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Everything posted by sloppysmusic
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You're welcome man! It was my turn anyway to step up to the plate and try explain something difficult? Yes iracing would have known anything but accurate and they'd be criticized for dumbing it down. It's not easy to understand without a manual or long explanation (I tried!) but it IS tech-simple. Reminds me of most early renditions of new hardware. Accurate implementation but an eyesore to look at when you first see it. "you want the truth sim racers? You can't HANDLE the truth!" Except it's way too powerful and straightforward to grasp now I've 'seen the light' to forget!
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You'll likely all know the betas out the second it happens because some dipstick (car related insult!) will just not be able to resist the temptation to post screenshots to Twitter the moment they load the game up. Happened last year wouldn't be surprised to see it happen again sadly. A reminder to anyone reading this who has applied to the beta that doing anything like this (posting images or videos of any kind) on any social media platforms (YouTube especially !) is strictly AGAINST the terms and conditions we have all agreed to when applying for the beta program. Read it again now if you're not sure or forgot. Breaking the conditions in any way will result in your access code being swiftly disabled and likely a forum ban as well...... So celebrate on your own if you are chosen please! Telling your mom is fine I'm sure lol but keep the game play you have been intrusted with to yourself if you want to stay involved in the testing!
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For anyone wanting to know how it actually works in real life the video below is as close as you're gonna get. The iracing MP4-30 is pretty much an accurate simulation of the car systems that you can configure and use as you would do in real life. All the options that the team and drivers used themselves are available to you although NOT of course the actual configuration McLaren used because that would be secret info of course. The real life car wasn't exactly a great success so I'm not sure why iracing chose to simulate it unless BECAUSE it was somewhat a flop maybe McLaren didn't see it as much to give away anyway. Regardless of the success of the car the functions are intriguing to learn. At first I was confused then it all made sense. The team and driver would use presets for the FIXED, ADAPTIVE and OVERTAKE functions but the driver (or team more likely) could alter these during the race to give more or less power /charge. In fact after watching this a hundred or so driver /team messages finally made sense to me as I could see what exactly they were referring to! The video explains the setup way better than I could but important points are that (at least in 2015!) you could choose a continuous mode of ADAPTIVE or FIXED. A setting of 0 to 14 would then be set for these to use. 0 being most power least harvesting and 12 being lowest power most harvesting. 13 and 14 released no charge at all and were harvesting only. The idea being you could choose say a FIXED rate that would give you a predictable amount of charge throughout the race that would be timed to run out by the end, or an ADAPTIVE setting would still use a 0-14 figure but adjust on the fly depending on track configuration. As power is affected in a major way by ERS deployment the setting had to be in harmony with the car setup itself. A sudden available power surge on corner exit for example might lose you control so you quite often would NOT want full power available. Except on a straight with the push to pass boost option. In iracing the driver can toggle between FIXED and ADAPTIVE at any time and with a dial change the setting 0-14 himself during a race. I do NOT know if in real life how much of this could be changed by the driver himself, i expect he would be given a range of settings to use, or a few pre selects and would have to ask the team to enable other settings should the race situation demand it. Having seen this in action now along with the accurate DRS activation lights I obviously want it BAD! Of course we don't have teams in the f1 game (well not a team managing US at any rate) so I understand how it would be difficult to give a driver full control of EVERY THING. Which is a lot, but then again iracing has done it and it looks very manageable indeed. Another reason why Codies would not want to give players all these options is that they produce a game that EVERYONE can play with assists and auto options everywhere. When you watch this video you will understand by the end that people who have the power to change all these settings themselves will basically blow away any car on track that uses auto. No contest because Codies could not possibly program auto to work as well in every possible situation which is why real life does not use auto. Personally I think it WOULD be a fair addition because wheel users are at a disadvantage now to pad users. You NEED a wheel to operate all these functions well so it would give the wheel users a fair chance at equalizing out their disadvantage. Except the pad users would then complain wheel users were equal again so we are back to square one! Enjoy the video and dream about all this one day being in an official F1 game! ๐๐ค๐ ..... Great now the forum won't let me paste the video link! As in the paste option won't work.... So I will submit this post and try again in another straight away..
