😁 Is the bold section above so hard to read and understand? Please reference your claims. Just because you claim something Mather and Jeal say does not mean they actually said it...
  14. Can you not read? I said the stats should be far more complex than they are in the screenshots, and added some suggestions as to what the could be. Please reference your claims for the words of Jeal and Mather.
  15. If these driver statistics are the same system that has been implemented in the game previously but been hidden, it somewhat explains the "train effect in races." They are far too simplistic and "pace" is the most dominant stat. To my mind there should be more stats for example, quali pace, race pace, dry pace, wet pace, street circuit pace, braking, overtaking, defence, errors, aggression, technical skill, car control, spare capacity (the ability to drive around problems), team player/line wolf... Codemasters f1 games are too simplistic to accurately represent the high tech, high sk
  • Create New...