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MattDobson66

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10 New Car Smell

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    Dobbo2001

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    Xbox One
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    Steering Wheel
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    Logitech G920

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  1. MattDobson66

    Manual Deactivating DRS

    Unless you're saying that it should only be manual, which I disagree with because I'm pretty sure the drivers don't usually do that in real life. They normally just wait until they apply the brakes don't they?
  2. MattDobson66

    Manual Deactivating DRS

    You can do this already. All you need to do is press your DRS button again if you want to close it before you apply the brakes.
  3. MattDobson66

    Logitech G920/G29 Set up

    I appreciate your problem, I sometimes have issues with rotation through 90° corners, but not hairpins generally - although the one at Abu Dhabi is very annoying. Also, I felt the rotation problem was only prominent at anticlockwise circuits - Singapore, USA and Abu Dhabi in particular - which suggests that my own motion through left-handers needs some work; perhaps my driving position is a bit off. These are my settings; I find most tracks enjoyable to drive: Calibration: Steering Deadzone - 0 Steering Linearity - 0 Steering Saturation - 10 Throttle Deadzone - 5 Throttle Linearity - 15 Throttle Saturation - 2 Brake Deadzone - 3 Brake Linearity - 0 Brake Saturation - 20 Vibration & Force Feedback: Vibration and Force Feedback Strength - 120 On Track Effects - 40 Rumble Strip Effects - 30 Off Track Effects - 30 Wheel Damper - 10 Understeer Enhance - Off (make sure this is off, otherwise you'll just suddenly lose force feedback mid-corner) Maximum Wheel Rotation - 330° Hope this helps!
  4. MattDobson66

