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Posts posted by Metzgerov

  1. 19 hours ago, 790156230 said:

    Dude, I have tried the Spain track in My Team mode and in a quick race. The quick race is totally fine, but this bug still exists in My Team. I am starting to wonder if there is a problem with my savegame.

    No its Spain in myteam that is the problem. Every other track is fine. I havent tried spain in any other mode but its broke in MyTeam.

    I'd advise using other tracks till it is fixed

  2. Attempted the Qualy program in FP and as the 2nd worst car with a qualy goal of 20th but the time goal ended up faster than the real pole time.

    tried this at 4 dif tracks 90 AI level
    2.       1.04
    3.       My Team
    4.       5 times
    5.       Adjusted A!, tried other tracks restarted
    6.       TM T300 and Fanatec CS pedals
    7.       No but I can grab one next session


  3. I love all the banter but lets not lose track of the main thing here:

    Is the game fun. Thats why we play after all and it is a "game" we are talking about.
    Yes the driving model must be satisfying but 99% of you have not driven a real race car in anger so your "opinion" on realistic handling models is worth about $0.01.

    As someone who has raced since 97 I enjoy something that approaches real feeling, but that its fun and immersive. Some games you all consider "hardcore" sims have overly difficult driving models which in reality isn't the case. Real race cars are easy to drive and handle great and stick to the road. Its extracting that extra 10% on the limit which makes things hairy and challenging. But in general a setup race car with race tires is really hard to spinout or go off the track unless you are driving like a moron. This is why Iracing to me is a joke as being the most realistic.

    Anyway I digress. Remember this is about fun and challenge and enjoying something even if its not 100% realistic. As long as they build that I think we will all be happy.
  4. Hi Kafumanto!

    I use and love your telemetry program. Very intuitive to use.

    As a career player though its missing a few basic things to really be effective.
    In general I would like some idea where the AI is faster than me when analyzing my laps

    1. AI data. Ideally telemetry. (I know thats probably not possible)
          -At the least split times and speed trap of their best lap or list of laps
         -Ability to overlay AI driver and player sector splits and speed trap on map analyzation screen. (for easy comparison)
    2. Indicators of sector sections and speed trap on map screen. So I can analyze my performance in each sector
    3. Sector indicators on data analysis screen
    4. New Data point- Downforce. If possible a way to show amount of downforce generated. Helps with setting ride height so the diffuser doesn't stall out if rear is too low.

    Anyway keep up the good work!
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