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Everything posted by Mike Dee
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DiRT Rally 2.0: General Clubs Discussion
Mike Dee replied to PJTierney's topic in DiRT Rally 2.0 Clubs & Leagues
well damn... I had my hands full managing the Discord Rally and Reddit challenge events already, but I guess I have to hop into the official club now too. Is it at least not H1's this time lol? -
DiRT Rally 2.0: General Clubs Discussion
Mike Dee replied to PJTierney's topic in DiRT Rally 2.0 Clubs & Leagues
The fix for this (and any event you setup that returns a 404) is to create the same championship with only 1 stage and 1 event and set for at least 30 minutes in the future. After you submit the 1x1 (the website seems to struggle with large championship adds) it should take it quickly. Then you just click "edit championship" and can add the rest of the stages you want to the event. Really annoying but a consistent work around for now 👍 -
The only thing I really want is analogue handbrake support back ; _ ; if I can get that, and keyboard icon support even when a wheel is plugged in 👌
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At least drop the link! https://dirtrally2.com/clubs/club/179084 And a general preview of the club: You run either as a solo privateer or join a team of up to 4 drivers You score points for both a Driver's Cup and a Team Cup which is awarded at the end of the championship We do WRC scoring, top 2 drivers from each team can score points for the team - every driver scores points for their own DC Long, hard events! Minimal service stops! You will not be running soft tyres. A full schedule and race weekends designed to mimic real life events. Time, weather, degradation, even stage selection all "makes sense" logically We have a Powerstage every event which gives you a chance to score extra points! There will be physical prizes awarded at the end of the championship for the winners of the Cups - and we are hosting separate NA + EU Driver's Cup winners
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Get Good at DiRT Rally 2.0 - Community Rally School
Mike Dee replied to SkyRex's topic in DiRT Rally 2.0
Great video, I loved the Dirt Rally tutorials! Yes - the reason you LFB is so you can manage both pedals at the same time. You don't always keep your foot on the throttle 100%, sometimes you'll go with 60% brake and lift off to only 30% throttle, but you are trying to balance the two. Because brakes do NOT go to all 4 wheels equally. Normally cars have a bias which changes everything. Think of it this way: assume your car has a 60/40 front/read brake bias (60% of your brake force is applied to the front wheels). If you give it 50% brake pressure, 30% of that pressure is applied to the front wheels and 20% is applied to the back wheels. If you also are giving it 50% throttle, the front wheels will pull you slower than the rear wheels are pushing you. This can help generate oversteer that still feels extremely grippy & stable. You basically can slow the rotation of specific parts of your car and speed up others. I also love to give it 10-15% brake while going flatout over bumpy sections that feel unsafe. It scrubs just a little bit of speed but makes the car stop bouncing so violently around. -
Hmmm for some reason I now kind of want the csgo skinning community to hit some of these cars with custom liveries. Some of the designs they put out are wild and aggressive, would look perfect on a few of these cars if you can line up the angles right. The first one from @SimVansevenant gave me immediate Fire Serpent vibes and now I need that wrapped on a Fiesta lol
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Get Good at DiRT Rally 2.0 - Community Rally School
Mike Dee replied to SkyRex's topic in DiRT Rally 2.0
my favorite gif - https://thumbs.gfycat.com/WhisperedPhonyItaliangreyhound-size_restricted.gif video example - https://youtu.be/f5IBdsL_KTI?t=11 picture - https://cdn.gearpatrol.com/wp-content/uploads/2015/04/Scandinavian-Flick-Step-By-Step-Gear-Patrol-2.jpg ^ that is a scandinavian flick, a pendulum turn, or an inertia drift. The short version: turn away from the corner (shifts car weight to inside), then turn towards the corner (shifts weight to outside) to start a drift without the handbrake. Normally they are not as big of a drift, but you can easily use the technique (with lots of extra throttle) to take hairpins without a handbrake. As for weight transfer... there is a lot to talk about. It is about controlling where the car's center of gravity is. Some of the key points to understand are: If you slam on the brakes, the weight transfers to the front of the car. This means the front tires have more grip than the rear, and normally that means the car has better turn-in potential. This also means that the back of the car is extremely loose and likely to slide out causing oversteer. If you slam on the throttle, the weight transfers to the back. In a RWD car this means you can put down power easier and accelerate faster. It also means your front tires have weight holding them down in the gravel. That means the turning input does less work, which gives the front tires less turn-in; in any car though this normally causes understeer. As you turn left, the car's weight shifts to the right. This means the outside tires have more grip than the inside tires - your front inside tire might even start to lift up off the road. It's kind of hard for me to explain how to use it. You can start to feel what the car will want to do though by paying attention to the weight transfers. You can also make the car do very dramatic turns/saves by transferring the weight at the right time, with correct brake + throttle inputs. Left foot braking (LFB): using your left foot to apply brakes while still using your right foot to apply throttle at the same time. This comes back to weight transfers, but the big part of this is that the car stays balanced through a corner. Adding a little bit of brake when you are mid-turn can stop you from sliding out or can help keep the car on the inside of the corner. It also helps you tighten a turn, so if you hear "5 Right tightens into 3" you don't have to stop pressing the throttle - you just press the brake at the same time to slow you down just a little bit and tightens your angle. -
Get Good at DiRT Rally 2.0 - Community Rally School
Mike Dee replied to SkyRex's topic in DiRT Rally 2.0
The biggest things that are generally applicable to everyone: Drive it like you own it, not like you stole it Slow is smooth, smooth is fast You have two feet (or two hands on a pad) - YOU CAN USE THEM BOTH AT THE SAME TIME MID CORNER Learn how to control the weight transfers, and not just through flicks. Learn how to abuse lift-off oversteer on entry, learn how adding 20% LFB while maintaining 100% throttle can add 10° of turn in, get the weight balanced evenly across all 4 tyres, and changes where you are in the the powerband Turn off the UI pace notes if you have them on - they will only hurt you. Learn to listen to Phil and make mental images of the upcoming corners. If you want to put up some fast times, you need to be able to max attack corners - you can only do that if you know exactly how you want the car to be oriented immediately following it into the next section of corners. -
Oh now that is interesting. might have to go update some of my Photoshop plugins then for this weekend then...
