Has anyone ever seen any comment from the devs regarding virtual mirror in cockpit cam for the last couple of years?
They look like they've done some amazing work again this year to make F1 2019 the best ever, but I've been so frustrated the last three years that they won't allow virtual mirror.
Is it because the FPS is compromised too much with it? What is the reason?
I think I would be able to get over the issue more if there was actually a reason behind it that I could understand.
I want to try and love this game, but I will lose immersion once again by having to look behind me with a button or using the proximity arrows.
I know it's not a game-breaker, but it's so frustrating (yes, I'm one of those pathetic "sim racer" types).
The issue is that when you increase the field of view to see the real mirrors, the field of view is incorrect to what it should be. I play iRacing and Assetto Corsa Competizione at the moment with realistic field of view, but in F1 you're just too far back that it looks unrealistic. Yes, it's a compromise, but then you have to spend 15-30 minutes adjusting to F1's borked field of view. Then, when I want to go back and play iRacing and ACC, I have to spend another 15-30 minutes getting my eyes used to a realistic FOV. Same applies to when I used to play Project Cars 2, Race Room, Assetto Corsa and rFactor 2. Having a virtual mirror was so great and I yearn for it in F1. Why is the F1 series one of the only sim/simcades that don't have it? There surely must be a good reason.
It's not a hardship, I fully agree. It's just frustrating that something which appears (from afar) to be simple to implement, doesn't get added.
The silence from the devs is a bit irritating as well. If they just came out and said "the FPS suffers too much with virtual mirror", or "F1 won't allow us to add an unrealistic virtual mirror" or whatever it is, it would be nice to actually appreciate why they won't add it.