    Suggested New Features for F1 2021

    Hi everyone. Firstly, I have to compliment Codies for their efforts on this year's game. I didn't expect to be able to create my own team in the game just yet and, for a first attempt, the My Team game mode is excellent. However, as with every game, there are always improvements to be made which can take the franchise to the next level. So I've got some suggestions as to what can be implemented into next year's game. The suggestions in bold are those which I think are musts for the developers to target (and should be achievable). My Team: Proper Livery Editor - This is an absolute must. For it to completely feel like My Team, I need to be able to design my own livery. An editor similar to the ones seen in GT Sport and the Forza franchise would be fantastic. We could create our own shapes for the design, place the sponsors exactly where we want them and scale their size, choose our number font and colour(!!) and do so much more! Different Paint Finishes - I think the current colour system is decent and you can get pretty much any colour if you try hard enough. However, we should be able to choose if the paint has a matte, glossy, metallic etc. finish. Some preset liveries have matte finishes already, so why can't we decide the finish ourselves? Different FOM Car Options - It would be great if there were a range of FOM cars to choose from that each look a bit different. They could have different nose designs, rear wings, bargeboards, wheelbases and rakes for example. It would perhaps be a stretch to allow us to choose individual components since the car might then not look quite right. Each car could have different performance characteristics e.g. better aerodynamic performance, less drag, lower chassis weight etc. Improved Calendar Progression - This mainly relates to one thing... driver contracts. It seems a bit silly that we have to save up to afford our teammate's contract before we get our end-of-season budget. If we sign a new teammate, their stats for the previous season show up in the season summary even though they were not driving for My Team - that makes zero sense. It should also be possible to negotiate contracts over a wider timescale than one specific day. If I want to tie down my teammate for next season a bit earlier (or similarly snap up another driver), then I should be able to. Other teams could do this as well and we could get a notification every time a driver is confirmed in a seat. I also think we should be able to do some things in the off-season, such as upgrading facilities and doing some sponsor events. Influence on Teammate Strategy - Since we are the team owner, it would make sense if we could have a large influence on our teammate's pit strategy. There are often races where the one-stop is generally faster, but the team puts my teammate on the two-stop, ruining their race. It's so frustrating! I also feel that there should be some team orders on the MFD, e.g. "Let me past ____", "Double-stack pit stop", "Box ____ this lap". Our teammate can override if they want (at their peril of course)! Hiring Team Members - It is quite easy to manage our funds after a certain point. Being able to hire team members would provide something else to spend our cash on. We could hire a Chief Aerodynamicist, Power-Unit Chief, Chassis Expert and Durability Engineer. The better people you hire, the more paths of development you unlock, the less likely your upgrades are to fail - this would work nicely alongside the facility management we currently have. Possibly, we hire a Chief Strategist which would result in better suggestions of alternate strategies from Jeff and better strategies for your teammate. Career Mode: I haven't actually played the normal driver career mode this year yet, but there are a couple of things that I would still like to see. Semi-Realistic Driver Transfers - Having driver transfers is great, and it is cool to see some crazy moves like Verstappen to Mercedes. While there should still be unpredictable transfers like this, I don't see enough more realistic moves. For me, the drivers in F2 which are associated with certain F1 teams should be more likely to move to those teams when a seat become available. For example, in next year's game, if a Renault seat becomes available then Zhou and Lundgaard should be the drivers most likely to fill it. Likewise if there is a free Red Bull seat, then one of the AlphaTauri drivers or Tsunoda (if he's not already in that car) should be most likely to step up. As a player we are associated with a particular driver academy, why aren't the other F2 drivers? Team Sponsors on Helmet - We finally have sponsors on the helmet in My Team, but they remain bare as ever in normal career mode. What if some positions on the helmet were assigned to the team's logo, as well as their primary and secondary sponsors? For example, if you were driving for Mercedes, you would get the Merc badge, Petronas and Ineos slapped onto your helmet. Alternatively, at Alfa Romeo, you would get their badge, Orlen and Carrera/Singha on your helmet. I appreciate there may be some licensing issues with this, but I don't see why any team/sponsor would object. General: Proper Helmet Editor - Very similar to the livery editor, I need my helmet to look exactly how I want it. Should be able to have different paint finishes too. Classic Tracks DLC - In my opinion, the classic cars we have at the moment are nice, but they don't add that much to the game. If classic tracks were included though, that would be amazing! Obviously we could do time trial and online using these tracks, and potentially we could add them to our career modes(?) If we could get tracks like Mugello, Nurburgring, Portimao, Imola and Istanbul Park as part of a paid DLC on next year's game then I would be obliged to get my wallet out. Again I worry that licensing holds this idea back, but we had classic tracks on F1 2013... Cool-Down Lap - Like the formation lap, this should be optional, but it would be nice to see. Once you finish a race, it all feels abrupt. I want to have a lap where I can let the result sink in. We could have radio messages where we can thank the team or criticise them for any strategic decisions - this could tie into department morale and driver acclaim. I'd love to hear everyone's thoughts on my suggestions and it would be great if you could share your own ideas as well!
  5. MattDobson66