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Been a few months since I last checked the files but if I am remembering correctly things like the Quattro were encrypted and locked down because the only reason Codies could use it was if the agreed no other livery would be used with the iconic white/yellow version. But my point was more that: it is way easier to unpack a file, use some other widely available editing software to modify the file, and then replace it back into the game than it is to design a full custom editor within the game itself. One just requires Codies to make sure certain files are unlocked, the other requires Codies to develop an entire sub-suite of software to be added to the game. Not really and apples to apples comparison/complaint. If Sony and Microsoft let you run Photoshop on the consoles, included a file browser to search through install files, and also included tools to pack/unpack files you could totally do it on console too. But consoles don't let you do any of that - so if you want editable liveries on console that means Codies needs to go write all of the software to do everything in game.
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@F2CMaDMaXX
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Unpacking a file and opening it in Blender or Photoshop to edit is not the same thing as designing a full editing suite within software that can work on any system... Would love to see more editing be available for liveries, but you also have to remember some of the current cars only exist in this game because there is licensing agreements for exactly which liveries are allowed to be used with it
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Get Good at DiRT Rally 2.0 - Community Rally School
Mike Dee replied to SkyRex's topic in DiRT Rally 2.0
Boot up time trial -> get to service area -> Leaderboard -> find player to chase -> Select time -> Select Ghost -
Get Good at DiRT Rally 2.0 - Community Rally School
Mike Dee replied to SkyRex's topic in DiRT Rally 2.0
Hey this was the Weekly Challenge stage from 2 weeks ago! The one where we were all chasing down Jon and Cookie for the WR without taking the cheesy cut that started that whole thing. Really fun stage, and definitely was fun turning on the top 3 ghosts and chasing them the entire time -
Hey Codies, since you're on a hiring spree I think I found an intern for you to pick up - you can just make him fact check everything for you 😉
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I think your posts might be about 22 characters to short... :trollface:
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I think most people will agree TM T300 + TP3A pedals? Or some combo of the sort is probably the best bang for the buck at the 500 mark
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🔥 Bring back Hot Seat Mode! 🔥
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Ohio represent! I may be a few hours north of you both, but I've been trying to find some buddies who'd be willing to go down and see it this year because it seems like a great time!
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Get Good at DiRT Rally 2.0 - Community Rally School
Mike Dee replied to SkyRex's topic in DiRT Rally 2.0
Hit that section in the red circle. It has all of those consecutive hay bale square's with sprints to get some speed in between. Fantastic place to practice flicks and controlled slides. -
Get Good at DiRT Rally 2.0 - Community Rally School
Mike Dee replied to SkyRex's topic in DiRT Rally 2.0
You really don't need the handbrake on hairpins if you are on a fast straight before. Brake hard (but don't lock up), and keep 20-50% throttle pressure when you do brake to so the car stays balanced. As you get closer to the turn-in point, I like to pump the brake really hard to lock up the car and then immediately let off of the brakes while revving the engine - it should cause you to oversteer a bit and is a great way to start a flick. The key to this setup is that it gets you into a controlled slide, and after that you just balance 50-100% throttle while tapping the brakes 20-50% as needed through the corner. You don't need to make super dramatic turns that are really hard; just really focus on getting a nice smooth pendulum swing as you turn-in and slowly increase throttle. Flicking the car will get you rotated halfway around by itself, adding in a little throttle will give you the other half - stomping on the throttle will just spin you 270° instead of the extra 80-90° you want -
That's a hell of a screenshot to use as a still
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I think @carpa is more concerned with doing more damage by moving them instead of waiting for medical pro's to evaluate the situation first. Like that whole thing where it's actually worse to help/move someone with a back injury than to leave them in the current position (assuming it's safe) and staying with them until a medical clearance is given.
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https://streamable.com/r3jia So I've been told this isn't how people normally take chicanes?
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The FoV is definitely different between the two images, that is obvious. It is probably the game's default vs OPs chosen FoV like you say and the dashboard one keeps using the game's default FoV