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GLeo1978

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  1. 1) MANUAL DRIVING IN THE BOXES AND IN THE POSITIONING IN THE GRID AFTER THE TRAINING TOUR 2) COCKPIT CAMERA <<<< WITHOUT STEERING WHEEL >>>>
  2. GLeo1978

    Feedback and ideas for F1 2020

    .. sorry for the translation F1 2020 improvements to be made in my opinion: - More diversified and punctual radio communications and comments, some vocal interventions from the pits are out of place - Accidents at the start, on the test, in qualifying and during the race - RED FLAG for a serious accident on the track during tests and qualifications - visible tire degradation: blistering, graining etc. - View inside the helmet and the possibility of eliminating the steering wheel from the inside view (TOTALLY ELIMINATE) - Various, diversified and frequent car damage, with possible withdrawal from the race (random failure option ON / OFF) (mechanical, electrical faults etc. etc. etc.) - Personalized helmets with stickers, shapes and textures / textures to make it from scratch as you wish. - Manual ON / OFF grid positioning guide - Manual guidance of the entire pitstop path ON / OFF - Marshals that come out and clean up the debris instead of disappearing (speech also valid for damaged cars off the track) - A complete lap at the end of the race with radio from the pits for the result obtained and driving in the closed park (MANUAL) - Add telemetry
  3. GLeo1978

    F1 2020 - Things to make the game better

    F1 2019 has made huge leaps of quality in many respects, but I think it is appropriate list some flaws that unfortunately I still see repeated, and that make this wonderful title one of the best for lovers of the genre. The aspects to be reviewed in my opinion: Obviously it is obvious to start with this first point, but I think I speak for everyone, desiring a driving simulation that TOTALLY points to the simulation and has a graphic that we succeed in approaching photorealism. Then... - REALISTIC graphics and appearance. It is clear by now that most lovers of the racing genre, they want the real simulation and more and more photorealistic graphics - More diversified and punctual radio communications and comments - A more human voice dialogue system (too mechanical in options and dialogue) not to mention the vocal interventions from the boxes that are out of place. - Accidents at the start, TEST and during the race (collisions involving all parties of the car and not just the front wing or a broken arm) I FIND YOU A HUGE SHEEP THAT ENDS THE REALISM AND ADRENALINE IN THE GAME. - I don't think I've ever seen a RED FLAG for a serious track accident during practice and qualifications ... - visible tire degradation: blistering, graining etc. and ... CONSEQUENCES in the tender strategy (tires are a fundamental aspect in f1 races) - Car noise ... work in the 2019 title, but enter the typical noise / hiss of the turbo (they are only details) - Eliminate the interviews (they are useless and I would say also annoying) let your results e behavior on the track decide your statistics and your RESOURCE SCORE. - VISOR CAM (Project cars teaches ...) visual inside the helmet and, please, the possibility to delete, in the internal view, the steering wheel (ELIMINATE IT COMPLETELY) for those who play with a steering wheel and a dashboard, I don't think it is necessary (ON / OFF) - More varied, more frequent and frequent car damages, with possible withdrawal from the race (option ON / OFF faults) (mechanical, electrical faults etc etc) - The punctures must be more realistic (they must first delaminate, then explode and then be destroyed) - Rare large and spectacular accidents - Personalized helmets with stickers, shapes and textures to make it from scratch as you wish. - Manual guide on grid position ON / OFF (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - Full manual route pitstop ON / OFF path (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - More varied and varied animations and comments (for a long time they become repetitive and boring) - Marshals that come out and clean the debris instead of disappearing (also valid for damaged cars off the track) - A complete lap at the end of the race with radio from the pits for the result obtained and driving in the closed park (ALSO THIS STRICTLY MANUAL) - Personally you could treat all these aspects instead of dedicating yourself the insertion of old cars of the past, unnecessary additional sections alternative leagues, which are not the current one. I GO WITH THE SAY THAT I AM VERY ENUSUS OF THE ENTRY OF THE F2 SEASON ... BRAVI, GREAT IMPROVEMENT.
  4. F1 2019 has made huge leaps of quality in many respects, but I think it is appropriate list some flaws that unfortunately I still see repeated, and that make this wonderful title one of the best for lovers of the genre. The aspects to be reviewed in my opinion: Obviously it is obvious to start with this first point, but I think I speak for everyone, desiring a driving simulation that TOTALLY points to the simulation and has a graphic that we succeed in approaching photorealism. Then... - REALISTIC graphics and appearance. It is clear by now that most lovers of the racing genre, they want the real simulation and more and more photorealistic graphics - More diversified and punctual radio communications and comments - A more human voice dialogue system (too mechanical in options and dialogue) not to mention the vocal interventions from the boxes that are out of place. - Accidents at the start, TEST and during the race (collisions involving all parties of the car and not just the front wing or a broken arm) I FIND YOU A HUGE SHEEP THAT ENDS THE REALISM AND ADRENALINE IN THE GAME. - I don't think I've ever seen a RED FLAG for a serious track accident during practice and qualifications ... - visible tire degradation: blistering, graining etc. and ... CONSEQUENCES in the tender strategy (tires are a fundamental aspect in f1 races) - Car noise ... work in the 2019 title, but enter the typical noise / hiss of the turbo (they are only details) - Eliminate the interviews (they are useless and I would say also annoying) let your results e behavior on the track decide your statistics and your RESOURCE SCORE. - VISOR CAM (Project cars teaches ...) visual inside the helmet and, please, the possibility to delete, in the internal view, the steering wheel (ELIMINATE IT COMPLETELY) for those who play with a steering wheel and a dashboard, I don't think it is necessary (ON / OFF) - More varied, more frequent and frequent car damages, with possible withdrawal from the race (option ON / OFF faults) (mechanical, electrical faults etc etc) - The punctures must be more realistic (they must first delaminate, then explode and then be destroyed) - Rare large and spectacular accidents - Personalized helmets with stickers, shapes and textures to make it from scratch as you wish. - Manual guide on grid position ON / OFF (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - Full manual route pitstop ON / OFF path (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - More varied and varied animations and comments (for a long time they become repetitive and boring) - Marshals that come out and clean the debris instead of disappearing (also valid for damaged cars off the track) - A complete lap at the end of the race with radio from the pits for the result obtained and driving in the closed park (ALSO THIS STRICTLY MANUAL) - Personally you could treat all these aspects instead of dedicating yourself the insertion of old cars of the past, unnecessary additional sections alternative leagues, which are not the current one. I GO WITH THE SAY THAT I AM VERY ENUSUS OF THE ENTRY OF THE F2 SEASON ... BRAVI, GREAT IMPROVEMENT.
  5. GLeo1978