    Gearbox Wear in MyTeam Master Thread

    I'd certainly agree with this. The tracks where I have experienced most wear so far are probably Vietnam, Spain, Azerbaijan, Canada and Italy. Similarities between these tracks - multiple very heavy braking zones going from 7th/8th gear down to 2nd/3rd gear. Wear has been more reasonable at circuits like the Netherlands, Great Britain and Belgium where heavy braking zones are less prominent.
  6. A further update from me. I completed my race weekend in Canada and had some interesting results. It seems like this issue is very intermittent for me. I won't add any screenshots this time because I would hope that you would believe me by now. Coming into this race, the Practice Gearbox was on 28%. No further upgrades to durability have been made. FP1: 3% wear, 11 laps, 0.27% per lap FP2: 3% wear, 11 laps, 0.27% per lap The Event Gearbox was brand new following my retirement in Azerbaijan. FP3: 2% wear, 13 laps, 0.15% per lap (there was some wet running in this session) Q1, Q2: 4% wear, 12 laps, 0.33% per lap Race: 17% wear, 35 laps, 0.49% per lap (first 18 laps were in intermediate conditions) Overall: 23% wear, 60 laps, 0.38% per lap To me this wear is more reasonable, but still is little excessive. This is much lower than what I experienced in Spain and Azerbaijan, but somewhat similar to the wear in Monaco. Of course these tracks are different and so wear per lap will greater at longer circuits, but not to the extent that it was in Azerbaijan especially. What is really interesting to me is the difference in gearbox wear from practice and qualifying compared to the race. The result that wear was much greater in the race compared to practice makes little sense to me, since I run the engine at similar settings in both. Furthermore, considering that I used a fresh Control Electronics component for qualifying and the race, but an older one for practice, everything becomes even more confusing. In my opinion, Event Gearbox wear should be between 15-20% per weekend to begin with (as it was last year, which was absolutely fine), and once upgrades are applied this should drop to around 10%. With the way it is at the moment, I will have to change gearboxes every 3-4 races, which is too unrealistic.
  7. A little update to add to my earlier post: Can we get the game-mode in which your report was based off? My Team on Xbox One. Does the issue happen for you in every session, or just some? Cover as much detail here if possible please, so all modes, percentages. This is a save that I began pretty much as soon as the Schumacher Edition came out. Prior to my Azerbaijan GP, the high wear seemed to be very inconsistent. At Monaco, for example, the wear on the Practice and Event Gearboxes during practice and qualifying was very high, but during the race it seemed to be more reasonable (see my earlier post). However, at Azerbaijan the high wear was prevalent in every session. The Practice Gearbox wore at a rate of 1.27% per lap, and the Event Gearbox wore at a rate of 1.03% per lap, even during the race. I was using Control Electronics components with about 60% wear for the entire race weekend. Please see my screenshots for more detail. I feel like my upshift timing is fine; perhaps my downshifts can be a bit aggressive, but even so it should not cause this level of wear. For context, I am using the Mercedes engine, with one gearbox durability upgrade fitted and I have Level 1 Engine Mapping as a Driver Perk. Assist combinations, in particular things that would be gearbox related? Manual Gears, ABS On, Medium Traction Control. If it is related, although it may not be, I am using Simulation Damage. I am using the Logitech G920 wheel with the paddle shifters. Screenshots are useful too, and I feel we may end up asking for savegames too at a point Fresh Practice Gearbox for FP1. I did the Track Acclimatisation and Tyre Wear programmes. Accumulated wear at a rate of 1.3% per lap (including in- and out-laps). In FP2, I did the ERS Management and Race Pace programmes. Accumulated wear at a rate of 1.25% per lap (including in- and out-laps). Fitted the Event Gearbox used in Spain and Monaco, starting on 47% wear. In FP3, I did the Fuel Management and Qualifying Pace programmes. Accumulated wear at a rate of 1.11% per lap (including in- and out-laps). In Qualifying, I did Q1 and Q2. Accumulated wear at a rate of 0.89% per lap (including in- and out-laps). In the Race, I had gearbox issues for a couple of laps early on, before it pretty much jammed on Lap 15. Retired from the race halfway round Lap 16. Accumulated wear at a rate of 1.03% per lap (including formation lap). I hope that you guys find something wrong during your analysis. At the moment, I think this is the biggest game-breaking issue and I don't know what exactly was fixed in Patch 1.05, but I feel like it may have actually made the wear worse. If you do require savegames, then I'll need some guidance on how to obtain them. I hope this helps!
  8. 1. A detailed description of the issue. Please include any error codes here. To add to other reports I do not think the patch has fixed this issue. The wear seems to be very inconsistent from track to track; I know some tracks are harder on the gearbox but the disparity is huge. 2. Platform Xbox One 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.02, 1.03 and 1.05 4. Game-mode? My Team 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. I have been doing 50% races and full qualifying for this game mode. Selected the Mercedes power unit at the start. Did the race at Australia on v. 1.02 and accumulated 15-20% wear on the Event Gearbox. Applied the first Gearbox Durability upgrade that eventually arrived in China. During the race at Bahrain, the wear was again about 20%. I think I had a lucky glitch at Vietnam where there was no gearbox wear during the race - the Event Gearbox was on 47% at this point. Patch 1.03 was applied and the wear at China caused it to go up to 64%. At the Netherlands I had gearbox issues during the race and the wear went up to 79%. I fitted a new gearbox for qualifying at Spain and accumulated 29% in just this race - I estimate that to be about 0.7% a lap including all qualifying laps. With patch 1.05 applied, I have just done Monaco FP1 and accumulated an additional 6% on the Practice Gearbox after 12 laps. This means that the Event Gearbox will accumulate around 25% at Monaco (assuming 50 laps for FP3, Qualifying and the Race). EDIT: Having done the race at Monaco, the Event Gearbox now has 47% wear, meaning a total of 18% wear was accumulated at Monaco from 55 laps (see photos below). Therefore, the wear was 0.33% per lap. I would say that this is an acceptable level of wear for the beginning of the game mode. I was surprised though since Monaco has traditionally been one of the hardest races on the gearbox, along with Azerbaijan, Singapore and Abu Dhabi. With Azerbaijan, Canada and France up next, I will provide an additional update once I have done the races at these three pretty different tracks. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue I have tried shifting as little as possible on out- and in-laps during Practice and Qualifying. I have also tried to downshift a bit slower compared to last year, which seems necessary otherwise the gear doesn't always engage. 7. What peripherals are you are using (gamepad, wheel make & model etc) Logitech G920; using paddle shifters. 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears EDIT: Event Gearbox at 29% wear before FP3 at Monaco. Event Gearbox at 32% wear post-FP3 at Monaco. This means 3% wear accumulated in 9 laps (including out- and in-laps), so 0.33% per lap. Event Gearbox at 35% wear post-qualifying at Monaco. This means 3% wear accumulated in 6 laps (including out- and in-laps), so 0.5% per lap. Event Gearbox at 47% wear post-race at Monaco. This means 12% wear accumulated in 40 laps (including formation lap) so 0.3% per lap.
  9. MattDobson66

