ChasteWand
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Everything posted by ChasteWand
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Pushing themselves too far I think is an understatement! Whilst I would enjoy a 75% race option there is so much that is wrong in the game(s) I can't buy them anymore. The bug list was even longer again this year, granted codemasters have made inroads in to squashing them, but the games are seriously flawed at launch and never reach an acceptable level of polish. The yearly launch cycle demands more than can be delivered especially as new features are added. The legacy bugs on top of the new ones are simply unacceptable to me. All I can do is watch the forum and hope one day codemasters get their act together...
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Safety Car never out (Bernd Maylander sleeping?)
ChasteWand replied to RS Phil's topic in Gameplay Issues and Bugs TA
Codemasters attitude in the 19 game was that there was nothing wrong with the saftey car at all, working as designed was the official line. However by Jan (iirc) the admission was made that there was a problem and the frequency of deployment and logic was tweaked. History is repeating no doubt, though if they admit there is a problem this time round is anyone's guess! It is my observation that the desire to add new features, r+d, driver transfers, my team etc. means bugs and issues from previous iterations of the game don't get addressed. It also takes two or more iterations before the new features work correctly. The f1 games are stuck in a cycle of one step forward, two back, endlessly tail chasing to fix legacy bugs in the new release. Having bought all the games since codemasters got the license (since 15 only buying after all patches were released), for the first time I didn't bother with the 19 game. I am tempted to try the 20 game. More realistic handling appeals to me, however the legacy issues like the saftey car are turn off. My team does not appeal to me at all, and appears to be the most bugged aspect of the game. I wish the core game was given some attention rather than the endless quest for new features that are inevitably buggy and unpolished at the first attempt. -
Best comment I've ever read, naive at best! Codemasters are certainly not codemasters. 😁
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Buggy Hungary: power not going through, issues with steering and curious one-offs
ChasteWand replied to marioho's topic in Gameplay Issues and Bugs TA
I appreciate that every user doesn't experience every bug, however the more time I spend with successive releases the more I see the legacy issues/bugs and how the core gameplay stagnates in favour of new features and cosmetics. The yearly release model of sports games with the ever growing popularity of microtransactions and patching unfinished products is abhorrent. Don't get me started on fifa! I am well on the way to becoming a grumpy old man, many would argue I've already completed the journey, however I feel there is still room for improvement... 👹 -
Buggy Hungary: power not going through, issues with steering and curious one-offs
ChasteWand replied to marioho's topic in Gameplay Issues and Bugs TA
I have been watching this forum since the game launched with interest. The improvements in the handling model, praised pretty much universally, made me think that this year, just maybe, the game was worth purchasing. Didn't get the 19 game, the first time ever I have not bought the game (after the shambles of 15 I have always purchased second hand after all patches). With bug reports like this and all the others, added to the legacy bugs I fear I won't be getting 20 either. It's such a shame that a game with so much potential suffers from so many issues. I can only hope that the next generation engine brings an improvement in quality, or that come the end of the license period the FIA decided to move on to pastures new. So sad. -
The brake telemetry is binary on the F1 feed. It's shame because it would be nice to see the differences between the drivers under braking like we can from the motoGP telemetry feed. My guess is drivers/teams don't want to release that data.
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I have been critical the codemasters F1 games in the past in past, specifically about the handling/setup and tyre model. Although I have yet to purchase the 2020 game and can't comment on the improvements made this year, I am pleased to see the more open attitude of the developers and that you are listening to real drivers, and fans of the game. The handling and setup Q+A has been an interesting read. I hope this trend continues and a more realistic/simulation oriented physics model is developed into the future.
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I can understand folk feel aggrieved. Once I was the same. I only buy the F1 games now after support has ceased and second hand. Havn't bothered with the 19 game at all, am watching and waiting to see if the 20 game will be any better. Thanks to you all for testing and bug reporting, but even after all the fixing is done I still think the games are a mess.
