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12 New Car Smell

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    Playstation 3
    PS Vita
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  1. CookiePLMonster

    Co-driver Splitter Plugin - Co-driver calls on headphones

    Plugin is now released, supporting DiRT, GRID and F1 games! DiRT's work out of the box, GRID's and F1's require a single registry change I'll document on GitHub wiki very soon. First post has been updated with a download link. Enjoy!
  2. CookiePLMonster

    Co-driver Splitter Plugin - Co-driver calls on headphones

    Status update: Finalized support for DiRT Rally, DiRT 4 and DiRT Rally 2.0 for Windows 7, 8/8.1 and 10 - there you will not need to make any registry changes to make Co-Driver Splitter loaded by the game. Added support for GRID2 and GRID Autosport - they work a bit worse, because environment sounds are faintly audible through headphones (except in Autosport when in-car camera is used), but still pretty nice. Also, a registry change will be needed to make the game load XAudio2_7.dll from the game directory. It'll be a non invasive and safe change only for the current user, very similar to the one explained HERE, although with a different CLSID value. F1 games have not been tested yet, although I expect them to work similarly to GRID - so it may work out of the box! The first GRID and DiRT 3 are confirmed unsupported, since they don't use XAudio2. Also, may be worth mentioning that in DiRT Rally and DiRT 4 there are only co-driver calls playing through headphones during the race, but in DiRT Rally 2.0 you can also faintly hear environment/car engine sounds (much less audible than on the main audio device). I initially thought of it as an annoyance, but maybe it could be considered a feature - after all, it's totally possible that the microphone on co-driver's helmet could still be recording some environment sounds! While the plugin is perfectly testable now (after renaming), I plan to release it officially on Tuesday or Wednesday. Also it's worth mentioning that I have not tested it online (those games use VAC, so I really don't recommend doing that), but other online features in DiRT's work fine - I can still play through my career in DR2.0 and Daily Events work in all three games without any issues! Overall I'm very satisfied with how it works in DiRTs! I had some audio crackle in DiRT 4 but it's now been resolved, and I have tested this on a very low end PC too - audio not only did not crackle, but it did not even desync! The level of depth added by having engine/environment sounds positioned further away from your ears than the co-driver calls is pretty rad, feeling even better than when using 7.1 headphones (which I have also tested it with, so there will be no nasty surprises if trying to use higher end audio devices like this).
  3. CookiePLMonster

    Co-driver Splitter Plugin - Co-driver calls on headphones

    As promised, source code has been uploaded! It's still far from finished, but now anyone can try it out - all you need to do is to rename the file to XAudio2_9.dll: https://github.com/CookiePLMonster/CoDriver-Splitter
  4. CookiePLMonster

    Co-driver Splitter Plugin - Co-driver calls on headphones

    Thanks! I plan to publish the source code today (it's far from finished, but it's in the state where it's usable on Windows 10 already) and once I have it running for Windows 7, Windows 8 and Windows 10 (it makes a difference because those games load a different XAudio2 version depending on what OS is used) I'll try it with all F1 and GRID games I own. As far as I'm aware, F1 games also have the staff contacting you during the race, so it is very likely that it'll also work with those out of the box!
  5. CookiePLMonster

    Co-driver Splitter Plugin - Co-driver calls on headphones

    Sure, that's true - but I don't think it was designed with headphones in mind, I don't believe "plugging in headphones to center speaker port" was an intended use case. For once, you need to set your speaker configuration to 5.1 (and thus potentially lose some sounds because game will output to inexistant side/LFE channels), and apparently you also get a mono output. While that of course works, this is what I meant by "faking", as you are fooling the game into believing you have 6 speakers and not 2 or 3. I admit I never tested this configuration, but those are the issues I spotted when researching this online. And I do believe this is going to be a better solution (as long as you're not playing online, due to VAC) - because you don't need to replug anything, reconfigure speaker configurations (except setting the Communications device, naturally) and you'll also retain a proper stereo output while having the co driver output stereo audio. EDIT: Also in Dirt Rally 2.0, in-car view sadly outputs a bit of the engine sound to the center channel, so co-driver calls are not totally isolated in there. DiRT Rally and DiRT 4 doesn't have this, so I am not 100% sure if this is an intended change or maybe a minor issue in audio mixing settings in the game.
  6. Ever wanted to have Co-driver calls play through headphones while the other sounds play through speakers? Now you are able to without hacking around a convoluted speaker setup! Co-Driver Splitter is a plugin for recent DiRT, GRID and F1 games splitting audio between multiple devices. Now Co-driver, Spotter and Commentator calls will be played through a Communications device, while everything else plays over speakers! Previously people hacked such setups around by faking a 5.1 speaker set and plugging in headphones to a center speaker jack. With the plugin, all you need to do is set a correct Communications device! Source code and download: https://github.com/CookiePLMonster/CoDriver-Splitter/releases
  7. Hey there! Not exactly a topic about DiRT games, but I guess it fits here best, seeing how DiRT is a spiritual successor of loved CMR series. Having messed around with numerous games by now (mostly through SilentPatch series for Grand Theft Auto games), I decided to go back to one of the first games I ever played and attempt to adapt it to modern standards more. That resulted in SPCMR2 surfacing. What's changed?The game now handles ALL aspect ratios properly. That means the game will not be horribly stretched when playing in widescreen anymore.The game now defaults to borderless windowed mode. This change gets rid of a DirectDraw bug on Windows 8 and newer, which would make the game run in a window even if fullscreen is requested, also affecting performance negatively. Fullscreen borderless windowed mode does not have any of these issues, and looks identical to real fullscreen. Both windowed and borderless can be toggled via SPCMR2.ini file.When playing in windowed mode (borderless or not), the game can handle Alt+Tab properly now.All dependencies on registry keys have been removed. This makes the game fully portable and also fixes an occasional issue, where the game would not launch without Administrator privileges (due to an incorrect way the game was reading registry keys).Logging has been removed for good (since it would never log anything anyway). The game used to create a log file in C:\ which would often make the game require Administrator privileges to run.Regions can now be switched via the INI file. Depending on the game version, it has different region directories included in CountrySpecific directory. Now, if you have more than one region installed, you can easily switch between them.Field of View can now be adjusted via the INI file. You can select any value in 30.0 - 150.0 range.Support for non-Full installation methods has been removed. On the plus side, the game will never ask for a CD now. Screenshots A short gameplay video showing the game in proper 16:9:https://www.youtube.com/watch?v=p0HMeN27Rcw Downloadhttps://www.dropbox.com/s/lh9pccm5jvz6xbl/silentpatch_cmr2.zip Cheers! Silent