Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by sloppysmusic

  1. sloppysmusic

    Game servers!!!

    Microsoft?? Heck no. Their quest for global dominance and intrusive data mining should stay far away thank you. Not that any of that would worry me as I'm a ps4 and pc user and the first thing they'd do as make it another Forza. Xbox game pass ONLY. NO PS4 or PC allowed. Ugh I was having a good morning until I saw that! ๐Ÿ™„โ˜•๐Ÿ˜…
  2. sloppysmusic

    F1 2020 interview with Lee Mather

    Even better give us BOTH. I'd love to do coop with a friend and at the same time see him /her on split screen (optional of course) It would feel much more intimate and as team mates make working together so much more fun and easier. I think it would make a killer byline for the game : For the first time ever in racing games :SPLIT SCREEN ONLINE CO-OP!!. "Invite a friend into your virtual lounge and experience team work close up and personal!"
  3. I'd love this too, as I usually race McLaren and tweak the setup to suit me it's just demoralizing to even bother with TT when the ghost in front of you is in a faster car. Separate leaderboards would encourage lots more players to spend time with it and therefore gain confidence and pace in their favorite cars.
  4. sloppysmusic

    Driver Perfomances F1 2019

    If you want ai sliders you're gonna need more than just one. Drivers don't just go faster or slower! Pace Consistency Aggression Sportsmanship Inspiration The last one inspiration would separate the good drivers from the great. The ability and willingness to try out an unusual or risky (to others!) manoever to get past an opponent. Sportsmanship might include pushing the limits of the track to the limits or maybe cutting a corner hoping nobody saw it or cared ๐Ÿ˜‰ or even gently nudging your car. AI in most games is still robotic I'd love someone to develop and ai that made you wonder if it even WAS an ai driving that car. ("DID YOU SEEN WHAT THAT GUY DID?!)
  5. I dont think you'll need an article or do much finding out. Handling is such an integral part of a racing game almost the moment you first take control of the car you can feel it. One or two laps later you are either grinning or frowning. ๐Ÿ˜Š๐Ÿ˜’
  6. sloppysmusic


    It doesn't matter how good the teachers are in a public kids playground you will always find the majority trying to have fun and at least one (alpha male ๐Ÿ™„) is a bully trying to ruin it for someone. You can time the bully out but there's always another one waiting to take his place. The only way round this is to make some friends and organize your own play time, in this case join a league or setup your own lobby (you'll need to disable assists tho if you want to discourage idiot's from joining or staying.
  7. sloppysmusic

    My thoughts on p2p in F1 2019

    I'd happily do it for FREE as long as I could implement my own rules. Cockpit view enforced. Only real world assists allowed (ie none lol) Damage full. Deliberate cheaters permabanned. Beginners welcome and respected. All races and qualifying full length, practice half hour. ALL drivers must take part in practice 3 to be eligible for qualifying and race. ๐ŸŽ๏ธ๐Ÿ˜‰๐Ÿ˜Ž
  8. sloppysmusic

    Does a better wheel make a difference.

    That's a good point. A great wheel won't make a beginner better until a long time of hard practice has passed. Maybe years. But a crappy wheel can destroy a great driver in no time at all.
  9. sloppysmusic

    I made the Top 100 ( PS4 )

    Yeh it's our prehistoric body reflexes trying to get us ready to fight a bear by stiffening us up and releasing adrenaline so we can run or fight harder. It doesn't understand what we actually need at that point is a dose of melatonin so we can calm down and relax! People wonder how race car drivers can cope with hours of constant stress and pressure during a race. But actually apart from critical points like start, finish, passing and pitting they have had so much practice with car and track its almost like a zone they get into where muscle memory takes over from instinct and split second decisions. The 'ice cool' winning drivers are just extremely well practiced and safe their energy for when they need it most. When WE first approach a great time or race win were not used to it so the body thinks we shouldn't be doing it. Maybe you were right after all haha the mind says go the body says no! ๐Ÿคฃ
  10. sloppysmusic

    Codemasters sim or Arcade?

