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psYchovic77

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18 New Car Smell

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    HaiCo

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  • Platforms
    Playstation 4
    Steam
  • Peripherals
    Steering Wheel
  • Steering Wheel
    T500RS + Thrustmaster F1 add-on

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  1. psYchovic77

    Safety car comes to a sudden stop

    Not my videos. Just to add a couple of more videos of an invisible wall causing issues, without a safety car being involved.
  2. psYchovic77

    Safety car comes to a sudden stop

    All I can suggest is to take a close look at the barriers on the right hand side of the track. It seems like one or of them was/were hit by a car before. There are more issues known within the community (as mentioned above) with (invisible) barriers sticking out on track in the game.
  3. A short description of the problem: While being behind the safety car, the safety car gets to a very sudden stop and three cars accidentally overtake the safety car (and get a 15 second countdown warning at the top of their screen). The drivers then have to stand still and the safety car just in time overtakes them again. Platform you're on (PS4, Xbox One, PC, Steam): PC Steam Game Version: 1.20 Game Mode, including if it was singleplayer or multiplayer: Multiplayer - Unranked lobby If in Multiplayer, how many players and how many AI?: 5 players, 0 AI What happened in the lead up to the problem?: A safety car came out and was waiting for all the drivers to line up behind the safety car. If you get an error message, the exact wording of the error message you're receiving: Nothing Any accessories you are using: (wheel, pad, etc): Driver in POV used a wheel, others unknown. If you have any videos or screenshots, please share them. If the video is long, please include a timestamp for when the issue appears: Not entirely sure this is due to the recent Safety car changes or the fact a part of the barrier was sticking out, but either way - it should be solved (Singapore also has barriers sticking out in turns 8 and 18 sometimes).
  4. Not entirely sure this is due to the recent Safety car changes or the fact a part of the barrier was sticking out, but either way - it should be solved (Singapore also has barriers sticking out sometimes).
  5. psYchovic77

    F1 2019 DENUVO

    Co-founder of CD Projekt Red and GOG: "But the piracy factor was irrelevant, because we cannot force people to buy things. We can only convince them to do it. We totally believe in the carrot, not in the stick." Only a change of vision can make a difference here. If in any way it improves the performance, make the change (my opinion).
  6. psYchovic77

    When the next update gonna come out

    No it won't. BarryBL stated in an earlier response that this will not be fixed in the 2019 version of the game.
  7. psYchovic77

    Incorrect amount of laps in Russian F2 sprint race

    Understood. I skipped to the final bits of the YouTube highlights and it showed 15. That's what caused confusion. Thanks for answering @2Pacalypse
  8. During our 50% F2 sprint race in Russia, we drove 11 laps. I always have to create a race thread including the amount of laps at the beginning of the week. For that I rewatch the highlights of the real life F2 races. For all other tracks and races I could look at the amount of laps in real life, divide it by 2 and I would get the correct amount. But not this time. The real life F2 sprint race had 15 Laps, which means the sprint race in the game should be 8 laps. But it's 11 laps instead. Is this a mistake in the game, or am I overlooking something?
  9. psYchovic77

    Fix Suzuka Bump PLS

    The bump at the beginning of the start/finish straight in Japan should really be removed. There is no such bump in real-life (anymore). It was disturbing in F1 cars already, but practicing Japan in a classic car for our so called "Christmas Classic Cup" is simply frustrating. We need to go off throttle or be 99.9% sure to spin in the '88 McLaren. Could something be done about this?
  10. The latest survey is about lobby settings and the importance of certain variables in lobbies. With all the current glitches and bugs in F1 2019, this survey (combined with the lack of real updates lately) seems to show that Codemasters are not focused enough on improving the current game. Yes, @BarryBL keeps repeating that they will support this game longer than any game before, but if that means hotfixes only, it doesn't matter much for the state of the game in general. The fact Codemasters are working and partially focusing on F1 2020 is understandable. But that does not mean they can leave the 2019 version for what it is. Lobby settings don't matter if the actual racing remains glitched/bugged. The forums are filled with issues the game is having, please focus on this as much as focusing on the next game. (The worst for me personally is, all Codemasters employees ignoring all that's being said about Safety Cars) Customers are not blind, the state of previous games are taken into account before buying a new game made by the same developers.
  11. psYchovic77

    League race ruined by glitch

    https://streamable.com/tzis8 https://streamable.com/8jy05 League race last night being ruined for multiple drivers. Could something be done about this by Codemasters? I was not the one uploading the videos.
  12. psYchovic77

    F2 2019 league race issue(s)

    In addition to this: when we drive GP mode in France and qualify on the soft tyres, we start the race on the white hard tyres. edit: I understand now, that F2 might have free choice when it comes to the start of the feature race. The small issue that remains is the fact that normal suggested starting tyre is the softer compound, not the harder compound.
  13. psYchovic77

    F2 2019 league race issue(s)

    After my previous post (click here) about F2 practice sessions being made impossible, we have now encountered a new issue with F2 races. We do a 50% feature race followed by a 50% sprint race (including reversed top 8 grid order). Our lobby host said that his game said everybody left the session, right after the feature race. So just to be sure no weird glitches/bugs would appear during the sprint race, I made the decision to restart the lobby. At that time I didn't know Codemasters had not implemented the option to ONLY/JUST run a sprint race (without feature race, as we drove that one right before). So in order to somehow continue, I came up with the idea to do a 3 lap feature race. Run all 3 laps as formation laps and then continue with the sprint race. After them 3 laps, it turned out - the game doesn't automatically use a reversed grid order of the top 8 after a 3 lap feature race. So I had to restart it once again, now with the top 8 already in the right order for the sprint race. Then it finally worked. This is far from ideal. It would really help if we were given an option to run JUST the sprint race. 😕
  14. psYchovic77

    New Developer Liaison

    Welcome BarryBL and best of luck to you!
  15. Most likely it's for the developers to test things. As Nvidia DLSS Testing is mentioned in one of the builds, probably this will be implemented in the upcoming update/patch. Following the experience with most other steam games, it usually takes one up to five days before the actual patch is released.
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