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sloppysmusic

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Everything posted by sloppysmusic

  1. sloppysmusic

    Teammate became faster in Career Mode ???

    If they overtake you in performance chart they should ALREADY be passing you in all sessions. All the cars max out eventually but I never had the patience to find out how many seasons that took. If I ever did another career I'd bank as many points as possible and just keep my car on par with the others. Entirely depends on if you want true to life where your chosen low end team actually stays low or your red bull, merc or Ferrari always compete for podiums. I tend to do McLaren or Williams and accept being annihilation for 2 seasons then I bring them glory. That's 4 seasons and then my team mate is invincible. If you want a long as game as possible then pick a high end team and slack off with upgrades so you're never ahead of them. That way your team mate won't ever destroy you. There is no fairer way to put it except that career is broken if you do what you're SUPPOSED to do which is practice hard and get as many upgrades as possible. Simulate all practice sessions for a longer career, plus time passes faster and you do more racing!
  2. sloppysmusic

    Teammate became faster in Career Mode ???

    Basically yes you are OP right now. IF you find it too easy you can do stuff like keep using old engines/parts/gearbox etc to take the edge off. AS you dont have reliability upgrades yet you still see considerable wear i bet. U had ALL upgrades and parts were lasting half the season usually. Your team mate is ALWAYS the problem though, all I just said only brings you closer to the pack. I even used desperate measures like pushing him off the track at the first turn. If I missed him it was too late as he'd zoom off into the distance.
  3. sloppysmusic

    Are multiplayer equal cars actually equal?

    That's interesting and cool for mp, but thanks for sharing! It means what you see is not what you actually get as the cars are using an invisible virtual handling model vs one based on individual physical differences between cars. I was wondering if this is the same in single player? Do the cars use the same equal hidden profile or do they now use the actual physical car models?
  4. sloppysmusic

    F1® 2020 | Zandvoort Hotlap

    Brilliant analysis with great examples. This is exactly what the devs need to move on updates if they are so inclined to do so. Keep up the great work!
  5. sloppysmusic

    Teammate became faster in Career Mode ???

    Actually this DOES work with your teammate. At the right ai setting you can be equal again and have a good fight with him in all races. Sadly though all the other teams are now 2 to seconds per lap behind you so you will always finish 1&2 in every race. If you want you can not qualify and start last and try to pass the whole field during a long race (I always do 100% races). This is silly of course but it's still better than having only 1 opponent to race against. Problem here though is your team mate will be on pole so of course you can't win.... It gets silly as the ai somehow knows when your car is way faster than theirs (remember the FAST CAR APPROACHING race message). They always slowdown and move out your way fast. This gets sad because Lewis, Valtieri, Seb etc see you coming and just pull over to let you go by, I lapped Lewis THREE times in my last race before quitting to show you how bad this is!
  6. sloppysmusic

    Teammate became faster in Career Mode ???

    If you have fully upgraded your car, or at least all the power and aero portions, and are within 1 second of your team mate in race timing then you are a fantastic driver. In qualifying it is possible to get closer as we can get faster laps by steering clear of traffic whereas the ai tends to not manage that so well. I always choose McLaren and whoever my team mate is becomes by far the fastest in the world. Not many players actually go beyond 2 or 3 seasons in career AND go for maximum points for upgrades so it's not a widely known problem. Personally I love the idea of a 10 season career as its possible to have ups and downs while you switch teams during the journey. If you fully upgrade a team and then leave for another it feels exactly like Williams vs Mercedes in real life and you're ALWAYS Williams.
  7. sloppysmusic

    (Suggestion) Extra down shift

    Ah Ferrari.. The world's smartest cheats. Oops I'm just kidding of course..... They're so technically brilliant we can't prove a thing 🤔😉😎
  8. sloppysmusic

    F1 2020 Wishlist Features

    Well they're all good ideas so count me in for all of them! 😄
  9. sloppysmusic

    Teammate became faster in Career Mode ???

    Just spend upgrade points wisely so you keep up with but don't pass your opponent levels. IT might seem cool having the fastest car but so will your team mate. Don;t matter if you are the #1 driver team mates TOTALLY ignore that and WILL take the race win to deny you the championship if they can regardless of how far down the order they are.
  10. sloppysmusic

    Set up for tyre wear

    Camber & Toe are CRUCIAL! Basically if something helps you turn better it's wearing your tires out faster. It's basic physics as tires are happiest going in a straight line or turning gently in wide arcs. Camber and toe enable tighter arcs, better turning and more tire wear. Also better acceleration. The more boring the car's handling is, the more it drives like a dumpster then the lower the tire wear! 😄
  11. sloppysmusic

    F1 2020 Wishlist Features

    You might need to update the title to F1 2021 as the game is nearing final testing so they will not be adding new features at this point. Maybe we will be lucky and some of these will be in 2020, who knows!?
  12. sloppysmusic

    Codemasters sim or Arcade?

