Jump to content

sloppysmusic

Members
  • Content Count

    1,676
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by sloppysmusic

  1. sloppysmusic

    F1ยฎ 2020 | Announce Trailer

    No he's not. Although he's not exactly right. Most people buy wheels to experience a huge boost to realism and finally experience the fine control you get from using 'real' peripherals. A wheel really opens up any racing game and makes even just driving around slowly a total blast. But if you're buying a wheel to get better results in your F1 races you're in for a BIG shock. Only the best wheel drivers in the world can compete with pad users, equal ability drivers are actually at a disadvantage. The pad is boosted to make it competitive against wheel users because if it wasn't they would be slaughtered every time. This stops basically people with just more money from getting an unfair advantage. Sadly though the boost went too far and actually biases the game against wheel users, unless you're one of the best that is.
  2. sloppysmusic

    F1 2020 BETA - Process Closed

    @CardConvict & @CrazyMasterMC Unofficial bonus points from me for being observant and willing to point out issues when you first see them! I've been here approx 2 years and mine still also says 67% yet there is no way I am see to complete it. Just a profile loop. I hadn't got around to posting about it yet so like I said congrats for pointing that out! ๐Ÿ‘๐Ÿ‘
  3. sloppysmusic

    My thoughts on p2p in F1 2019

    You nailed it. When you're amongst drivers of the right mind set racing is great fun regardless of their individual abilities. I believe most players with F1 won't even start a race unless there is a chance they can win it. That's just not the way F1 has ever worked in real life. Excluding major accidents or breakdowns usually on 3 or 4 drivers actually have a chance of winning. The rest are racing for points or inter team rivalries, or just to get better during the early part of their career. You only need to see drivers jumping for joy and hugging their team mates when they manage to win ONE championship point to realize this. My main goal during any race is just to perform up to my abilities without making an major mistakes. If that leads to a good result then that's awesome too. Even if I came last but performed well for my skill level I know I'd still get respect off the other drivers. In my happy little clean lobby that is!
  4. sloppysmusic

    F1 2020 interview with Lee Mather

    That there is the giveaway answer as to why certain games are easier, or rather more forgiving than others. Mistakes being PUNISHED. In the F1 games as long as you're not deliberately trying to wreck the car almost any mistake will just lose you a couple of seconds. In real life you constantly see frustrated superstar drivers walking angrily back to the pits after a tiny misjudgment. It is that sense of watching them constantly driving right on the edge that inspires awe in us viewers. I just randomly watched a Nurburgring F1 race from the late 90s yesterday. It was full of incidents, mistakes and lead changes and was fascinating to watch. That kind of spectacle just won't happen in an f2 game unless a driver is spectacularly incompetent or deliberately sets out to cause mayhem. When the cost of a single loss of control can effectively ruin your tires ability to remain competitive THAT is realism.
  5. sloppysmusic

    F1ยฎ 2020 | Zandvoort Hotlap

    It does look really cool when the drivers head turns. The best view of all is when you have a helmet view cam and your view itself looks to the apex before each corner. It's kind of game changing as it feels very immersive but also helps beginners or people new to a track when to turn in. The best implementation imo is in project cars where you can control how much the view turns in. There is an annoying view of helmet lower part of the screen but meh I can deal with that. I'm sure you guys have a similar view in cockpit? Dangit can't remember. Anyway no matter how and why you included if the moment was super cool. Cool is where cockpit view needs to be rather than having a reputation of being for pros only. You ARE the driver when in cockpit view if only we could make it more beginner friendly. Adding some kind of bonus peripheral vision would be kinda cool. Thanks for the video anyway mate!
  6. sloppysmusic

    My thoughts on p2p in F1 2019

    Hey I said you'd be welcome and respected, not enough buddy?! ๐Ÿค—๐Ÿ˜๐Ÿ˜Ž
  7. sloppysmusic