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F1® 2020 | Driver Ratings Announced Part One
ChasteWand replied to BarryBL's topic in General Discussion
Just to clarify for you, happy with TigerGrow and his replies. Not that anyone asked for your opinion. 😁 Dissatisfied would be a more accurate description of my feelings towards codemasters f1 games. However I vote with my wallet, I only buy second hand copies of their games. -
F1® 2020 | Driver Ratings Announced Part One
ChasteWand replied to BarryBL's topic in General Discussion
Thanks. Unfortunately though nothing concrete on "more stats." More smoke and mirror advertising hyperbole that's says just about nothing. I'm not going to hold my breath on "unveil more insights into the calculations" or "updates during the season." I have been disappointed by codemasters fine words too many times to be optimistic! So needless to say I expect nothing, however on a more positive note, codemasters seem to have responded to the criticism of the handling model. And thanks for the admission, fair play. ✌️ -
F1® 2020 | Driver Ratings Announced Part One
ChasteWand replied to BarryBL's topic in General Discussion
^ Thanks. 👍 Finally someone who understands a reference. Although it looks bad for TigerGrow and his claims. -
F1® 2020 | Driver Ratings Announced Part One
ChasteWand replied to BarryBL's topic in General Discussion
Again, empty words. Reference, ie link your proof. -
F1® 2020 | Driver Ratings Announced Part One
ChasteWand replied to BarryBL's topic in General Discussion
On the contrary dear sir/madam, I asked a simple question, can TigerGrow read? If I'd got out of bed on the wrong side as you claim, I would have posted something far more cutting. I would consider your comment inflammatory and could be perceived as trolling, if you want to go down that road that is... Or did I get out of bed on the wrong side two days in a row? 😁 Is the bold section above so hard to read and understand? Please reference your claims. Just because you claim something Mather and Jeal say does not mean they actually said it... -
F1® 2020 | Driver Ratings Announced Part One
ChasteWand replied to BarryBL's topic in General Discussion
Can you not read? I said the stats should be far more complex than they are in the screenshots, and added some suggestions as to what the could be. Please reference your claims for the words of Jeal and Mather. -
F1® 2020 | Driver Ratings Announced Part One
ChasteWand replied to BarryBL's topic in General Discussion
If these driver statistics are the same system that has been implemented in the game previously but been hidden, it somewhat explains the "train effect in races." They are far too simplistic and "pace" is the most dominant stat. To my mind there should be more stats for example, quali pace, race pace, dry pace, wet pace, street circuit pace, braking, overtaking, defence, errors, aggression, technical skill, car control, spare capacity (the ability to drive around problems), team player/line wolf... Codemasters f1 games are too simplistic to accurately represent the high tech, high skill, high stakes world of f1. -
That will be the simulated pollution from the f1 cars, formula E doesn't pollute so there is no haze. Can't say f12019 ain't a simulation. 😁
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Interesting, and perhaps after giving 19 a miss, 20 will be worth a look. The road to redemption is paved with good intentions, the saying goes. Personally I am going to see where the game us at around October before I even consider purchasing...
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The mod is for the pedals. Seeing as you have a thrustmaster t150 I guess you have the t3pa pedal set. Not sure if you can use other pedal sets with that wheel other than thrustmasters 3 different sets. Maybe the ps4 would allow USB connection of fanatec sets. Search sim racing solutions and follow the link, it's self explanatory...
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From my own experience, avoid the conical brake mod and save to get a load cell mod. Put "sim racing solutions" into your favourite search engine. It's a night and day difference for the better!
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In your opinion, what is the worst problem in the F1 game series?
ChasteWand replied to Nick.Rufino's topic in General Discussion
That it is developed(?) by codemasters! 😋 -
I too like the sound of this, and I'm prepared to wait. Long term, as computing power increases and development time is spent, a more simulation based approach to physics, car setup and handling would be most welcome. The "dumbed down" version we have from codemasters is insulting to the pinnacle of motorsport!
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Bless 'em indeed. These are the casual players the game is designed for, not the serious f1 game the real drivers and esports stars play...
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Sorry, I was being serious there. I forgot the game is a "game" and hence a big fat joke! 😉 As a passionate f1 fan and gamer, could I please be excused from thinking f1's digital representation should be taken seriously. Codemasters obviously think it should, but I must admit you've made me wonder...
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I had forgotten the above, BarryBL it is frankly insulting to suggest we have enough to think about given the system in place for 18/19. The hold function needs to be an option. After all that is how the old KERS system was implemented, did anyone ever complain about that? I can't claim the once a lap change is my idea, it was mentioned by someone else earlier in this thread. But I must agree it is insulting to folk who invest in wheels pedals and a rig to use them in. Quite frankly I think the "dumbed down physics" an insult to f1 in general. Even with more realistic physics/car setup model and a tyre model that included flat spots the casual gamer would find the game accessible given the amount of assists (including the "hidden" gamepad assist) available. The simplicity of the car setup model and an AI that run the default at every track is frankly also insulting. The game really feels like it's aimed at the lowest common denominator and those who want more are ignored. It's a bottom up approach, when in reality a top down approach would be more apt given f1's technical genius. I'm beginning to digress so that's enough!
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I certainly hope not. Lean mix and low ERS deployment would be a big hit on your pace!