    Wheel Settings Logitech G920

    These are my settings, however I run medium TC and have ABS on so they may not suit you perfectly. Calibration: Steering Deadzone - 0 Steering Linearity - 0 Steering Saturation - 10 Throttle Deadzone - 5 Throttle Linearity - 15 Throttle Saturation - 2 Brake Deadzone - 3 Brake Linearity - 0 Brake Saturation - 20 (I use the clutch pedal as my brake) Vibration and Force Feedback: Vibration and Force Feedback Strength - 105 On Track Effects - 40 Rumble Strip Effects - 30 Off Track Effects - 30 Wheel Damper - 10 Understeer Enhance - Off Maximum Wheel Rotation - 330 degrees Personally, these settings give me just the right amount of weight to the steering and you can correct oversteer fairly easily. Wheel rotation at low speed is sometimes a bit average - I noticed it wasn't great at turn 11 at Vietnam (the tight hairpin), so that may need some adjusting. Hope this helps!
  10. MattDobson66

    Pitcoins Missing | UPDATE HERE 04/08/2020

    Just so some people are aware, if you have a physical copy of the game (i.e. a disc), there will be a code inside the case which you have to redeem on the Microsoft/PS/Steam store in order to obtain the Schumacher DLC items, including the Pitcoins. I forgot that we had to do this, so I've just done it and my DLC items and pitcoins are now there. However, if this is an issue on the digital copies as well, then I don't know what has gone wrong.
  11. MattDobson66

    Schumacher DLC Removal | STEP THIS WAY

    Dobbo2001 - Xbox One. I'm not usually one to moan about bugs and other issues, but I must say I am very disappointed with the state that aspects of F1 2020 are in, especially on Xbox One. To pay £10 extra for the Schumacher edition only to not receive the pitcoins and Schumacher DLC content is very frustrating. The gameplay and the game modes themselves are awesome, but these issues are so irritating! Edit - I have been a colossal idiot (as I'm sure have many others). I bought the Schumacher edition in disc form from Amazon. I forgot that there is a code to redeem to claim the DLC. I now have all of the content and my pitcoins. Sorry Codies!
  12. MattDobson66

    Pitcoins Missing | UPDATE HERE 04/08/2020

    Dobbo2001 - Xbox One Edit - I have been a colossal idiot (as I'm sure have many others). I bought the Schumacher edition in disc form from Amazon. I forgot that there is a code to redeem to claim the DLC. I now have all of the content and my pitcoins. Sorry Codies!
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