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    Playstation 4
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    Steering Wheel
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    CSL Elite+PS4 with ClubSport F1 2018 Limited Edition rim

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  1. jrod22145

    Do something different next year.

    I think they could overhaul the contract system and make the game much more interesting. The contracts could be split into short term and long term goals. Instead of giving you a new contract every 4 races, which isn’t really how it works, and giving you the option to switch teams every 4 races, which also doesn’t happen very often, you’d be given an evaluation based around the short term goals you’d been given. Instead of renegotiating a new contract, you’d still get to adjust the expectations and perks, but you’d get a new set of short term goals set for the next race. So essentially it would more or less stay the same except you wouldn’t be able to change teams at that time and your basically getting performance reviews rather than contract negotiations. Then at the end of the season based on how you did through the year in the standings and how you did on the short/long term goals, you would be offered a new contract for new year (maybe even multiple years). You could also get offers from other teams depending on how you did etc. They could work F2 and the Driver Academies into it too! Firstly, they could start you off with a season in F2 and you’d have a basic contract with certain performance goals, both short term and long term. Then around mid season, based on your results, you’d get offers from driver academies. Whichever one you pick would then set the goals for the rest of the season. Then based on how well you do, at the end of the season, give you a 1 (or more up to say 3) year(s) contract to drive for one of the F1 teams. Then during F1, there could be a possibility that your driver academy loans you out to another team for a season while somebody at the main team is waiting to retire or whatever. They could even work the Rival system into it and have your driver academy pick a rival you go up against for the second half of the year and whoever does better gets a set at the main team. I.e. You get a contract from Ferrari for 3 years and they first get you a drive at Alfa and your having a good season. Say Kevin Magnussen is too at Haas. So Ferrari then decides to put you up against K-Mag to pick a new partner for LeClerc because Vettel is going to retire at the end of the year. Say maybe you lose to K-Mag because the Haas was a better developed car that season but it was close so your status with Ferrari doesn’t drop that much. So maybe then Ferrari decides to stick you in the Haas for a season and see how you fair at the top of the midfield. Then you have a good year and K-Mag doesn’t so Ferrari decide to move you up for Season 3 and you then win the championship. They could even take it further and tie in the rookie to veteran slider they have in game to the contracts offered to you after your first driver academy contract expires. Honestly I could go on forever how they could use they’re pre-existing systems they already have in place and beef them up a little bit and make the game a whole lot more immersive! To tell the truth these are the type of scenarios I’ve been playing out in my head for a couple years now when I pick who my rivals will be and what teams I decide to switch to etc.
  2. jrod22145

    Is Time Trial Redundant?

    I use Time trial to get a base setup for my car and reacquaint myself with a track before FP1 in career mode. After season one it becomes much less about a base setup (as I have mine from the previous season and the cars are no where near the same as the TT cars anymore) as it is to just get back in the groove of a track, pick general braking points, etc. This way I can limit the laps needed to be done in practice and reduce wear on my car. Also then I have less of a chance of smashing up my car in practice and Dnf’ing out of the session. I just view this like the simulator work the drivers do IRL. I’ve also suggested a few times that they should have a TT mode inside the career mode accessible from the data center. Have it so you can only drive your teams car and have it have all the upgrades on it like it will in the actual sessions. Obviously the times you set wouldn’t count towards the real TT leaderboards or anything. They could even award R&D points for doing laps on it say 1 per lap, this way it would be more useful to more people.
  3. I think you need to adjust the steering saturation to make it around that corner on a pad. Check google for F1 2019 pad settings, this should help you out massively!
  4. jrod22145

    Post Qualifying Engine Penalty Bug [R2]

