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jrod22145

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Everything posted by jrod22145

  1. jrod22145

    Team mate and AI setups

    I’m pretty convinced the ai do not use custom setups. I’m currently doing Monaco in driver career mode at 103 AI and they consistently reach 175+ mph through the speed trap. Running 7-11 wings I can only reach 166 mph using Rich/Overtake no matter how good of an exit I get out of Portier. I had the same problem while doing the Full F2 season that precedes starting your F1 career. In the F2 race, the ai would run away from me down the front and back straight but I’d have to lift off or even brake through the tight twisty bits to keep from running over the AI. Sector 3 was a nightmare! I had no chance of overtaking anyone much past the first lap, which I guess is realistic, but not for the right reasons haha. I truly believe the AI’s pace is adjusted, based on difficulty, by increasing their overall speed through the corners and traction on corner exit, not by making them more intelligent leading to better setups and lines through the corners. Another good example I have of this also comes from my F2 season. At Austria the feature race started out dry but it started raining with about 10 laps to go. For about the first 4-5 laps I was doing fine, running in 3rd holding about a 1.5-2 second gap to the car in front and about a 3 second gap to the car behind. With 4 laps to go, drs was disabled and this is when my problems really started. By T3, the cars behind me were now on my rear bumper. Out of T3 the ai were accelerating like it was dry, no wheel spin, no short shifts. They just sped off like a rocket. By the end of the next lap I was out of the points. Ended up pitting for inters with 2 laps to go while the AI carried on finished the race on drys. Overall, the scenario wasn’t altogether unrealistic (not putting), but the amount of traction and speed they had on those last couple laps was unmatchable and I most certainly wouldn’t have made the finish on dry tires running at the pace they were.
  2. jrod22145

    Manual ERS (FP only not Races)

    The real problem IMO is that you cannot map your ERS deployment in any way. Even being in Medium for an entire lap and not using the overtake button at all in the race, I’ve found myself running out of ERS on the way to the Start/Finish line. Same thing in qualifying, you run out of ERS before you complete the lap. I’m fairly sure the teams do their best to ensure this doesn’t happen to be sure they’re getting the best run down the longest straights and not wasting ERS on the tighter twistier sections. I will also freely admit I was one of the ones who truly enjoyed micromanage the ERS and Fuel mix corner by corner, lap by lap and would really love to go back to the way it was. Unfortunately that won’t happen, which is fine but there’s got to be a way for us to program the ERS deployment to be more efficient than it currently is, maybe the ERS practice program?
  3. I’ve had this same issue on PC, for me it’s just the BB that changes to 50%. This only happens to me if I try to use my hot key to adjust the BB before I’ve opened the MFD on track in a session. So if I say start FP1 and after I leave the garage I open the MFD then close it, I can then adjust the BB as normal for the rest of the session without having to repeat this process again. To me it doesn’t seem as if the setup is off in anyway (also pretty sure the balanced default setup uses 60% BB so I’m pretty sure it’s not reverting the entire setup). Does this sound the same as your experience? TL:DR The first time I try to use my hot key to change the BB it gets changed to 50% unless I’ve already opened the MFD during that session. After which the BB stays and changes as it should.
  4. jrod22145

    CM - please add violence

    Or how to use the pit limiter haha!
  5. jrod22145

    2 or 3 stop races again

    My usual run plan looks something like this: FP1: Track ACC-Hards (First Set) Tire Wear-Mediums (First Set) Fuel-Mediums (Same tires as above) Race Pace-Hards (Same tires as above) FP2: Race Pace-Mediums (Second Set) Qualifying Sim-Softs (First Set) ERS-Softs (Same tires as above) FP3: Race Pace-Softs (Second Set) Qualifying Sim-Softs (Third Set) To build my setup I start off in TT to get comfortable with the circuit and form a baseline setup. Then at the start of FP1 I use the track acclimatization program and the Hard tires to work on tweaking the tire temps (by way of tire pressures), sometimes I may run this program more than once. Finally I may continue to make tiny tweaks throughout the rest of practice while doing some of the other programs.
  6. jrod22145

    2 or 3 stop races again

    I think part of it is the projected strategies in game don’t take into account things like traffic, how difficult it is to overtake and how much time it’ll cause you to lose. In a perfect world a 2-stop may be faster if not for the aforementioned obstacles. The ai seem to just go with the default pit strategies in my experience. I’ve had some times where I’ve done the race strategy practice programs on all 3 tire compounds or even just the medium one and when I switch from the projected to personalized strategies it switches from a 2-stop to a 1-stop. If only the ai could do the same then you’d probably end up with differing strategies.
  7. jrod22145

    F2 championship Sprint race - pit stops?