    @dwin20 hey I actually agree with you but the race experience presented I was talking about is the one marketed at the paying customers, the casuals if you like. The casual gets what is advertised perfectly. If the race experience was advertised as accurate to REAL LIFE the game would tank. We both know what the REAL experience would actually be like so if the game was sold to us and other simmers as the real life experience we'd be pretty disappointed with what we got. Lots of flash but nothing in the pan lol.
  11. sloppysmusic

    Codemasters sim or Arcade?

    How can they have "super advanced simulation value" and NOT drive like the real thing?! If you meant to say "super advanced graphics or game play value" I'd agree with you. I mean gran Turismo Sport advertised on release as "the REAL driving experience" but this was complete cobblers lol. Codies make games with a fairly accurate RACE DAY experience which is what most people who buy it want. They also want all the cars and drivers to look accurate. They succeeded there too. Some of the other sims you mentioned do actually use real values and that is reflected in the setups. As someone who has done a LOT of tuning in project cars for example many times I have read and studied REAL WORLD auto engineer tuning guides to tweak cars in the GAME! Now whether those real world values are simulated correctly in the games involved or just SIMULATE simulation is another question lol but if it works then it works who cares? ๐Ÿค”๐Ÿ˜‰
  12. sloppysmusic

    My thoughts on p2p in F1 2019

    A LITTLE harsh maybe but the main reason there are no official servers is that they release a new game EVERY year. THAT'S the problem. If they did set up dedicated servers what do they with the old game? Just dump it, killing off everyone using or pay for a whole new bunch of servers? If you want great online racing with persistent dedicated servers you have to PAY for it as in iracing or at least play a game that doesn't become obsolete every year. That's not Codies fault that's their product line. Everyone knows that's what they do its not like you buy a game from them and they surprise you with a new one. Even though I believe most casuals, the biggest market, play almost entirely online the actual main game is focused on career which DOES work well year after a year.
  13. sloppysmusic

    Codemasters sim or Arcade?

    Half good points but I wouldn't call iracing, assetto corsa, rfactor or project cars 2 obscure bug ridden messes! They just don't have official F1 cars is all. The open wheel racing is actually phenomenonal!
  14. sloppysmusic

    I made the Top 100 ( PS4 )

    Congrats! Haven't done that with F1 but I do a lot of tuning with pcars 2 and was chasing the top drivers ghost to test them out. The first time I realized I'd actually passed him half way I started to shake! Blew it by the end but next time I was prepared and took that first spot yay. It's definitely worth the stress tho imo! Just be glad there's noone watching!!
  15. sloppysmusic

    F1 E-Sports worthy spectator interface.

    Spectator mode should definitely be taken more seriously. It's an untapped market for future sales for a start. Imagine a Codies RaceWatch app on mobile where you could choose to watch any current online race going on in the world. Admins could add rankings for certain high profile or league races so viewers could choose to watch esports or leagues or just have fun watching random races. Include multiple viewing options like viewing any drivers cockpit view or tcam and seeing relevant telemetry like fuel/tire wear /ers usage etc. It would give customers on the fence a chance to see the game in action plus players who already have the game could maybe login with a unique game ID that would give them extra stats or options. Would also need to have a much more detailed pc /Mac version so commentators could stream races with pro looking broadcast options which would build the games profile up considerably. In a time like we have now it would be incredibly successful. I dont believe any other race game or sim has anything like this yet. What a feather in the cap it would be for Codies! PS I expect a credit ๐Ÿ˜Ž
  16. sloppysmusic

    League Incidents Review

    It would indeed be great if all race details were saved as a report and be made available to league admins to review at any time. It would be much easier to keep track of potentially dirty drivers to maybe give a warning to at some stage. Plus people like to see where they themselves made mistakes in order to improve their game.
  17. sloppysmusic

    Can we have ghosting under safety car

    Agreed during the safety car it would be useful but cheaters gonna cheat. Without a doubt people will start driving THROUGH other cars just to cause trouble on the restart. Definitely should be an option though. A LOT of features need to be options especially in MP.
  18. sloppysmusic

    Multiplayer Cutscene and commentary

    More work =better job security or more pay /overtime. They are literally paid to do QA so what's the problem lol? ๐Ÿ˜‚
  19. sloppysmusic

    Does a better wheel make a difference.

