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GLeo1978

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  1. GLeo1978

    F1 2020 - Things to make the game better

    F1 2019 has made huge leaps of quality in many respects, but I think it is appropriate list some flaws that unfortunately I still see repeated, and that make this wonderful title one of the best for lovers of the genre. The aspects to be reviewed in my opinion: Obviously it is obvious to start with this first point, but I think I speak for everyone, desiring a driving simulation that TOTALLY points to the simulation and has a graphic that we succeed in approaching photorealism. Then... - REALISTIC graphics and appearance. It is clear by now that most lovers of the racing genre, they want the real simulation and more and more photorealistic graphics - More diversified and punctual radio communications and comments - A more human voice dialogue system (too mechanical in options and dialogue) not to mention the vocal interventions from the boxes that are out of place. - Accidents at the start, TEST and during the race (collisions involving all parties of the car and not just the front wing or a broken arm) I FIND YOU A HUGE SHEEP THAT ENDS THE REALISM AND ADRENALINE IN THE GAME. - I don't think I've ever seen a RED FLAG for a serious track accident during practice and qualifications ... - visible tire degradation: blistering, graining etc. and ... CONSEQUENCES in the tender strategy (tires are a fundamental aspect in f1 races) - Car noise ... work in the 2019 title, but enter the typical noise / hiss of the turbo (they are only details) - Eliminate the interviews (they are useless and I would say also annoying) let your results e behavior on the track decide your statistics and your RESOURCE SCORE. - VISOR CAM (Project cars teaches ...) visual inside the helmet and, please, the possibility to delete, in the internal view, the steering wheel (ELIMINATE IT COMPLETELY) for those who play with a steering wheel and a dashboard, I don't think it is necessary (ON / OFF) - More varied, more frequent and frequent car damages, with possible withdrawal from the race (option ON / OFF faults) (mechanical, electrical faults etc etc) - The punctures must be more realistic (they must first delaminate, then explode and then be destroyed) - Rare large and spectacular accidents - Personalized helmets with stickers, shapes and textures to make it from scratch as you wish. - Manual guide on grid position ON / OFF (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - Full manual route pitstop ON / OFF path (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - More varied and varied animations and comments (for a long time they become repetitive and boring) - Marshals that come out and clean the debris instead of disappearing (also valid for damaged cars off the track) - A complete lap at the end of the race with radio from the pits for the result obtained and driving in the closed park (ALSO THIS STRICTLY MANUAL) - Personally you could treat all these aspects instead of dedicating yourself the insertion of old cars of the past, unnecessary additional sections alternative leagues, which are not the current one. I GO WITH THE SAY THAT I AM VERY ENUSUS OF THE ENTRY OF THE F2 SEASON ... BRAVI, GREAT IMPROVEMENT.
  2. F1 2019 has made huge leaps of quality in many respects, but I think it is appropriate list some flaws that unfortunately I still see repeated, and that make this wonderful title one of the best for lovers of the genre. The aspects to be reviewed in my opinion: Obviously it is obvious to start with this first point, but I think I speak for everyone, desiring a driving simulation that TOTALLY points to the simulation and has a graphic that we succeed in approaching photorealism. Then... - REALISTIC graphics and appearance. It is clear by now that most lovers of the racing genre, they want the real simulation and more and more photorealistic graphics - More diversified and punctual radio communications and comments - A more human voice dialogue system (too mechanical in options and dialogue) not to mention the vocal interventions from the boxes that are out of place. - Accidents at the start, TEST and during the race (collisions involving all parties of the car and not just the front wing or a broken arm) I FIND YOU A HUGE SHEEP THAT ENDS THE REALISM AND ADRENALINE IN THE GAME. - I don't think I've ever seen a RED FLAG for a serious track accident during practice and qualifications ... - visible tire degradation: blistering, graining etc. and ... CONSEQUENCES in the tender strategy (tires are a fundamental aspect in f1 races) - Car noise ... work in the 2019 title, but enter the typical noise / hiss of the turbo (they are only details) - Eliminate the interviews (they are useless and I would say also annoying) let your results e behavior on the track decide your statistics and your RESOURCE SCORE. - VISOR CAM (Project cars teaches ...) visual inside the helmet and, please, the possibility to delete, in the internal view, the steering wheel (ELIMINATE IT COMPLETELY) for those who play with a steering wheel and a dashboard, I don't think it is necessary (ON / OFF) - More varied, more frequent and frequent car damages, with possible withdrawal from the race (option ON / OFF faults) (mechanical, electrical faults etc etc) - The punctures must be more realistic (they must first delaminate, then explode and then be destroyed) - Rare large and spectacular accidents - Personalized helmets with stickers, shapes and textures to make it from scratch as you wish. - Manual guide on grid position ON / OFF (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - Full manual route pitstop ON / OFF path (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - More varied and varied animations and comments (for a long time they become repetitive and boring) - Marshals that come out and clean the debris instead of disappearing (also valid for damaged cars off the track) - A complete lap at the end of the race with radio from the pits for the result obtained and driving in the closed park (ALSO THIS STRICTLY MANUAL) - Personally you could treat all these aspects instead of dedicating yourself the insertion of old cars of the past, unnecessary additional sections alternative leagues, which are not the current one. I GO WITH THE SAY THAT I AM VERY ENUSUS OF THE ENTRY OF THE F2 SEASON ... BRAVI, GREAT IMPROVEMENT.
  3. GLeo1978

