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Everything posted by SergeyKulish

  1. Is it that hard to add it in current game?
  2. SergeyKulish

    What Did You All Think About #NotTheAusGP ?

    I hope it'll be a featured event not just a weekly/regular GP.
  3. SergeyKulish

    What Did You All Think About #NotTheAusGP ?

    Are there any new featured events coming up? I'm kind of want to get this achievement.
  4. Updated kerbs. Like those in Catalunya. Start watching pre season testing for good's sake.
  5. @BarryBL 1. Bahrain, Adu Dhabi, Singapore, Monaco all have lights on even in daylight!!! 2. Pitlane speed at Silverstone is 60 kph instead of 80 kph!!! It takes 5 sec to fix it.
  6. Codies doesn't bother with performance whatsoever, they copy pasting it from previous years (MB's best engine, Perez's outperforming RB, etc.). Why would they, if another fancy skins are on its way.
  7. SergeyKulish

    Autodromo Hermanos Rodriguez Aero - Question

    Or get the pitlate speed limit at Silverstone correct.
  8. SergeyKulish

    Patch Notes for 1.15 – Discussion Thread

    Bahrain, Adu Dhabi, Singapore all have lights on even in daylight!!!
  9. Current performance of the cars is Melbourne spec. Do you even watch how teams are evolved throughout the season in real F1?
  10. Let us know when it's ready, would you? Sadly with all these fixes, we won't be able to play MP.
  11. SergeyKulish

    Patch Notes for 1.12 – Off-topic Discussion Thread

    @ SturmDesTodes One day Codemasters address all issues with the game. We'll hope and we'll wait, whole life is ahead.
  12. SergeyKulish

    Predictions as to what Patch 1.11 will bring us...

    I think SC thing and next patch is going to be included in F1 2020.
  13. SergeyKulish

    Where is the 1.10 patch?

    Patchnotes for 1.10: F2 2019.... and various bugfixes, without specifying what exactly was fixed.
  14. Affirm. I multiplied Williams' value 1.7 by 1.3, so the value became 2.21, all other values were modified the same way. Handling-wise the car was felt unrealistically fast and planted apart high speed corners.) I believe it needs testing a lot.
  15. Yep, I made Ferrari even less draggy (standard value for Ferrari is ~0.95, Merc 0.98, Williams ~1.07). As for wings, I used the same setup as before which is 3-3.
  16. Hi. Have you tried modify the game? I've encreased Ferrari's drag by 10 points, for test purposes.) So in Spa I was really fast on the straigts reaching 346 kph. But I didn't have much time to test it properly. There are a lot of things in data files to play with.) It would be awesome if anyone knows how to increase downforce by making cars planted in high speed corners only.
  17. SergeyKulish

    Do A.I. run always on Default Balanced setup ?

    Can I modify the values so that the Ferrari engine is most powerful of all? If yes, what do I need to change?
  18. SergeyKulish

    Do A.I. run always on Default Balanced setup ?

    Can you share us with your mod? Codies have messed up the balance of most teams, that's for sure.) I guess lack of Ferrari engine power in game can be easily fixed, so that it had an advantage of 5-7 kph over Merc in straight line speed. Also Honda engine is 2018 spec and Williams are not that far back as they should be.
  19. SergeyKulish

    Patch Notes for 1.07 - Off Topic Discussion Thread

    Allow us change colors of the hud (sector times area), please. Like in real life timing. White color - latest time. Yellow color - previous. Green color- personal best. Purple color- best overall. Wheras in the game there is red, green and purple colors. It would be really appreciated.
  20. SergeyKulish

    1.05 is some kind of misunderstanding

    Even slowest car on the grid was flat out in Copse, with min speed ~287 kph.