    Feedback and ideas for F1 2020

    F1 2019 has made huge leaps of quality in many respects, but I think it is appropriate list some flaws that unfortunately I still see repeated, and that make this wonderful title one of the best for lovers of the genre. The aspects to be reviewed in my opinion: Obviously it is obvious to start with this first point, but I think I speak for everyone, desiring a driving simulation that TOTALLY points to the simulation and has a graphic that we succeed in approaching photorealism. Then... - REALISTIC graphics and appearance. It is clear by now that most lovers of the racing genre, they want the real simulation and more and more photorealistic graphics - More diversified and punctual radio communications and comments - A more human voice dialogue system (too mechanical in options and dialogue) not to mention the vocal interventions from the boxes that are out of place. - Accidents at the start, TEST and during the race (collisions involving all parties of the car and not just the front wing or a broken arm) I FIND YOU A HUGE SHEEP THAT ENDS THE REALISM AND ADRENALINE IN THE GAME. - I don't think I've ever seen a RED FLAG for a serious track accident during practice and qualifications ... - visible tire degradation: blistering, graining etc. and ... CONSEQUENCES in the tender strategy (tires are a fundamental aspect in f1 races) - Car noise ... work in the 2019 title, but enter the typical noise / hiss of the turbo (they are only details) - Eliminate the interviews (they are useless and I would say also annoying) let your results e behavior on the track decide your statistics and your RESOURCE SCORE. - VISOR CAM (Project cars teaches ...) visual inside the helmet and, please, the possibility to delete, in the internal view, the steering wheel (ELIMINATE IT COMPLETELY) for those who play with a steering wheel and a dashboard, I don't think it is necessary (ON / OFF) - More varied, more frequent and frequent car damages, with possible withdrawal from the race (option ON / OFF faults) (mechanical, electrical faults etc etc) - The punctures must be more realistic (they must first delaminate, then explode and then be destroyed) - Rare large and spectacular accidents - Personalized helmets with stickers, shapes and textures to make it from scratch as you wish. - Manual guide on grid position ON / OFF (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - Full manual route pitstop ON / OFF path (I RECOMMEND THE BOX SYSTEM ADOPTED BY THE "PROJECT CARS" TITLE) - More varied and varied animations and comments (for a long time they become repetitive and boring) - Marshals that come out and clean the debris instead of disappearing (also valid for damaged cars off the track) - A complete lap at the end of the race with radio from the pits for the result obtained and driving in the closed park (ALSO THIS STRICTLY MANUAL) - Personally you could treat all these aspects instead of dedicating yourself the insertion of old cars of the past, unnecessary additional sections alternative leagues, which are not the current one. I GO WITH THE SAY THAT I AM VERY ENUSUS OF THE ENTRY OF THE F2 SEASON ... BRAVI, GREAT IMPROVEMENT.
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