    Known bug that’s been reported. It seems like the grid penalties work fine if you take the penalties in practice or before qualifying. But I think if you make the changes between qualifying and the race they don’t take affect. Technically speaking IRL if you changed gearboxes between qualifying and the race it should be a breach of parc ferme and trigger an automatic pit lane start anyway, so there’s that too. I’ve taken all my grid penalties in between FP2 and FP3 and have been penalized accordingly on the grid.
  5. I’ve basically used the same setup since Late 2017, I think, trying new setups at the launch of 2018 and 2019 and ending up reverting back to my old setup (Basically -2.8, -1.4 for camber and 0.08 and 0.38 for toe.) I do play with the Ride Height, Springs, ARBs, and Aero but very minimal and I have usual combos I try I.e. 9-7 or 8-5 ARBs, 5-3, 6-3, 7-4 Spring Stiffness, 3-5 Ride Height, 2-5, 3-5, 4-7, 5-7, 6-7, 7-9, and 10-11 wings. Ive actually started using the Far Chase cam to see how my car is moving around during acceleration, braking, and cornering. It’s also help with Ride Height as I found last night at Germany I was losing time by dragging the bottom on the straights during higher downforce moments
  6. jrod22145

    Ai is draining less ERS than me.

    David Greco confirmed that the numbers on the wheel (for the ai) don’t always show the correct usage for the ai and that although they are pretty good at deploying the ERS, it does in fact function the same as the player and there is no glitch there.
  7. jrod22145

    Tyre Wear Analysis Silverstone

    In 2018 it had 1x tire wear for practice and qualifying and 4x, 2x, and 1x for the race. I think the engine/gearbox components are being affected the same as the tires...is anybody else having this problem? I can’t for the life of me get a gearbox to go 6 races without failure and I have 77.5% increased durability. Either way I’m loving the game and have just learned to play around these little inconveniences and haven’t encountered any major bugs yet.
  8. jrod22145

    X Files! Cockpit vs TV Pod :D

    Somebody that is good at using s telemetry app should give it a go and check the data traces to see where the speed is coming from. Not saying it is, since I didn’t witness any of your laps but, could some of your time gain be down to more precise inputs due to you being able to see around you better. I.e braking a touch later or turning in at a slightly more optimal time to take a better line through the corner because you’ve got a better view of what’s going on around you. I’m a cockpit driver and always felt I was a touch faster on TV cam but I always attributed to being able to see the track better and be able to better place my car being able to see the lines in the road and outsides of the tires better etc. I also felt, once I got used to cockpit been using this exclusively for the last 6 months, that the rear of the car felt more planted in cockpit cam and I felt like I could maybe throw the car around more. Again it would be nice to look at data traces. Maybe somebody could volunteer some time to look into it? Again not fully disagreeing just saying there could be more than one factor at play that is contributing to TV pod being faster than it just being programmed that way. Another interesting note, I’ve started using Far Chase cam to help diagnose setup problems because it gives you a better view of how the car is moving and have noticed I’ve found some better lines through certain corners by accident because I had a better view of how the car was moving around the track. This may be similar to what you’re experiencing moving between cockpit and TV pod cam.
  9. jrod22145

    Standard Setups

    Yes F1 2019 is exactly the same. Front is always set with toe out and rears always have toe in.
  10. jrod22145

    Standard Setups

    Totally agree with you! I think with the toe settings it’s because in F1 you can only do toe out on the front and toe in on the rear as stated in the regulations.
  11. jrod22145

    Standard Setups

    I’ve heard this before, but I find it hard to believe myself. It was said it was mentioned awhile back, but I’ve been with the game since late 2017 and haven’t ever heard anyone from Codies say such a thing, nor have I ever seen actual evidence of such. I’m open to there being varying degrees of downforce based on track (based on everything else that doesn’t make sense in a setup front) but haven’t ever saw any evidence or noticed this from my own personal experiences. Maybe somebody like @David Greco can answer this definitively. Do the downforce numbers in the setup screen represent different levels of downforce on a per track basis with everything else held constant? I.e same car and no additional upgrades added in career mode and going at the same speed at the same altitude to negate the affects of faster airflow and lower density adding or taking away downforce respectively.
  12. jrod22145