    The more competitive you get and the better your opposition the more a high quality wheel and pedals matters. At the top even tiny differences giving you maybe half a second better lap times will gain you maybe 5 places in the race. The same way real world athletes and swimmers wear clothing tested in wind tunnels for least possible resistance to gain micro seconds in a race. To compete for gold at the Olympics every tiny detail is important. On your school sports day it's not! So yes first of all practice, practice practice. If a beginner buys a high end wheel he's still a beginner. If you eventually improve your skills to start competing against seriously good opponents it's then you will notice any minor flaws in your wheel. They tiny loss of control on the final bend you experienced because your turning wasn't quite smooth enough will cost you a place and you won't forget that. That poor start you made because you couldn't match the precision throttle control the other racers had will stick in the back of your mind. You will KNOW when you need to upgrade your hardware it's as simple as that. Good luck in your racing it's very rewarding when you notice how much better you are then when you started!
  20. sloppysmusic

    Codemasters sim or Arcade?

    @yrek150 hi! Interesting suggestion but I don't think making a paid or free dlc to gain added realism could be a dlc. First of all paid = people complaining about having to pay for realism. It should be included anyway will be the reslonse. Free dlc might as well be a patch not dlc with tbe option of turning it on or off by the player. It would also need to be included as a lobby option (along with other much needed options to fine tune lobbies to fit the skill level of intended players). @EduCalza Well put but I have to disagree with your definition of a sim. It is not what can be seen obviously on the surface that qualifies a game as a sim but what is not obvious to the hidden eye. I come from the world of highly critical flight simming where add on aircraft tend to fall into 2 categories. 1) Highly accurate real world physics and flight models written by real world engineers but graphics that are good but not great and 2) highly polished aircraft that look exactly like the real world plane with every cabin seat and coffee cup accurately modeled but are missing a few advanced flight systems (real world flight computer) and don't actually fly like the real thing. Sometimes a major developer will actually have both engineers and gfx artists on board and can create planes that real world pilots actually use for training. These are expensive but incredibly immersive. They even include the real world flight manuals adapted for the sim so you can train almost like a real pilot would including emergency procedures that mimic real life problems. The F1 games fall in category 2 without a doubt. At no point do you actually feel like you are driving a real machine but it's the added excitement of the actual racing that makes you not notice this too much. A good test is to just take a car out in a test /practice session (oops not included in the game for good reason!). Imagine being able to take a real f1 car for a few laps around a real life circuit. It would be incredibly exciting just to SIT in the car with all the electronics and power at your command. Even driving slow would blow your mind because you feel every nuance, every bump, every gear shift, every tire screech, etc etc. Truly exhilarating! Now take the game car round a circuit. Even with all assists off its not that exciting. After a few laps the brain tells you something is not right and you want some competition to have some fun. In the real life car you would want the experience to never end! Every lap would see you get used to its handling and feel a little more in control. In this way you can tell how sim like a game is quite well. Is the car exciting to drive on its own without another car on the track? Can you go into setup and accurately adapt the tune to suit your driving and the track you are on. Can you feel all your adjustments making the difference they SHOULD be making? Codies don't call their F1 game a sim for good reason. They refer to it more like a race experience. Which it is overall. It does indeed look and feel like you are in a real world event with all the rules and regulations as well as event sessions fairly accurately depicting the real thing. This is what the large majority of current players in the target audience want from the game. They want to be able to get right in the car and start a season or go online and start racing without the need to even learn the car or the track. The handling model is very simple to account for this. You are either gripping the track or you're not. Most setup changes are simplified to either increase or decrease lateral grip or to increase or decrease acceleration /top speed. None of my comments are meant as a criticism of the Codies F1 game. It is what is it is for the chosen market. Quite a few of us would wish for a lot more engineering accuracy and would pay extra for it but we're not enough in numbers to ever see this change.
  21. sloppysmusic