    Nope, nope, and nope again. Your extreme opinion there is effectively saying unless your hardware/software is THE most realistic (or in your very simple example actually the BIGGEST) in the whole world then it disqualifies as a sim period. It totally discounts the actual real world where we have the adjectives crappy, poor ,ok, good, great and awesome to describe the QUALITY of everything. There such things as poor sims, good sims and awesome sims. They are all sims even if NOT totally realistic. There are also some games that either aspire to be sims but fall short due to completely inaccurate real life modelling and also games that do really well in certain areas and poorly in others. How do you actually differentiate between a sim and a game? Not by your method for sure of saying if ain't big and expensive its not a sim. I suggest the following as a fairer real world definition: If a piece of software is designed and coded to attempt to accurately represent real life physics as accurately as possible (despite how user unfriendly it is and hard to use), then it is a sim. If the software is designed primarily to be fun and accessible to as many as possible of all ages and compromises/alterations are made in every part of the application to avoid the laws of physics so as to make an easier experience then it's a game. It's THAT simple. Then you can argue the merits of each sim by saying whether they succeeded or failed or did an ok job and point out how to improve it. This is logical and possible. IF you take an obvious game like the F1 series and argue that they fail to produce a realistic simulation and therefore explain how they can improve their realism (and make playability tougher) you are fighting an unwinnable battle as the software is not supposed to BE a sim. All you can do is put forward suggestions as to how you can make it more realistic WITHOUT increasing playing difficulty. If you prefer sims you will never be happy with the F1 games. But you COULD have fun. Lots of us enjoy sims AND games for different reasons. The point here is if you like sims but are playing a game then don't keep mentioning how it's not like real life UNLESS you mean aesthetically, where it's entirely possible to make realism improvements without affecting GAME play. More realistic ERS/DRS/tracks/brakes etc do NOT make a game harder especially when you have auto options or assists. A highly realistic handling/grip model is not possible as the assist system is finely tuned to the rather simplistic grip system. No it's not realistic but it's FUN. Lots of people. most of them (the gamers) have a blast playing it. You cant just slap a real world handling model in there . If you did you would have to do what only the best engineers in F1 have ever done before. Build a TC/ABS system that reacts to real world physics. You can't even simulate F1 without removing all assists completely. You think it's hard now with no assists? Just imagine a real handling model with no assists. That's called the real world and as it's so hard for a non pro driver to handle safely that car manufactures DO include assists these days as standard. We used to worship race drivers (and still do lol) because they would race in the most dangerous machines on the planet yet mostly not crash or burn. Anyway I'm off point. If you ATTEMPT to build a sim, not a fun casual experience, then you HAVE a sim. Whether it's any good is another discussion. If it's primary purpose is to ENTERTAIN, it won't ever be a sim it's a GAME. It is blatantly obvious which software releases are games and which are sims. Sometimes a dev tries to both and usually fails badly because they dont have a full experience then, only 2 HALF experiences. NOBODY is happy with the experience and it dies a death. This constant snobbery between players/gamers/simmers as to whether a software is sim/game/arcade/simcade is silly and unfair to developers. Call it a game, or a sim, or a mishmash of both if you like. All the releases mentioned in this thread are games or sims in my opinion using the rules I just described. If you aspire to be an athlete and go out running and training to build speed and endurance then you ARE an athlete. Maybe not a good one but still an athlete. If you just walk or jog and only enter fun runs for pleasure then you are a fun -runner. no shame in that, just don't call yourself an athlete! If to qualify as an athlete you have to be good enough to win Olympic gold then no-one would even START the process. BTW yes I'm a ****, not a very good **** for sure but I aspire to be a better **** all the time so please don't disrespect me and my ****ness. It's what I am!
  13. Well explained mate. There is definitely a 'hole' between casual racing and serious racing. Don't let it put you off though. Anyone who is physically fit and normal brain can pick up the extra skills with practice. You'll find the lower, starter and of iracing probably right at your level. The people running leagues like the one you mentioned are most likely very used to the game and hard to beat. That's the main issue. Iracing has different cars and handling for sure. It's very addictive for sure as you chase to raise your license, skill and safety ratings. The main goal requires a change of mindset. You don't enter a race to win so much as to finish better than your current rank. This is very true to real life where you see groups of drivers fighting for positions all the way from 1st to last. Your current rank places you in a corresponding skill level. There are multiple races run at the same track same time for drivers of differing skills. Your car number is literally your rank in your group. If you finish higher than your car number then your rating increases along with your rank and vice versa. This means you are pretty well always racing against people of similar ability even if you're in a slump. It's organized so well I enjoy just watching lower tier drivers on twitch try to improve their rank. All crashes penalize BOTH drivers equally as they don't apportion blame. This means someone who crashes deliberately and a lot will soon see their rank slip and SR. It's almost always clean racing although of course when it gets intense tempers do flare over sometimes but that's way different to people slamming your car for fun! The higher up you get the cleaner it gets as people new to the race haven't learned yet how important being clean is or they just mess around as it's a trial for them.
  14. sloppysmusic

