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Everything posted by Worntoathread

  1. Loading/editing a setup from the garage is a good example. The background is dark and the text white in full HDR peak brightness, it's actually hard to read without squinting.
  2. Just wanted to share this since I recently got a new TV and got to experience F1 2020 in HDR for the first time. While the on-track gameplay looks great in HDR, the menus/text are often a pure white against a dark background. This normally isn't an issue in SDR, but with HDR the text is displayed at maximum brightness (you can't change this on the TV as it reduces the HDR effect during gameplay) and things like the setup/garage screen text become painful to read and very eye straining. Other games seem to manage this better by taking the HDR into account for the menu design, so I wa
  3. I would also love this back, the gap between 50% and 100% is just too big. 50% often messes with the strategies/results as the top 10 who start on softs are forced into a 2 stop strategy at many tracks, allowing P11+ to take the top spots by starting on a harder compound to do the 1 stop.
  4. Here's my season 2 title challenger, quite happy with how it turned out:
  5. Not sure I agree, your purpose can be getting the R&D points while simply getting up to speed, completing it "blind" can even feel more rewarding, like a succesful installation lap.
  6. It would if you're still having to learn the track/corners, but if you're familiar with them you'll hit the gates by just finding your own way around the track regardless, I've done it a few times and it felt more realistic and challenging. Only issue I had with it is that in some corners multiple lines are possible and you might miss a gate just for taking a slightly alternative line that's just as good.
  7. In all previous games the setting would disable the actual gates. You could do the test "blind" and just hear the sound when passing through succesfully.
  8. Sounds like you either got a streak of bad luck or perhaps a glitch (if the forecasts were wrong that often). I'm in race 32 and I've had only two wet races, Austria season 1 and Canada during season 2. I do agree there should be weather options for career, if people don't like dynamic weather they shouldn't be forced to drive with it as everything else is customizable.
  9. Did you have a big regulation change to put you at the back of season 2? I started the second season as 5th and three races later I'm already on par with Mercedes as the best team. I'm seriously disappointed how easy it was, I upgraded some facilitied, purchaced some perks and now the R&D points come rolling in by +1100 per race and the car is already far beyond the Mercedes TT performance. I feel I have to stop developing my car too fast on purpose now which takes all the fun and challenge out of it to be honest.
  10. It's missing on PS4 as well, really annoying to be honest. I have the MFD in the middle on the car so removing the unnecessary bit on the top would be perfect.
  11. On PS4, I haven't seen a single SC or virtual SC after the first 13 races (all +25%). Many races warranted one with broken down cars standing on/by the track for over a lap.
  12. Seems like there's a scaling bug somewhere then, it's completely different from what I'm seeing. I'm also doing my team with Honda, 25% races and no durability upgrades yet, my first gearbox only has around 20-30% wear after the first four weekends.
  13. On PS4 I had the same issue today on my second race in My Team version 1.03, OSQ and 25% race distance. Started on fresh softs and pitted for mediums, got disqualified at the end for not using the hard tyre. I'm a bit scared to continue career with this bug around to be honest, hope it gets addressed asap.
  14. I think it's just the phrasing in the setup that makes it confusing. "Min and max" where in this case moving it to "Min" actually means more camber and "max" the least (if I understood it right). Might be a lot more clear if it said Negative/Positive on either side of the slider or something similar?
  15. The first race was only two days ago and during winter testing there's no way to know how much the teams even turned up the engines. It makes sense for them to base it on the end of last season and update the 2020 performance in a while after some more races, when we have a better picture of the actual balance.
  16. Hi David, while I love pretty much every aspect of the new handling, possibly the one thing that still bugs me is the "E-sport lines" under braking, with two wheels over the kerbs on the green stuff/runoff. Spain sector 1 is a good example where you brake almost fully outside the track for a much wider line into turn 1 and turn 3. I guess this is more a surface grip thing than handling model, but are there any ways to still improve that? Maybe reduce the grip of the astro/the stuff next to the kerb?
  17. It could mean multiple things, I think a high awareness stat might also include he's extra cautious and more likely to move 'out of the way' in battles to avoid incidents rather than taking risk, which does suit Bottas to be fair.
  18. These are just the AI stats for drivers you can hire, it won't affect your own driving.
  19. When the video started I honestly thought it had the real audio on for a bit. Still a clear difference when they switched, but I'd agree that's mostly noise/EQ. They really got the tonal quality spot on this year.
  20. Here's a great audio comparison between 19 and 20. What a difference, some of last year's engines like the Honda just sound silly when directly compared to the new game. Loving it, major step up 🙂 (Recommend playing this on speakers or headphones if you can, there's a lot of detail and low-end that gets lost from your phone)
  21. @issueskid Just heard this and I gotta say that's some major improvement over 19, it sounds great! For the first time you can really tell they're actual recordings, love the aggression in the downshifts and the exhaust roars from tv. This will seriously increase my fun of driving them, great job 🙂 if I have some criticism, I'd say the Mercedes engine's woosh/screeching noise under downshifts sounds a little weird and over the top on the right channel, it really stands out, without that noise being so apparent in the mix I'd say the Mercedes sounds great as well.
  22. He just explained this stereo effect is what they do on TV and you can turn it off.
  23. What do you mean? The stereo/separated mic effect is exactly what they do on TV and they put the broadcast setting in the game to replicate this.
  24. Agree with that as well, I posted about the same issue last year. While it's still there in this video I definitely hear some improvements as well though, it doesn't sound as artificial as 2019 and the downshifts now have some bite to them. I also thought the Honda was the worst sounding engine in last years' game so I'm looking forward to hearing the others.
  25. So now that we have the first gameplay footage, what do we think of the audio? To me it sounds like an improvement over 2019, especially the downshifts.
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