    Feedback and ideas for F1 2020

    F1 2019 has made huge leaps of quality in many respects, but I think it is appropriate list some flaws that unfortunately I still see repeated, and that make this wonderful title one of the best for lovers of the genre. The aspects to be reviewed in my opinion: Obviously it is obvious to start with this first point, but I think I speak for everyone, desiring a driving simulation that TOTALLY points to the simulation and has a graphic that we succeed in approaching photorealism. Then... - REALISTIC graphics and appearance. It is clear by now that most lovers of the racing genre, they want the real simulation and more and more photorealistic graphics - More diversified and punctual radio communications and comments - A more human voice dialogue system (too mechanical in options and dialogue) not to mention the vocal interventions from the boxes that are out of place. - Accidents at the start, TEST and during the race (collisions involving all parties of the car and not just the front wing or a broken arm) I FIND YOU A HUGE SHEEP THAT ENDS THE REALISM AND ADRENALINE IN THE GAME. - I don't think I've ever seen a RED FLAG for a serious track accident during practice and qualifications ... - visible tire degradation: blistering, graining etc. and ... CONSEQUENCES in the tender strategy (tires are a fundamental aspect in f1 races) - Car noise ... work in the 2019 title, but enter the typical noise / hiss of the turbo (they are only details) - Eliminate the interviews (they are useless and I would say also annoying) let your results e behavior on the track decide your statistics and your RESOURCE SCORE. - VISOR CAM (Project cars teaches ...) visual inside the helmet and, please, the possibility to delete, in the internal view, the steering wheel (ELIMINATE IT COMPLETELY) for those who play with a steering wheel and a dashboard, I don't think it is necessary (ON / OFF) - More varied, more frequent and frequent car damages, with possible withdrawal from the race (option ON / OFF faults) (mechanical, electrical faults etc etc) - The punctures must be more realistic (they must first delaminate, then explode and then be destroyed) - Rare large and spectacular accidents - Personalized helmets with stickers, shapes and textures to make it from scratch as you wish. - Manual guide on grid position ON / OFF (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - Full manual route pitstop ON / OFF path (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - More varied and varied animations and comments (for a long time they become repetitive and boring) - Marshals that come out and clean the debris instead of disappearing (also valid for damaged cars off the track) - A complete lap at the end of the race with radio from the pits for the result obtained and driving in the closed park (ALSO THIS STRICTLY MANUAL) - Personally you could treat all these aspects instead of dedicating yourself the insertion of old cars of the past, unnecessary additional sections alternative leagues, which are not the current one. I GO WITH THE SAY THAT I AM VERY ENUSUS OF THE ENTRY OF THE F2 SEASON ... BRAVI, GREAT IMPROVEMENT.
  4. GLeo1978

    F1 2019 Game Ideas

    Ritengo questo titolo davvero fantastico, ma credo che ci siano davvero molti aspetti da dover rivedere e migliorare. Elenco quelle che sono le mie idee a riguardo. - Grafica e aspetto REALISTICO. E' chiaro ormai che la maggior parte degli amanti del genere racing, desiderano la vera simulazione e una grafica sempre più reale. - Comunicazioni radio e commenti più diversificati e puntuali - Un sistema di dialogo vocale con i box più umano (troppo meccanico nelle opzioni e nel dialogo) - Incidenti in partenza e durante la gara - degrado gomme visibile: blistering, graining ecc. e...CONSEGUENZE nella strategia di gara (le gomme sono un aspetto fondamentale nelle gare di f1) - Migliorare il rumore delle auto (forse campionarli) - Carriera: f2 e in seguito f1 (inserimento della categoria inferiore) - Eliminare le interviste (sono inutili davvero) - Collisioni più realistiche con danni per l'intera auto (non solo braccetti e ala anteriori) - Crash collisioni più realistico (parliamo di urti ad una velocità di 200 o 300 km) - Danni auto più vari, diversificati e frequenti, con eventuale ritiro dalla gara (guasti meccanici, elettrici ecc ecc ecc) - Le forature devono essere più realistiche (devono prima delaminare, poi esplodere e poi distruggersi) - Rari grandi e spettacolari incidenti (in ogni sessione) - Guida manuale posizionamento in griglia ON/OFF (CONSIGLIO - mettere in evidenza la linea a terra rendendola lampeggiante e florescente e, nel momento di stop, si attiva la guida automatica per renderti più preciso sulla posizione in griglia) - Guida manuale intero percorso pitstop ON/OFF (CONSIGLIO - mettere in evidenza il tuo box a terra con un segnale luminoso e, nel momento di stop, si attiva la guida automatica per renderti più preciso sulla posizione e nella frenata) - Animazioni e commenti più vari e diversificati (a lungo diventano ripetitivi e noiosi) - Ordini di scuderia: l'introduzione di ordini di squadra, se non sei in lotta per il campionato o comunque se sei il secondo pilota, in una situazione particolare, ti verrà chiesto di far passare il tuo compagno. - Marshal che escono e puliscono i detriti invece di scomparire (discorso valido anche per le auto danneggiate fuori pista) - Personalmente potreste curare tutti questi aspetti al meglio per la stagione corrente invece di dedicarvi all'inserimento di vecchie auto, sezioni aggiuntive inutili e campionati alternativi.
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