    Abu Dhabi 100% race strategy

    Good point. As long as you're not losing too much time each lap that is. I watch my lap times carefully and the moment I regularly start dropping 0.5sec to 1 sec it's time to get ready to pit. Tire conservation is extra important of course if you are planning to stretch a stint longer so instead of pushing the car to get the fastest possible laps it's best to keep your lines as smooth as possible. Using lean fuel mix will also conserve tires if you need an extra few laps. I always try and remember the hare and the tortoise story! this track has several good passing spots so if you have the pace late on you can plan to pass cars if you need to. good luck don't forget to tell us how you got on!
  22. In order to encourage at least one thread where there is no Codies-bashing involved I'd be interested to hear what other forum members' favorite recent games are. Just list the most recent 5 racing games you have played and enjoyed and the system you played them on. NOT your fave 5 of all time just the most recent. I'm not asking for mini reviews although a one line comment on what you liked about each would be interesting. If you started a game and soon after quit it then don't list it, I'm just interested in games you played for a fairly long time and considered worth your time. I also don't care how sim like or arcade they are or even if you race on the ground or off it, as long as you enjoyed the challenge! To kick this off here are my most recent 5 (no particular order ) : Project Cars 2 PC - I love the variety of cars and tracks and especially getting deep into tuning. PC version definitely superior than ps4 version graphically, speed wise and better leaderboards. This version has separate boards for each car not just class. F1 2018 PC - My first F1 game for over a decade I actually did full length races in. Cars just felt fun to drive. Wipeout Omega PS4 - basically 3 great remastered games in one package - contained most of the tracks I had played in previous games and exhilarating tracks that rewarded practice. Zone mode is an adrenaline rush exclusive to the series. Project Cars PS4 - this I am listing twice as I played the PS4 and pc versions a year apart with other games in between. Plus of course I actually PAID twice for the game which must mean something! This was the first version I played and it got me so heavily into tuning I created my first forum tune threads and a series of YouTube videos demonstrating them. F1 2017 PS4 - My first F1 game since the early ps2 versions. I loved the speed and simplicity of tuning. Although I do LOVE to tune I felt an F1 driver should be concentrating more on actual racing which is definitely the case here. I recall running career mode for 5 seasons on 25% distance which I felt was very well balanced at the time. Of all these Wipeout and Project Cars are the only games I still play regularly. The F1 games were definitely worth a lot of my time but the career mode is something I would only do once whereas the outer 2 games have infinite pick up and play value imo. Well that's it, I managed to briefly talk about 5 games (4 if you prefer!) without being negative. After all I got my money's worth out of all of them so I can't really have any serious complaints. Suggestions for improvement are for another topic this time! EDIT : To reiterate what I said earlier these were NOT the only racing games I purchased and played recently. There were 2 others I purchased and played enough to know they were not for me or had serious problems.
  23. sloppysmusic

    List your 5 most recent enjoyed racing games

    ๐Ÿ˜œ You're 'supposed' to use only positive criteria when stating your 5 most recent enjoyed games. But I will allow your response as 'all good' is obviously positive! The whole point of the thread was to learn about games from other players in the forums as opposed to biased media reviews. I've already added to games to my Steam wishlist because of this thread. I'd be interested to know what you liked to most about the Forza games seeing as you have played nothing BUT them! I've watched a few Forza streams and I can see it is obviously a fun game presented in a light hearted way. Is it the fun factor that keeps you coming back to the same series for example or is it car handling, or tracks or career modes etc?
  24. sloppysmusic

    Abu Dhabi 100% race strategy

    I did in 2018. The last 5 laps were a struggle to keep up a reasonable pace as well as choose lines to prevent the rapidly increasing procession behind me from passing. From memory I needed to place 8th to guarantee the championship or finish no more than 2 places behind Gasly. 5 laps to go I was 2nd behind Max, I finished 7th, 2 places behind Gasly. Was very stressful but as I do manual pit stops entry and exits I knew I lost too much time so considered 1 stop as worth it. Was very stressful but exciting!
  25. sloppysmusic

    f1 2019 ballast rules and going forward to 2020

    True but what we really need is a complete handling and tuning overhaul. It's well know that suspension 'geometry' is not limited to one area but a complex interaction with multiple mechanical systems between the car and its wheels. A driver without the option to find tune the car to his driving is effectively a spec series driver. F1 has never been spec racing. Cars have to perform to rigid guidelines yes but the key to winning is actually mostly driver /setup perfection. It is this huge missing part of the game that is responsible I believe for most F1 drivers to not even consider entering current online events with the F1 games compared to setup heavy sims like rfactor and iracing.