    Standard Setups

    The whole suspension geometry simulation is flawed I think and it defies conventional wisdom for sure. I’ve tried to learn setups and on other games I’ve made headway. This game I just go on the TT leaderboards and find a setup that suits me then I maybe tame it down and tune it to the Alfa as opposed to the Mercedes downforce levels. I’m having one heck of a time right now in Germany I can’t get through T1 without sliding and overheating the front left tire. Maybe the up coming added front downforce Codies will be adding to compensate for their miscalculation on the affects of the new front wing rules. Who knows just gotta keep grinding away and hopefully one day it will make sense.
  13. Yes it’s seems as though the setup model is messed up again this year. This has been a thing in the previous few years as well. Trying to use conventional wisdom to setup a car on this game doesn’t really help for whatever reason. I only play on console so I can’t look at any game files nor would I know what I’m looking at or where to find it...lol but what I’ve been doing for my career mode is going on TT and doing some laps with the base setup to get a feel for the track. Then I go back to the leaderboard and try out a few and pick one I like. Sometimes I look for the same persons setup if I’ve liked their previous ones. Anyway once I’ve picked a TT setup I adapt it for career, basically setting the DF a little higher (so far, lower once you get deeper into the aero dept) backing off on the camber just a bit and maybe changing the brakes to suit me. I guess this has being a thing with this series for awhile, I started off by trying to make my own setups. But I have since conceded that this is just how that’s handling model is and learned to live with it. Something else interesting of note, if you look at the camber settings they’ve got them mislabeled. They have -3.5 labeled as the ‘minimum’ amount when technically when your talking about camber -3.5 is MORE (or the maximum) than -2.0 (which would be the minimum) or LEAST amount of camber you can run. It’s also debatable if these setting even really work as intended because I don’t notice much difference in cornering grip or tire temps no matter if you run a lot or a little camber.
  14. jrod22145

    A.I. stupidity and cold or warm tires

    To fix the cold tires you have to restart the formation lap...they’re aware of this issue and are working on a fix. Also slow ai pace in the wet is supposed to be patched in 1.05 I believe. Check out the memo at the top of the page
  15. jrod22145

    Run out of energy too quickly

    There aren’t many tracks I’ve found that you can use hotlap deployment for the entire lap and not run out before the end of the lap. Take Austria for example, since I just did that race last night so it’s fresh in my head and two IIRC it’s got the shortest lap on the game. What I was doing to good affect, (qualified p9 in an Alfa, .15 seconds ahead of Kimi in p10) Was running Hotlap(5) up to 7th gear then switching to Overtake(4) until right before the brake zone then back up to (5) until you get to turns 5 and 6 which I’d then switch down to Medium (2) then back up to (5) coming out of T7, then down to high for T8-9, then back up to (5) then (4) once I hit 7th gear for the run to the line. Basically you’ve got to decide where’s best to have limited deployment (usually tight twisty sections and traction zones) and where’s best to have maximum deployment (High Speed corners, DRS straights, etc.) And make it so you run out right on the line basically. A lot of the time (I’m only on S1 R10) you don’t have enough battery saved up to do a second lap in a row unfortunately but I’ve got a feeling once you do the ERS upgrades in the engine R&D you’ll end up with enough at the end to do a second lap which is why you want to run out right on the line when the deployment bar restarts, this way you don’t compromise the start of your second lap. Also the current system of tire scaling prevents this but that’s a different issue I believe they will be fixing soon, hopefully. This should also make ERS management during the race a little easier. But don’t forget the hotlap mode was programmed by a guy from Codies and I’m sure he/they didn’t put the resources into planning out the deployment over the lap just right like the teams would IRL using GPS data and computers to simulate the most efficient and optimal places to deploy throughout the lap. Sometimes I’ll do a lap on the track acclimation program in hotlap mode to see how short I’m going to end up being by the end of the quali lap and start making plans from there based on how the other programs go and how I gain and lose time vs. the different delta times for the practice programs. I’m the type of player that is constantly changing fuel modes and ers modes for almost every corner and the straight that follows after, so if your not that type this may be a little more challenging for you, but you should be able to get the hang of it!