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  1. When I first understood that there would be no official career mode in F1 2015 I was wholeheartedly disappointed. But upon reflection I am not too dissatisfied with their decision to remove it if it was essentially going to be a copy of their previous career mode attempts. CM's ability to make career mode interesting has been non-existent, and despite purchasing all titles, the last full career mode season I completed was way back on F1 2011. In 3 years CM have not inspired me once to complete a full season, and subsequently I'm actually quite happy that this new Pro Season mode will effective
  2. I don't think it would hurt sales by releasing in June. Some good reasons have been mentioned as to why this would be the case, but also the game will be relevant for longer. One of the most annoying things about the release dates of previous F1 games is that the season is so close to finishing that the cars and even drivers become out of date very quickly. At least I will have time to play it over the summer too. The previous release dates always coincided with going back to school/college/university. Having just started my first year at university in September this was particularly problema
  3. I think the podium cinematic's could get old fairly quickly. CMs previous animations of  driver's celebrating when getting out of the car got boring very soon as it was always the same thing happening. If the podiums looked different then perhaps there would be an element of interest, however, since F1 has decided to implement the same generic podium across all the circuits on the calendar, with the exception of Monaco, I feel it could get tiresome early on.
  4. I really like your idea regarding the engineer and the D-Pad. To have that many options available would be fantastic. As you say, there are now some restrictions as to what can and can't be said over team radio but I think it's a feature that would make the game much more personal.
  5. I'd imagine it's the Mercedes which is closest in performance to the online equal setting.  I also totally agree with FS7, the online sophistication of GT5/6 is much beyond CMs F1 games. Having the option to practice online would be really useful, especially for league racers. Instead you have to make do with constantly restarting 15 minute qualifying sessions so you can simulate the tyres and car performance properly, which is annoying.
  6. Wasn't the attendance for the 2014 German Grand Prix actually quite low?  It would be a neat feature if CM were able to put all the circuits they've had in their previous games onto the next instalment as bonus material, this way we could get to race at both the Hockenheimring and the Nurburgring.
  7. I'll second what PeteTheDuck has said, for me F1 2010 has been CM's best F1 game to date. I wouldn't call it revolutionary, but it had a lot of cool features, such as the dynamic weather system and varying AI strategies. The 'live the life' concept was also new and it was fun to answer questions to the journalists. Continuing this theme throughout the game menus was also refreshing as it was more interesting than a generic text and image menu.  F1 2010 was the only F1 game I bothered to collect the trophies in and it was where I experienced the most entertaining league racing I've ever h
  8. I feel almost identical to the OP. I was a very active and frequent poster in the first guise of CM's forums, and in the same way as the OP I was also getting an extra buzz from the forum activity in the lead up to F1 2010. In fact, I was experiencing this buzz on the forums when the biggest F1 game at the time was still F1 CE.  There were a lot of great characters on the old forum, and new posts were so much more frequent than they are nowadays. Only the other day I made my first post here in about a year, despite visiting regularly, in a bid to try and recapture that buzz surrounding t
  9. The problem with CMs recent F1 games when it comes to single player modes is that it is so obvious the AI are programmed and computer controlled. This sounds like, and is, an obvious statement, because of course the AI is programmed, however my point is that a good, well-developed game will make playing against a human and a computer as seamless as possible, to the point that the player experiences no difference between the AI and other human players. This is why F1 2014 fails to deliver a realistic experience because the AI do not operate in a way us players can, as shown through the example
  10. These are some of the things I'd like to see in F1 2015: 1. Better AI - The AI, although a little improved for 2014, are still incredibly poor. They seldom overtake, are too slow on the opening lap and make strange decisions under braking when you're in close proximity. 2. More Immersive Career Mode - Career mode is generally my favourite game mode on any game that I own where the option is available, yet this cannot be said of CM's recent F1 games. It is so bland, uninspiring and I don't feel the temptation to go and play it any time soon. Some good ideas have been suggested such as bringin
  11. Hi everybody, I realise that F1 2013 is reaching the end of its lifespan, what with F1 2014/15 being announced not long ago, but I am here to advertise a racing league to round off the F1 2013 era. Here are the essentials: Race Day: SaturdayPlatform: PS3Time: 21:00 BST (9 O'Clock UK Time)Distance: 50% At the moment we are running short on members and it would be fantastic to have some more onboard to finish off F1 2013 and join us for future F1 games. If you are interested please check out this link: http://www.precisionracingleague.com/ocp/forum/index.php?page=forumview&id=european-c
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