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Posts posted by SergeyKulish

  1. 16 hours ago, RedDevilKT said:

    Hi, we are not currently looking at adjusting the performance of the cars, teams or drivers again. While we try to tune the cars as close as possible to real life, it is not always possible as a result of the constant improvements the teams are making as well as the increasing skill of the real life drivers pushing themselves to the very limit. 

    Current performance of the cars is Melbourne spec. Do you even watch how teams are evolved throughout the season in real F1? 

    • Agree 2

  2. 16 hours ago, SturmDesTodes said:

    If Codemasters does not fix this issue officially themselves, my friend, who was working on a mod to fix car performance as well as team performance and driver performance for the past couple of weeks, might upload it on Racedepartment in the foreseeable future.

    Let us know when it's ready, would you? 

    Sadly with all these fixes, we won't be able to play MP.  

    • Like 1

  3. 17 hours ago, KrazyLurt said:

    To clarify Value * 1.03 was just an example, I don’t remember exactly what I multiplied with. I just wanted to note that one should multiple not add to get a correct relation with front/rear and highest/lowest downforce values. 

    Affirm. I multiplied Williams' value 1.7 by 1.3, so the value became 2.21, all other values were modified the same way. Handling-wise the car was felt unrealistically fast and planted apart high speed corners.) I believe it needs testing a lot. 

    • Like 2

  4. On 9/8/2019 at 12:50 PM, SturmDesTodes said:

    That'd be awesome.

    Hi. Have you tried modify the game? I've encreased Ferrari's drag by 10 points, for test purposes.) So in Spa I was really fast on the straigts reaching 346 kph. But I didn't have much time to test it properly. There are a lot of things in data files to play with.) It would be awesome if anyone knows how to increase downforce by making cars planted in high speed corners only.

    • Like 1

  5. On 9/4/2019 at 1:10 AM, ShelbyUSA said:

    There are a few things that I will share. I had recently noticed adjusting rear camber to the middle, instead of the two bars to the right, can give us wheel runners more grip. I am not kidding. As it relates to other things, (tire psi), I am seeing zero effects of the temp. I will send over the data to illustrate the findings. 

    As it relates to this, its crazy that codemasters doesn't release more detail associated with the setup changes and effects of the setup in some sort of UI view. Effects on the car and behavior from past driving. Using a built in telemetry tool to either have the engineer adjust the setup due to style and results. 

    Wait, you know what.??? I am so wasting my time suggesting very useful changes that need to be made. Why do it? They will not respond, suggest, or/and express concerns. This company is so understaffed or they just don't give an F. 

    They are busy and working really hard on F1 2020 game. :classic_biggrin: 

    • Haha 2
    • Confused 1

  6. 17 hours ago, KrazyLurt said:

    I haven't done any realistic mod, but made Ferrari and RedBull neck and neck with Mercedes, a lot more fun. So I'm not sure that is what you are looking for.

    EGO ERP Archiver is made by Ryder25 and can be downloaded here if you want to learn how to modify data for your own personal wishes. Note that you cant race online or TT with altered values.


    EGO ERP Archiver 

    Race department is good for mods, I posted mine their but they are outdated since the performance patch went live.



    Can I modify the values so that the Ferrari engine is most powerful of all? If yes, what do I need to change? 

  7. 6 hours ago, KrazyLurt said:

    I use a tool called ego erp archiver to open the team files called wep. For this test I just used the Mercedes data for all team. 
    This isn’t cut in stone “proof” just a interesting thing. 
    I think the game randomizes the speed from race to race. Maybe each driver also have a range of speed and a different probability driver to driver at what range they are at from event to event. 
    Nevertheless, Gasly is still too highly rated in the game to pick out one, they didn’t to a great job in the performance update , both the car and driver performance was a bit of a half arsed job IMO. 

    That’s why I use my own mods to better the cars in terms of engine, drag, fuel and ERS using EGO erp archiver. It’s great but takes time manually altering the values and testing. 

    Can you share us with your mod? Codies have messed up the balance of most teams, that's for sure.) I guess lack of Ferrari engine power in game can be easily fixed, so that it had an advantage of 5-7 kph over Merc in straight line speed. Also Honda engine is 2018 spec and Williams are not that far back as they should be.