    There is no mandatory pit stop during the sprint race. I’ve done every sprint race up to Britain without having to stop aside from at Austria when the session started out on full wets and dried up about 25% of the way through the race. I’ve had a couple races where a few ai have made a stop by they just end up finishing at the back since the softer tires are always used. Try doing the race pace practice program and see if this opens up a no stop for you in the sprint race. I’ve also been doing 100% races but this shouldn’t make much difference unless your locking up and losing the backend a lot and causing unnecessary wear.
  8. jrod22145

    Starting Career with full season of F2

    Doing the Race pace program will give you access to a personalized tire strategy, just like F1, however fuel levels will be unaffected as the starting fuel seems to be locked by regulations. Other than that, I’m not really sure if anything will be affected down the line by doing or not doing said programs. Maybe they’re there to let you practice running them and give you some structure during practice instead of just going out and running laps.
  9. jrod22145

    Why is xbox version 1.01 while pc is 1.03

    You’ll have the option of importing the performance changes to your current career/my driver saves. Don’t think any of the liveries have changed yet.
  10. jrod22145

    Option to turn off Jeff please

    There’s also an option called ‘Radio Verbosity’ I believe you can turn it to respond only, which will keep Jeff from talking unless you ask him a question.
  11. jrod22145

    The most boring track on f1?

    Pretty much everybody is mega at Austria...lol there aren’t many traction zones (AI’s best strength IMO) and sector 3 is basically one big high speed corner (AI’s worst flaw). I actually like Baku, I’ve found it really requires you to push through the corners at the end of sector 1 and basically all of 2 to keep enough temp in the tires to be competitive. Most Boring: Hungary, because I always end up running more downforce than the ai so they’re quicker down the front straight into T1 then I’m stuck behind them for the rest of the lap so I naturally have trouble here at times.
  12. jrod22145

    Qualifying tyre pressure

    I think you’re referencing how the tire pressures fluctuate based on the tire temps. I maybe be wrong but it’s my understanding that starting tire pressures I.e. how much air pressure the tire has at ambient or at the pre-heated temps (100C for the fronts and 80C for the rears) can only be changed during parc ferme if the weather changes from dry to wet or vise versa. Or you may have tire pressure and tire temps confused as this is what they’re usually trying to manage and play around with during qualifying. It’s a trade off of trying to get the fronts hot enough for T1 but keeping them cool enough for the 3rd sector to achieve optimal performance throughout the entire lap.
  13. jrod22145

    21st car on the "grid"

    Now I see what you mean! Great idea!
  14. jrod22145

    21st car on the "grid"

    That sounds like a cool idea for leagues, I’d volunteer to do it. But what about career/offline modes, it needs addressing in all facets of the game!
  15. jrod22145

    Audio name request for upcoming F1 titles

    Add Jared or Jarrod...preferably the first one since it’s the way my name is actually spelled but both are pronounced the same. Also if you could add some more nicknames that would make it better for us whose names aren’t in the game as well
  16. jrod22145

    AI race start and team performance update??

    I believe this is from a combination of the F2 cars not using tyre blankets and the ai using a simplified physics model that doesn’t take their tyre temps into account when computing grip. This is also a problem at circuits that tyre temp management is important a la Monaco or Singapore.
  17. jrod22145

    Gearbox wear rate.

    Not downshifting so fast will help with rear tire wear as well! You won’t be over revving the engine cause more torque to be delivered and the rear tires to slip. I first noticed this at Baku while doing the tire wear test.
  18. Go to the Fanatec website and under the community tab is their forum. Look along the right hand side they have recommended settings from Fanatec for every game imaginable. The have both rim and in-game settings. I use the ones for F1 2019 and GT Sport and they feel great. The brF setting is for people with loadcell brake pedals, it’s used to adjust the amount of pressure necessary to read 100% braking. So the ClubSport V3’s at 50 will take 45kg of pressure to reach the 100%.
  19. jrod22145

    A.I. Slow Acceleration in Rain !!!

    Agreed, the first fix was perfect for me anyway.
  20. jrod22145

    Number one in F1 2019

    On the character customization screen after you select your number a box pops up and asks if you want to use the number 1 the season after you win the championship
  21. jrod22145

    R&D Regulation Changes Question

    Yah since they’re all half price and only take 1 week to develop it makes the most sense to start with ultimates and the majors. And obviously prioritize the downforce/drag, weight reductions, and engine power first whichever departments are affected. Basically the ones that provide the most amount of lap time performance first
  22. jrod22145

    R&D Regulation Changes Question

    No you can save whichever parts you want. Then all the parts connected not already researched will be unlocked and available to be researched.
  23. jrod22145

    FPS DROPS

    This should be addressed with the next patch which is currently being tested. Patch 1.12 caused FPS issues on PS4 too!
  24. jrod22145

    No decent practice sessions possible with F2 cars

    Some problems with that are you can’t get a judgement of tire wear or tire temps from TT so it’s hard to develop a race strategy. Also by not being able to change fuel levels you end up way over fueled by the end of the race with no way to burn it off.
  25. jrod22145

    R&D in career help

    Check this post of mine out here: https://www.reddit.com/r/F1Game/comments/dg54c9/should_i_up_my_ai/?utm_source=share&utm_medium=ios_app&utm_name=iossmf Look for the post by jrod22145. It has how I set my ai difficulty but more importantly to you, it has my general run plan near the bottom. This should help you a little. Keep in mind though anything over 10 laps per session doesn’t award you anymore R&D points so those laps are only good for more practice. I wish they’d lengthen the practice programs or let you choose how many laps you’d like to do. It seems like IRL they do 20-30 laps per session without any setbacks. It would be nice to do the same in a 100% distance career.
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