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PETITION: OFFICIAL TV GRAPHICS FOR F1 2019
sloppysmusic replied to AllenB2609's topic in General Discussion
Yes that's true I've seen it in the official races too. Most of the f1 drivers have someone actually from their real life team handling strategy and that's pretty amazing really. Except for those of us sad plebs who race solely career we are sitting in the dark all of the time. Would make career come alive if we knew where our rivals were exactly and what we need to do for the points to stay ahead. -
PETITION: OFFICIAL TV GRAPHICS FOR F1 2019
sloppysmusic replied to AllenB2609's topic in General Discussion
Agreed because as F1 is a hugely strategic sport having extensive timing and placement knowledge affects your strategy throughout the race. If course the real drivers don't see this only spectators but the real drivers have a whole team analyzing this data and updating the driver on what's important. We don't HAVE team strategy to help us at all so what we see on screen is what we get period. -
Esports F1 Barcelona Yesterday Simply Brilliant!!
sloppysmusic replied to Pin6all_Wizard's topic in General Discussion
When I started writing that it was meant as tongue in cheek but by the time I'd finished it I was thinking seriously about it. Obviously viewer count globally doesn't matter as he only has to upload once but if he was using a shared connection at a time when you're right everyone is using it that might actually be a real reason. -
Sorry if I'm missing something obvious but how will the new system work in qualifying sessions? We are used to harvesting on the outlap then HOTLAP for the entire actual umm hotlap, then if tires are good we will harvest another lap then maybe give it another shot. How will the game KNOW we want to use all the possible charge to last a whole lap when we can only select a 'burst mode'? I really hope the answer is not we don't have a hotlap option anymore and have to keep pressing the boost button several times during our qualifying lap. If this is realistic then fine I'll learn it but it doesn't seem so to me. We already have to press DRS (unless you have it on auto) several times during a qualy lap will we need to do the same for ERS?
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Esports F1 Barcelona Yesterday Simply Brilliant!!
sloppysmusic replied to Pin6all_Wizard's topic in General Discussion
Maybe he lives in an apartment and shares internet access. Then whenever he live streams a race (always lol) all the people in the other apartments log on twitch to watch him and POW it dumps his upload? ๐ค๐๐๐๐ -
That might be true but it's effectively now the same as 2017 with the addition of the overtake button. Regarding what the driver does I mean.
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I'd be interested to see if they still include the ERS practice program. Usually you have to do a fast lap but keep the charge at a certain level especially to make purple max score. With nothing to do except press a 'pass' button now that program is totally redundant. Wonder what will replace it?
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It's really hard for the software to separate deliberate intention from a player vs accidental incompetence. I like the way iracing does it. No blame is apportioned to any collision. Both cars get equal penalties. At least this way cheaters never prosper as if they know they will get punished every time most of them will stop. Bad sportsmanship or rather the total lack of it is the reason I have never been online in the f1 games, except in a beta when you're guaranteed fair play unless you are actually testing out penalties.
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I'd be interested to know if it is different for every circuit and adjusted by codies to real life input. That would be good. I really cant see why we can't have 3 simple modes and the overtake override (for normal users) and a fully auto plus override for casuals. I'm all for simplicity for newcomers if it's an EXTRA assist instead of a replacement for a more realistic implementation.
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It's because the background gfx video is not synced to the game code. That would take extra resources from your machine if it was synced or it would need 22 copies (one each track) of the background gfx to be included with every game. It's like the fake data you see coming down the Tv screens it's there to add atmosphere but not supposed to actually read it lol. So yes it's not 100% accurate fair enough. But neither is the grass at each circuit. They don't actually model different grass types they just model one type and past it everywhere. Which I don't have a problem with even though different areas of the world have different varieties of grass.
