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KrazyLurt

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Everything posted by KrazyLurt

  1. KrazyLurt

    My Team - Engine differences?

    Their deficit is as you mentioned both engine and drag. CM hopefully will adjust the drag values and engine power of the Ferrari. Higher drag will lower the overall “Aero” score for Ferrari
  2. KrazyLurt

    Engine overheating

    No first step is above 135 C, no loss before that
  3. KrazyLurt

    Engine overheating

    This I correct, 10% loss >135 C
  4. KrazyLurt

    AI in the wet - all circuits

    No it said in future updates.
  5. KrazyLurt

    AI in the wet - all circuits

    No 1.10 was cosmetics only.
  6. KrazyLurt

    Fuel setup bug

    Temperatures >135 Engine is 90% power, don’t know if that is true in multiplayer though.
  7. KrazyLurt

    Suggestions to Codemasters

    A difficulty slider for dry and one for wet is something I forgot to post a topic about. It’s the most sensible to do.
  8. Just pitstop strategy in general because you really can’t overtake on track so all top ten soft guys get screwed by the rest on medium. But this not a criticism of CM because such coding is too cpu intensive to have.
  9. Worst by miles: Monaco Not because it’s difficult but totally useless for racing, haven’t done a single race. For some hot laps sure but from a racing standpoint, useless And to top it off, Monaco really exposes the weakness of the ai strategy.
  10. See post above. It takes time to manually calculate 4 df values per team and is a bit tidius.
  11. To clarify Value * 1.03 was just an example, I don’t remember exactly what I multiplied with. I just wanted to note that one should multiple not add to get a correct relation with front/rear and highest/lowest downforce values.
  12. I've increased downforce for all cars by an equal amount like, value*1,03, did this as early as before the performance patch. The same with drag. Work flawless, I will not play without my performance tweaks.
  13. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    But I did notice a big difference in this version of f1 2019 vs my old testing regarding top speed. At Spa my testing today with Mercedes, Ferrari and Torro Rosso with 6/6 df I matched my team mate top speed in qualifying. The same with 7/5 df which means roughly the same drag as 6/6. So things have changed in one of the patches, anyone know which one? Maybe the latest because I’ve been pretty active at playing.
  14. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    And locking at the raw data telemetry at the start of a 25% gp at Spa , the ai of Hamilton have 29 kg of car setup fuel, but when the gp starts he has 30,5 kg. So I bet the are different standards for the game to calculate the ai speed.
  15. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    While telemetry certainly is a great tool, I'm pretty sure that the AI car setups reported are not representative to the actual game, i.e. they don't "use" the setup reported, the speed of the ai are done by different standard. But we won’t know for sure until CM makes an actual reply
  16. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    Yes you can. Manually modify the values is time consuming and also by testing if the values are good enough. If I would have liked Ferrari to have the most powerful engine like you suggest I would have swapped the values with the Mercedes engine, i.e. Ferrari having Mercedes values and vice versa. Note that you cant do TT and/or online races with a modified game. Also swapping this around makes maybe the relative gap between Mercedes and Ferrari not anything that you like. Another method is to input the values of the games engine upgrade and hope that it is just right. A quick how to edit values is: 1) Open the relevant team erp file in EGO Erp Archiver. Example: "D:\Spel\Steam\steamapps\common\F1 2019\2019_asset_groups\f1_2019_vehicle_package\teams\ferrari\wep\ferrari.assetgroup" 2) export the xml files using EGO Erp Archiver 3) open the exported file in Notepad or Notepad++ 4) The engine values are in withing the lines 5-142, and the power is line 6-23. Edit in whatever method you choose. Save. 5) import the xml files using EGO Erp Archiver and save. Note: the engine upgrade values are noted in line 1273-1291 if you want to add them with lines 6-23.
  17. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    No it’s not , and your lack of any information regarding that shows your ignorance. Keep practicing in the wet , maybe you will be able to have some speed against AI someday 😚
  18. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    No they don’t , show me ONE piece of evidence. 🤮 And your thumbs down random posts by me only shows lack of maturity. 🤣
  19. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    I haven't done any realistic mod, but made Ferrari and RedBull neck and neck with Mercedes, a lot more fun. So I'm not sure that is what you are looking for. EGO ERP Archiver is made by Ryder25 and can be downloaded here if you want to learn how to modify data for your own personal wishes. Note that you cant race online or TT with altered values. Link: EGO ERP Archiver Race department is good for mods, I posted mine their but they are outdated since the performance patch went live. Link: RaceDepartment
  20. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    I use a tool called ego erp archiver to open the team files called wep. For this test I just used the Mercedes data for all team. This isn’t cut in stone “proof” just a interesting thing. I think the game randomizes the speed from race to race. Maybe each driver also have a range of speed and a different probability driver to driver at what range they are at from event to event. Nevertheless, Gasly is still too highly rated in the game to pick out one, they didn’t to a great job in the performance update , both the car and driver performance was a bit of a half arsed job IMO. That’s why I use my own mods to better the cars in terms of engine, drag, fuel and ERS using EGO erp archiver. It’s great but takes time manually altering the values and testing.
  21. KrazyLurt

    Driver Performance Update

    From another thread where I posted the average difference if all drove the same car. (Modded for the test) Track is Austria
  22. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    https://www.dropbox.com/s/waezbqzi5dx96bd/Foto 2019-08-13 23 44 31.jpg?dl=0 https://www.dropbox.com/s/bjd0dcguq2u2avx/Foto 2019-08-13 23 44 41.jpg?dl=0 OT but here is the results from Austria when all drivers had the same car. I did this test by replacing all cars to the same car. It will get a rough average of how all drivers are rated in 2019
  23. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    This year I haven’t done any TT or online racing, just GP’s and Championship Mode. So I use wings to be a fast as the AI competition in top line speed. TT in Monaco is certainly more df than 6/6. My two last seasons of Championship Mode I have used 1/1 springs and 10/10 Anti roll bars. A high ride height like >9/9 just to not hear the scraping all the time in races. 58 bb , 60 when the tyres start to go. Otherwise, same settings as balanced. I used this on all tracks wet or dry at 102-107 difficulty. And beat or narrowly beaten by a fast team mate like Verstappen or Hamilton. Those are the two fastest drivers in the game this year. Verstappen is ~.100 faster than Hamilton in the game.
  24. KrazyLurt

    Fed up— rain and AI in the rain

    I’ve had rain several race at the end without it being forecast so it can happen. The rain probably mechanics has been flawed and reported flawed for several years.
  25. KrazyLurt

    Do A.I. run always on Default Balanced setup ?

    No it doesn’t really work that way. The AI speed are programmed by other ways. It’s more of a myth because pre 2019 using 6/6 downforce or equivalent amount of drag made you more or less as fast as your team mate. But in 2019 you will need as low as 3/3 downforce at Spa , and 4/4-6/6 depending on the track. I have notes that covers all the tracks so I know what amount of downforce is needed. Never above 6/6 , even at Monaco.
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