    F1ยฎ 2020 | Zandvoort Hotlap

    Ah you didn't get what I meant. I grinned from ear to ear because it WAS cockpit, not how good it was. Cockpit view in any promotional trailer is hope for us. It started in tcam ๐Ÿ˜ก but like I said DROPPED da cockpit soon after ๐Ÿ˜
  8. sloppysmusic

    F1 2020 interview with Lee Mather

    Eventually newcomers will be able to 'compete' and win without even needing to use a controller at all. Except maybe to issue instructions to the car. PASS/NUDGE /GESTURE /DONUT. Will be the 4 common inputs taken care of. Sit back and become a winner with absolutely no practice or training required. Advanced players will be able to hold down button combos for extra classic manoevers such as BRAKE CHECK /RAM /CUT CORNER or TRACK WEAVE. The future is almost here..... ๐Ÿ”ฎ๐Ÿ˜ญ
  9. sloppysmusic

    Please add more info on the steering wheel screen [R2]

    Agreed. Pioneering work has to start somewhere and the pc is ideal. Codies could kill several birds with one stone by implementing this. They could bundle the game with a simple view switching option on the wheel display consisting of all external views and timings, default car info, track full or mini maps, even possibly putting direction indicators on there which would help beginners and take that awful looking race line off the actual track. Plus (cue fanfare) you could have a rear camera displayed on there like in gt3 and prototypes plus Nascar etc. Solves the virtual mirror debate instantly plus would be true to real life. Maybe just maybe innovations in a game could actually influence real life F1. Is a rear view display even allowed in f1? Just push a button and get a great view of the car behind. Perfect for track reentry after a spin out for example (Vettel are you listening?!?) Next time Lewis has an unassailable lead he could check out sales figures for his clothing design lines or check how Bottas is doing... Airliners already have tons more graphical info available on all the cars systems at the push of a button. Why not F1? Of course some of this is rather silly but it would make cockpit cams more interesting too for real life footage. Hmmm what's LeClerc got on HIS display right now? ๐Ÿ˜ Something I would definitely NOT want to see is bloody commercials or logos on there! ๐Ÿ˜ก
  10. sloppysmusic

    Please add more info on the steering wheel screen [R2]

    Sim dashboard is a game changer for me, no contest for removing that hud for immersion AND getting all the info a driver wants. Customization is key for real F1 drivers and no less so for those of us aiming for an accurate visual experience. I have a rather ambitious but absolutely realistic idea. There are already multiple apps that allow mirroring of a tablet or phone on a pc screen. Wouldn't it be rather fantastic if Codies allows you to mirror your personal device screen on your actual F1 in game wheel display? This would mean you could not only use telemetry apps to customize your in game display but ANYTHING from your phone or tablet. Streamers could put their chat there for example. Other uses would be a switchable display on your device like sim dashboard has so you could have different views for practice, qualifying and race. You could also put track camera views on there, TV programs (Netflix hulu for those long Monaco dirges, web sites with tips such as game hit keys, full race timing screens, SMS messaging, Skype, your coop buddies video chat/driver view.... Etc etc basically the sky is the limit. It wouldn't affect either as it's simple screen mirroring, all rendering done on the separate device. Tons of fun and all the info you could possibly want! Also it's something that could also work on consoles the same way a camera is displayed on screen. Obviously easier on pc and I get that console players would not be happy they were not included but why not unlock the power of the pc? Codies don't have to do a ton of work to get this to work just allow mapping of the wheel display to an incoming port. The wheel already has a display coming from a virtual screen routine in the game. I dont believe the wheel display is drawn frame by frame during the actual car rendering that would be too slow. It has to be run in the background and pulled in every refresh. I think this would be a major game selling point. Excuse my enthusiasm for thinking in this case literally 'out the box'! ๐Ÿค”๐Ÿ—ƒ๏ธ๐Ÿ˜Ž
  11. sloppysmusic

    F1ยฎ 2020 | Zandvoort Hotlap

    I only have one thing to say at this point: When the view dropped into cockpit I had a grin from ear to ear. ๐Ÿ˜
  12. sloppysmusic

    Monaco tips

    Don't worry most of us mortals struggle there. I consider myself to be fairly decent but I still have to drop the ai at Monaco like 30 points to not be destroyed. It's probably the most important track in the game to have the right setup that suits you. Just basically take the track apart corner by corner. See if you can optimize your speed through them one at a time. Use flashback as a great training function to keep doing the same corner over and over until you nail it. Especially do it on crucial sections where you can easily drop a second or more by not being confident. The chicane after the tunnel for example needs a lot of work to be quick and smooth so you get a quick exit after. But seriously, one corner at a time will definitely improve your game. Don't move on to the next until you're happy, confident and muscle memory starts kicking in. It might sound boring but getting good at anything can be like that. I'd sometimes say I'd treat myself if I knocked a whole second off my lap at a track. Like buy myself a CD for example. You're not actually getting paid a lot of money getting good compared to real life drivers so the motivation is extra difficult!
  13. sloppysmusic

    Future F1 games / madness engine & physics

    Nice idea but would require all the cars handling to be reprogrammed to work on the track. Which won't happen. We're gonna have the same tracks, same engine, same handling for years to come and only new stuff will be game stuff like extra options or modes, online stuff and challenges. Most players are happy with the game as it is so they won't take a chance by changing anything major for a long time if ever.
  14. sloppysmusic

    Evaluate and advice on my driving

    Are they using any assists? Also are they using a wheel or a game pad?
  15. sloppysmusic

    Codemasters sim or Arcade?

    Definitely some response provoking rather than thought provoking comments in here... I'm abstaining myself I know a dead end when I see it. Shame cos there could have been a valid discussion about what sim racing actually MEANS in here.
  16. sloppysmusic

    Codemasters sim or Arcade?

    Project Cars 2 is NOT a bug ridden mess. having completed every race and challenge and tuned about 100 cars including one in every class I know every bug and fault and they havent stopped me having a great time and making videos and writing articles to help people with career. Bugs in that for sure but only takes a search and you're good. Seeing as Codies own SMS now I;m fine sharing a link. Would someone spend THIS much trouble on a bug ridden mess? Nope. The first game yes for sure a nightmare...\ http://forum.projectcarsgame.com/showthread.php?62938-Sloppy-s-Fast-Stable-and-Fun-Career-Tunes-(G29)
  17. sloppysmusic

    The consumption assist vs no assist Austria 50%

    Sounds pretty realistic to me which is why assists are banned in real life. Takes all the fun out if there is less tire wear! ๐Ÿค”๐Ÿ˜œ
  18. sloppysmusic

    Evaluate and advice on my driving

    You're actually driving pretty well for no assists, keeping the gears up through corners and cutting them with 2 wheels where possible (and where NOT possible too I notice lol). You could experiment with your setup more but although I understand real world setups pretty well the Codies games use a somewhat proprietary system that doesn't match real life. Toe, the camber and wing might give you an edge but it's trial and error mostly and a tune that gives you a great hot lap might destroy your tires fast in a race! I'd recommend before you start each circuit watching how the pros do it. There is NO better way to learn. If you see something they do that you DON'T then make a written note so you don't forget (I use a chalkboard it's brilliant for that purpose!) Heres Seb with a 1:11.2 (I think!) and the Lewis 1.11.7 afterwards. Notice Lewis is pushing so hard that he actually loses the car 3 or 4 times during the lap but quickly gets it back. Don't be afraid to really push if you have to! If you don't push until you lose control then you don't actually know the limits of the car, and being able to ride right on the limit will get you the best times possible. Good luck!
  19. sloppysmusic

    Codemasters sim or Arcade?

