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  1. KrazyLurt

    Cars over-sparking - Career mode

    In earlier F1 editions it was down to applying "weight distribtion" upgrades. This is something Codemasters need to adress for sure because it looks silly.
  2. KrazyLurt

    So, I went throught the 10 seasons of "My Team"...

    Excellent post, this very valuable to know! 👍 I did 4 seasons before seeing that the AI start getting extremely fast and lost a bit of interest, but 4 seasons was good entertainment. I signed only slow unknown drivers to midigate the fact that the team progressed faster than the competition. Much better than Career Mode whereby you cant choose a team mate and control the shortcomings of the game mode.
  3. Another example. I mapped Shadowplay on and off so its easier to capture gameplay another example
  4. the best example is at the very beginning, you will hear in the left channel a bumping sound that sounds like its coming from one or more of the cars driving by at the opposite side of the pit wall. And yes the sound can easily be confused with air sounds blowing at the "mic"
  5. Bug still active in v 1.07. I have updated the topic title to v1.07.
  6. KrazyLurt

    Party mode ban

    Engine Power is in the game the different fuel modes, and yes, with the ban, there would be no reason for it to exist in the game.
  7. KrazyLurt

    35% Race distance

    I think a third of a GP, i.e. 35% or 33% should have been implemented a long time ago in the CM F1 series since every year is more of an update of the previous game and such small features should be standard. The same goes for a 75% race option.
  8. thread still on the "awaiting video flag"... I posted a video almost three weeks ago
  9. KrazyLurt

    rich mixture for many laps?

    ICE temps >135 means x0.9 power, very common to achieve these temps running rich mode behind one or more cars. 10% less power means no real reason to keep fuel at rich.
  10. Here's a somewhat good video of the bumping sound. Right at the start of the clip, bumping sound is coming from one or more cars going by the pit straight as I leave the pitbox. Another good example, at lap 10 at approx. 54 sec, one or more cars are going below the ciruit at Suzuka, you hear the bumping sound coming from one or more car/s. The same at lap 11 etc. The might be more good examples in the clip. bump sound example
  11. KrazyLurt

    My thoughts after a full season of my team.

    There are much less car "train" this year for sure. Austria last year was notorius for this issue, much better this year. But it is still very dissapointing that there are very few A.I overtaking of other A.I.
  12. Well okay, I'll guess I should use Nvidia Experience and later today or tomorrow and see how it goes.
  13. 1. A detailed description of the issue. Please include any error codes here. See above post 2. Platform PC, Steam 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) F1 2020 v 1.03 And since at least F1 2019 v.104, link posted above, didnt get a response. 4. Game-mode? All single player modes. I do not touch multiplayer 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. Infinite. This easily repeatable, by hitting a another car, VERY often the “bump” sound keeps occurring repeatedly for a LONG time. It’s like the sound keeps occurring at at high speeds and might be connected to the bottoming out effect. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue Several. The last one was buying F1 2020 hoping that it was at least adressed. 7. What peripherals are you are using (gamepad, wheel make & model etc) Wheel. Logitech g27 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. .
  14. Same as last years F1 2019, F1 2020 have the SAME severe sound bug. This easily repeatable, by hitting a another car, VERY often the “bump” sound keeps occurring repeatedly for a LONG time. It’s like the sound keeps occurring at at high speeds and might be connected to the bottoming out effect. Anyway it’s extremely annoying, sound like someone is banging on a good damn door at the end of all the high speed straights. Link to my 2019 bug report: