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Everything posted by KrazyLurt

  1. Same as last years F1 2019, F1 2020 have the SAME severe sound bug. This easily repeatable, by hitting a another car, VERY often the “bump” sound keeps occurring repeatedly for a LONG time. It’s like the sound keeps occurring at at high speeds and might be connected to the bottoming out effect. Anyway it’s extremely annoying, sound like someone is banging on a good damn door at the end of all the high speed straights. Link to my 2019 bug report:
  2. Another example. I mapped Shadowplay on and off so its easier to capture gameplay another example
  3. the best example is at the very beginning, you will hear in the left channel a bumping sound that sounds like its coming from one or more of the cars driving by at the opposite side of the pit wall. And yes the sound can easily be confused with air sounds blowing at the "mic"
  4. Bug still active in v 1.07. I have updated the topic title to v1.07.
  5. KrazyLurt

    Party mode ban

    Engine Power is in the game the different fuel modes, and yes, with the ban, there would be no reason for it to exist in the game.
  6. KrazyLurt

    35% Race distance

    I think a third of a GP, i.e. 35% or 33% should have been implemented a long time ago in the CM F1 series since every year is more of an update of the previous game and such small features should be standard. The same goes for a 75% race option.
  7. thread still on the "awaiting video flag"... I posted a video almost three weeks ago
  8. KrazyLurt

    rich mixture for many laps?

    ICE temps >135 means x0.9 power, very common to achieve these temps running rich mode behind one or more cars. 10% less power means no real reason to keep fuel at rich.
  9. Here's a somewhat good video of the bumping sound. Right at the start of the clip, bumping sound is coming from one or more cars going by the pit straight as I leave the pitbox. Another good example, at lap 10 at approx. 54 sec, one or more cars are going below the ciruit at Suzuka, you hear the bumping sound coming from one or more car/s. The same at lap 11 etc. The might be more good examples in the clip. bump sound example
  10. KrazyLurt

    My thoughts after a full season of my team.

    There are much less car "train" this year for sure. Austria last year was notorius for this issue, much better this year. But it is still very dissapointing that there are very few A.I overtaking of other A.I.
  11. Well okay, I'll guess I should use Nvidia Experience and later today or tomorrow and see how it goes.
  12. 1. A detailed description of the issue. Please include any error codes here. See above post 2. Platform PC, Steam 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) F1 2020 v 1.03 And since at least F1 2019 v.104, link posted above, didnt get a response. 4. Game-mode? All single player modes. I do not touch multiplayer 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. Infinite. This easily repeatable, by hitting a another car, VERY often the “bump” sound keeps occurring repeatedly for a LONG time. It’s like the sound keeps occurring at at high speeds and might be connected to the bottoming out effect. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue Several. The last one was buying F1 2020 hoping that it was at least adressed. 7. What peripherals are you are using (gamepad, wheel make & model etc) Wheel. Logitech g27 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. .
  13. KrazyLurt

    My Team - Engine differences?

    Their deficit is as you mentioned both engine and drag. CM hopefully will adjust the drag values and engine power of the Ferrari. Higher drag will lower the overall “Aero” score for Ferrari
  14. KrazyLurt

    Engine overheating

    No first step is above 135 C, no loss before that
  15. KrazyLurt

    Engine overheating

    This I correct, 10% loss >135 C
  16. KrazyLurt

    AI in the wet - all circuits

    No it said in future updates.
  17. KrazyLurt

    AI in the wet - all circuits

    No 1.10 was cosmetics only.
  18. See post above. It takes time to manually calculate 4 df values per team and is a bit tidius.
  19. To clarify Value * 1.03 was just an example, I don’t remember exactly what I multiplied with. I just wanted to note that one should multiple not add to get a correct relation with front/rear and highest/lowest downforce values.
  20. I've increased downforce for all cars by an equal amount like, value*1,03, did this as early as before the performance patch. The same with drag. Work flawless, I will not play without my performance tweaks.
  21. KrazyLurt

    AI in the wet - all circuits

  22. KrazyLurt

    AI in the wet - all circuits

    It wouldn’t paint a clear picture launching a poll on the site that is occupied mostly by people having issues with the game , leaving all those players who thinks is fine but don’t visit the site because of reasons. Actually it would paint a picture, a picture that doesn’t represent the majority of the players. So no, it would do more harm than good.
  23. KrazyLurt

    AI in the wet - all circuits

    A poll is pretty useless, adjustments needs valid arguments and the OP wet race pace brigade have come with none IMO. PS “Because they are” is not an argument.
  24. KrazyLurt

    AI in the wet - all circuits

    How do you know, have you asked all the players playing 2019? No? Then this is just another non basis view. 🤫