    I do agree with most of what you see but you're being a bit harsh on the beginners/learners. We were learners once and the first half of my f12017 career was done with medium fc and abs until it got so boring and repetitive I turned them off then the whole game came alive. I definitely agree that NOT using assists should either get your more points faster or there should be a cap on points learned with assists say to bronze, then to get silver and gold you need to remove them all. The big problem here and its a HUGE one is that the last 10 years in gaming has seen a huge increase in gamers who play games initially for some fun but then ONLY play to get trophies, achievements and the totally devalued PLATINUM awards. If you research game guides and tips these days you don't get guides and tips you get CHEATS. The fastest and easiest ways to get these (worthless except for bragging rights) so called achievements. It's a major reason why you get so many dodgy people in lobbies. They are either there to win at ANY cost to get a trophy or they are just adding to their race counts so they will mess around to make it more fun for them or drop out as soon as the race starts. So the problem with getting skill points changed to award actually ummm skill is that the majority of players, the casuals, will just quit and play something else. SOME might stick it out and learn no assists and get really good and appreciate that they HAD to turn assist off but most will say the games just to hard and not fair on gamers. So yeh it would be nice if us machine heads got our own trophies but nah it ain't gonna happen mate. The moment you put a trophy, achievement or performance goal in game these days EVERYONE wants it. Your best bet would be to beg Codies to add a multiplyer into the game so that the less assists you use the faster you earn points. This way everyone can still put the hours in and max out without having to 'get gud'. So you might get 1 point every lap of racing with every assist on and each one you turn off gets you 2 then 3 etc. Of course I count tcam as an assist plus the racing line lol. I have only 2 platinum games in my Steam collection of around 400 games. I don't know the 2nd one (shows how much I care haha) but the first was in Xcom Enemy Unknown. They was a total *******to get and it was really ******* hard. I HAD to become an expert in strategy and know the games every mechanic to do that. No workarounds, no cheats, no short cuts. I'm damn proud of it too. Impossible Ironman. ๐Ÿ˜Ž
  20. sloppysmusic

    Practice pace vs race pace ?

    I JUST noticed your username! I almost just pml-ed myself laughing at the irony in this thread! You're DEFINITELY qualified (!) to talk about this subject. Kudos dude! ๐Ÿ‘๐Ÿ˜‰๐Ÿ˜Ž
  21. sloppysmusic

    Practice pace vs race pace ?

    You're spot on. For some reason I recalled wrongly that they had switched back to real time in all pre race sessions instead of just qualifying.
  22. sloppysmusic

    Codemasters sim or Arcade?

    @up100 I don't know how you could even watch that 'comparison' video. Comparing speed and lines has nothing to do with accurate handling physics! Plus way worse than that was that he had to pause the video like every second or even half second to talk some more garbage. I made it through just over 2 and half minutes before I instinctively stabbed the STOP button. He still hadnt got around the second corner!! Shown the whole lap real time let us get a feel for it THEN start breaking it down corner by corner if you must. Even better just don't lol. At least let me watch something moving on screen instead of freezing the action alll the time. This wasn't a video it was a sideshow... ๐Ÿ™„๐Ÿ“น๐Ÿคฃ
  23. The more the rules reflect real life the better, definitely agree!
  24. sloppysmusic

    Practice pace vs race pace ?

    Tire wear? In practice they should be wearing in real time (slow) but in a 50% race they wear out twice as fast. Not sure how you are comparing the 2 equally here as in Q you always have fresh tires and minimal fuel, but the only time you have minimal fuel in the race is near the end and your tires are always worn out by then. Recommend you try a full length race and see if there is the same problem. In the real world race timing is ALWAYS a couple seconds per lap slower except when someone pits last few laps and goes for the fastest lap with low fuel AND fresh tires.
  25. sloppysmusic

    Reverse Tracks?

    I always say more options is better than less options. It would take some work though as all the barriers and run off areas are designed for one way only. Otherwise cheats would have a field day 'accidentally' nudging you into a head on crash with a wall....
×