    (Suggestion) Extra down shift

    These are exactly what what gamers are USED to doing, micro-managing inputs to maximize performance. It's definitely more gamey than realistic but that would take a lot of high end research and design, the coding itself wouldn't be that hard. That's 2 systems to redesign as well as the whole handling model!
  15. sloppysmusic

    (Suggestion) Extra down shift

    The principal is standard racing practice : engine braking during turn in. In project cars you can actually very the value from a high to low amount (8-0) o tweak how much you get. The diff plays a big part as in off throttle turning as well. Now I don't know the exact rules in F1 itself but for high speed cars that are as lightweight as F1 cars it's very dangerous to let a change of gear to the rear wheels during a corner. If you change up and gas it too early you can spin and also easily when braking. Remember this basically trail braking kind of as your slowing down the rear wheels strategically. As the F1 game has way more lateral grip than real life and some unusually for giving handling it would be possible to abuse this in the way this thread mentions. The effect is real and legitimate, the handling makes it almost cheating. You can drift the cars in real life this way if you have skills as the grip coefficient allows more subtle control. In the game you can't drift. You are either attached to the track or spinning out! A simple fix might be to unrealistically disallow rear engine torque to affect the balance of the car... It gets complicated in a game as you either need a much more accurate handling model so changing down spins you out so you won't do it anyway or even maybe disallow down shifts during a turn. I don't feel confident I explained all that scientifically or in a way it was understandable. Sorry I tried! 😔🙏
  16. Hey no I'm not although I did create an account once I'm just not a fan of sub models is all. I DO spend a lot of time watching iracing on Twitch, there are lots of decent racers on there as well as beginners you can follow the progress of. Yes it's definitely a start from the bottom series. You need to UNDERSTAND all the rules and points/penalty system as well. Although you can buy any car and track and practice on your won as much as you want there is no ai in the game so if you want to race others it has to be real people and everyone starts at the bottom. Then you work your way up depending on personal preference. If you're into open wheel the SKIPPY class is your first major hurdle. Suggest watching youtube videos or twitch streams of that class and see i you like it. It's serious racing for sure but if you like that's what you like you'll have fun too. If you just want fun or a casual laugh its not the place to be!
  17. sloppysmusic

    Classic car Tier selection

    I get what you're saying too. Is this the same as what pcars does now? you can select up to 4 car class types or 4 exact actual cars. If you do the latter I dont know if THEY have to be in the same class haven't actually tried that yet!
  18. sloppysmusic

    Classic car Tier selection

    That's cool I didn't know that was the case. But yes it needs to be in mp now as it's an obvious oversight.
  19. sloppysmusic

    Teammate became faster in Career Mode ???

    Easiest way to explain this is that it's the CAR that determines speed not the driver. I've never personally noticed any driver be quicker than another in the game ONLY the car they drive makes a difference. There may be slight tweaking of driver performance but I've not actually noticed it myself. So if you change team and take your team mate with you, or even if you don't, the team you left will now have TWO unbeatable drivers/cars you will have to deal with. You can lower the ai to bring them within reach but then the rest of the field will lag far behind.
  20. sloppysmusic

    Update kerbs in F1 2020

    Well yes it may be a but cheeky to ask you to do their work for them but in the real world if you need something done its faster to do it yourself! Or at least make it easier for whoever has to do it.
  21. sloppysmusic

    Are multiplayer equal cars actually equal?

    Supposed to be equal. Watching the esports virtual grand prix for example that are being run currently you can clearly see all cars are equal and only driver skill makes the difference.
  22. sloppysmusic

    Classic car Tier selection

    Good point. In project cars 2 all the classic cars are divided into separate performance classes so its quick and easy to either allow cars from one class only or allow multi class races where different classes are allowed but they are all racing ONLY their actual class like in real life multi class races, such as endurance races.
  23. sloppysmusic

    PRE-ORDER QUESTION FOR F1 2020

    By signing up in this way you are effectively pre-ordering the pre-order! ☺️
  24. sloppysmusic

    Teammate became faster in Career Mode ???

    Yes, it doesn't matter HOW you slow down your car upgrades as long as you do it. If you enjoy doing all the practice sessions over and over then feel free to do them it's just hard not to spend them when they are there in front of you! If you have good self control the most realistic and accurate way of keeping your car in sync with other teams is to check their upgrade progress after each race and try to match them in all areas, or at least balance it out overall. The ai driver with the fastest car will almost always win unless they have a random failure. So just raise your upgrades to match the other teams. If you find yourself too far ahead by mistake you can at least concentrate on reliability or upgrade discount upgrades for a while until the other teams catch you up. It's annoying to have to micromanage the game like this but it will give you a much longer career that's still fun!
  25. sloppysmusic

    F1 2020 - Engine Sounds

    This is the way project cars handled the audio mix. Can't remember off hand if pcars 2 was any different.
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