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F1ยฎ 2019 - Compatible Wheels And Controllers
sloppysmusic replied to Faya's topic in General Discussion
This guy has it working on pc and below is the controller list for LAST year's game. We haven't seen a lost for the new game yet. http://blog.codemasters.com/f1/06/f1-2019-compatible-wheels-and-controllers/ -
Most of us who do are regulars who do it out of habit cos we appreciate the forums being a friendly helpful place. In normal life (pre-beta application) it can get pretty quiet in here so they is no such thing as a dumb question. In these times however it's getting silly. I logged on this afternoon for my usual hour but by the end I literally could not read the new posts fast enough to keep up with the pace they were being written. I feel sorry for any player who has asked a genuine question about the current game (F1 2019) today for example as it's been swamped with 'beta fever'. I gave up writing answers, fortunately there are others who are helping out too. None of us regular forum members (non staff) know anything about the NEW game other than what everyone else can see online especially on YouTube. The people who actually know (Codies staff) are not allowed to give specific answers yet due to the game still being worked on. BarryBL has been as helpful as usual and the audio guy too (sorry haven't learned your name yet mate!). On the one hand it's really good for Codies to have a vibrant online community with lots of Q&A, on the other hand people seem to forget that this is a message forum not a CHAT forum like discord is mostly. So clogging up all the threads with one or 2 word random comments will make it really hard for Codies to find genuine questions to answer, or harder for people looking for answers to find them. I'd really like to recommend people looking for answers especially about the new game use the SEARCH function first before posting a new question. Good chance you'll find your answer in there, I think we've seen most of them before lol. For those people new to the forums excited about the prospect of helping Codies make a better game i can assure you the best thing you can do is to browse through older threads. You might find a question there that was not fully answered because none of us here knew it but YOU DO know the answer or can fill us in with more details from your experience. We'd all love to hear of your experience and knowledge especially if you can solve the unsolvable for us! I'm sure some new good answers would help with your beta chances if not now maybe next time. It's a friendly community here and most helpful. Most of us are in for the long haul even if we get displeased with a release one year, there is always the next release to try to make better.
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I left that unsaid but hoped it was obvious! ๐
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F1 2020 Gameplay by Content Creators
sloppysmusic replied to The Slam Slider's topic in General Discussion
Well 110% ai SHOULD be faster than real life, that's kind of the whole point of the extra 10%! ๐คฃ -
If forum members think that wading through a 20 page official thread is too much hard work so keep posting new threads to ask the same questions that have already been asked and answered, just imagine how much harder it is for forum admins to do their job...
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That's not exactly what the beta program is all about....
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As others have said for sure. Imagine braking not as on or off but a continously moving application. Full brake at the start (or less if it's not a straight) then smoothly remove pressure until it's down to zero by the time you turn. You can practice this without even driving. Brake hard then move your foot smoothly up until it's full up. Once you've practiced this for a while your muscle memory will use this automatically and you will become so much faster.
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F1 2020 Gameplay by Content Creators
sloppysmusic replied to The Slam Slider's topic in General Discussion
T-Cam and pad, that's why I don't watch youtubers! ๐ -
F1 2020 Gameplay by Content Creators
sloppysmusic replied to The Slam Slider's topic in General Discussion
T-Cam and pad, that's why I don't watch youtubers! ๐ -
F1 2020 - Racing Point livery colour is wrong
sloppysmusic replied to AllenB2609's topic in General Discussion
Color saturation is your friend! I notice the real life shots of the RP have full saturation as can be clearly seen with the green grass. Compare that to the desaturated game shots and that might be the answer. You can't compare the two unless ALL colors are clearly displayed with accurate color saturation. -
Suggestions for the future of this game
sloppysmusic replied to broksaj's topic in General Discussion
I agree with some of these a lot. Glad to have someone new to the forums who takes the time to write a detailed post about realistic improvements. I hope you applied for the beta!? -
Will let you know when it comes out! ๐ค๐๐